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#ifndef _SLDRLAYERSWITCH
#define _SLDRLAYERSWITCH
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrLayerSwitch {
SLdrLayerSwitch();
~SLdrLayerSwitch();
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int areaId;
int layerNumber;
};
void LoadTypedefSLdrLayerSwitch(SLdrLayerSwitch&, CInputStream&);
#endif // _SLDRLAYERSWITCH