2023-08-09 23:45:58 +03:00
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#ifndef _SLDRREZBIT
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#define _SLDRREZBIT
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrRezbitData.hpp"
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struct SLdrRezbit {
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SLdrRezbit();
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~SLdrRezbit();
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2023-08-11 22:35:54 +03:00
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SLdrEditorProperties editorProperties;
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2023-08-09 23:45:58 +03:00
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SLdrPatternedAITypedef patterned;
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2023-08-11 22:35:54 +03:00
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SLdrActorParameters actorInformation;
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SLdrRezbitData rezbitData;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrRezbit(SLdrRezbit&, CInputStream&);
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#endif // _SLDRREZBIT
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