2023-08-09 23:45:58 +03:00
|
|
|
#ifndef _SLDREMPULSE
|
|
|
|
|
#define _SLDREMPULSE
|
|
|
|
|
|
|
|
|
|
#include "Kyoto/SObjectTag.hpp"
|
|
|
|
|
#include "Kyoto/Streams/CInputStream.hpp"
|
|
|
|
|
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
|
|
|
|
|
|
|
|
|
|
struct SLdrEMPulse {
|
|
|
|
|
SLdrEMPulse();
|
|
|
|
|
~SLdrEMPulse();
|
|
|
|
|
|
2023-08-11 22:35:54 +03:00
|
|
|
SLdrEditorProperties editorProperties;
|
|
|
|
|
float initialSize;
|
|
|
|
|
float finalSize;
|
2023-08-09 23:45:58 +03:00
|
|
|
float duration;
|
|
|
|
|
float unknown_0x96bd6426;
|
|
|
|
|
float unknown_0xd7aa5ba0;
|
2023-08-11 22:35:54 +03:00
|
|
|
float backwardForwardSweepChance;
|
2023-08-09 23:45:58 +03:00
|
|
|
float unknown_0xce54e50e;
|
|
|
|
|
CAssetId explosion;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void LoadTypedefSLdrEMPulse(SLdrEMPulse&, CInputStream&);
|
|
|
|
|
|
|
|
|
|
#endif // _SLDREMPULSE
|