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#ifndef _SLDRAIWAYPOINT
#define _SLDRAIWAYPOINT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrAIWaypoint {
SLdrAIWaypoint();
~SLdrAIWaypoint();
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SLdrEditorProperties editorProperties;
float speed;
float pause;
int unknown_0xc6705a00;
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int locatorIndex;
int unknown_0x166979d4;
};
void LoadTypedefSLdrAIWaypoint(SLdrAIWaypoint&, CInputStream&);
#endif // _SLDRAIWAYPOINT