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#ifndef _SLDRCAMERA
#define _SLDRCAMERA
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#include "Kyoto/Math/CMayaSpline.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp"
struct SLdrCamera {
SLdrCamera();
~SLdrCamera();
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SLdrEditorProperties editorProperties;
float animationTime;
int unknown_0x05c5fc6e;
int unknown_0xd4b29446;
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SLdrSplineType motionSplineType;
SLdrSplineType targetSplineType;
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SLdrSpline motionControlSpline;
SLdrSpline targetControlSpline;
SLdrSpline fovSpline;
SLdrSpline rollSpline;
SLdrSpline slowmoControlSpline;
};
void LoadTypedefSLdrCamera(SLdrCamera&, CInputStream&);
#endif // _SLDRCAMERA