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#ifndef _SLDRSKYRIPPLE
#define _SLDRSKYRIPPLE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrSkyRipple {
SLdrSkyRipple();
~SLdrSkyRipple();
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SLdrEditorProperties editorProperties;
};
void LoadTypedefSLdrSkyRipple(SLdrSkyRipple&, CInputStream&);
#endif // _SLDRSKYRIPPLE