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#ifndef _SLDRRUBIKSPUZZLE
#define _SLDRRUBIKSPUZZLE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct35.hpp"
struct SLdrRubiksPuzzle {
SLdrRubiksPuzzle();
~SLdrRubiksPuzzle();
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SLdrEditorProperties editorProperties;
SLdrUnknownStruct35 unknownStruct35;
};
void LoadTypedefSLdrRubiksPuzzle(SLdrRubiksPuzzle&, CInputStream&);
#endif // _SLDRRUBIKSPUZZLE