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#ifndef _SLDRRADIALDAMAGE
#define _SLDRRADIALDAMAGE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrRadialDamage {
SLdrRadialDamage();
~SLdrRadialDamage();
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SLdrEditorProperties editorProperties;
SLdrDamageInfo damage;
float radius;
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bool autoAction;
bool autoDelete;
bool originator;
};
void LoadTypedefSLdrRadialDamage(SLdrRadialDamage&, CInputStream&);
#endif // _SLDRRADIALDAMAGE