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#ifndef _SLDRPLAYERHINT
#define _SLDRPLAYERHINT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrPlayerHint {
SLdrPlayerHint();
~SLdrPlayerHint();
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SLdrEditorProperties editorProperties;
int priority;
float timer;
float unknown;
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int flagsPlayerHint;
};
void LoadTypedefSLdrPlayerHint(SLdrPlayerHint&, CInputStream&);
#endif // _SLDRPLAYERHINT