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#ifndef _SLDRGRAPPLEPOINT
#define _SLDRGRAPPLEPOINT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
#include "MetroidPrime/ScriptLoader/SLdrGrappleParameters.hpp"
struct SLdrGrapplePoint {
SLdrGrapplePoint();
~SLdrGrapplePoint();
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SLdrEditorProperties editorProperties;
SLdrGrappleParameters grappleInfo;
};
void LoadTypedefSLdrGrapplePoint(SLdrGrapplePoint&, CInputStream&);
#endif // _SLDRGRAPPLEPOINT