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#ifndef _SLDRSILHOUETTE
#define _SLDRSILHOUETTE
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrSilhouette {
SLdrSilhouette();
~SLdrSilhouette();
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SLdrEditorProperties editorProperties;
float unknown;
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CColor silhouetteColor;
float fadeInTime;
float fadeOutTime;
};
void LoadTypedefSLdrSilhouette(SLdrSilhouette&, CInputStream&);
#endif // _SLDRSILHOUETTE