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#ifndef _SLDRREPULSOR
#define _SLDRREPULSOR
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrRepulsor {
SLdrRepulsor();
~SLdrRepulsor();
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SLdrEditorProperties editorProperties;
int shape;
float radius;
float value;
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int flagsRepulsor;
};
void LoadTypedefSLdrRepulsor(SLdrRepulsor&, CInputStream&);
#endif // _SLDRREPULSOR