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#ifndef _SLDRPUDDLESPORE
#define _SLDRPUDDLESPORE
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
#include "MetroidPrime/ScriptLoader/SLdrShockWaveInfo.hpp"
struct SLdrPuddleSpore {
SLdrPuddleSpore();
~SLdrPuddleSpore();
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SLdrEditorProperties editorProperties;
int flavor;
SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
bool unknown_0x5cdc877d;
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float chargeTime;
float timeOpen;
float platformTime;
float unknown_0xf1c2d224;
float unknown_0x3c6af2ac;
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float hitDetectionAngle;
float shockWaveHeight;
int sound;
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SLdrShockWaveInfo shockWaveInfo;
};
void LoadTypedefSLdrPuddleSpore(SLdrPuddleSpore&, CInputStream&);
#endif // _SLDRPUDDLESPORE