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#ifndef _SLDRINGSPIDERBALLGUARDIAN
#define _SLDRINGSPIDERBALLGUARDIAN
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp"
#include "MetroidPrime/ScriptLoader/SLdrUnknownStruct31.hpp"
struct SLdrIngSpiderballGuardian {
SLdrIngSpiderballGuardian();
~SLdrIngSpiderballGuardian();
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SLdrEditorProperties editorProperties;
SLdrPatternedAITypedef patterned;
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SLdrActorParameters actorInformation;
SLdrUnknownStruct31 unknownStruct31;
};
void LoadTypedefSLdrIngSpiderballGuardian(SLdrIngSpiderballGuardian&, CInputStream&);
#endif // _SLDRINGSPIDERBALLGUARDIAN