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#ifndef _SLDRSPANKWEED
#define _SLDRSPANKWEED
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
struct SLdrSpankWeed {
SLdrSpankWeed();
~SLdrSpankWeed();
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SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
bool unknown;
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float wakeUpRadius;
float searchRadius;
float attackRadius;
float hurtSleepDelay;
};
void LoadTypedefSLdrSpankWeed(SLdrSpankWeed&, CInputStream&);
#endif // _SLDRSPANKWEED