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#ifndef _SLDREMPULSE
#define _SLDREMPULSE
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrEMPulse {
SLdrEMPulse();
~SLdrEMPulse();
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SLdrEditorProperties editorProperties;
float initialSize;
float finalSize;
float duration;
float unknown_0x96bd6426;
float unknown_0xd7aa5ba0;
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float backwardForwardSweepChance;
float unknown_0xce54e50e;
CAssetId explosion;
};
void LoadTypedefSLdrEMPulse(SLdrEMPulse&, CInputStream&);
#endif // _SLDREMPULSE