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#ifndef _SLDRCONTROLHINT
#define _SLDRCONTROLHINT
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrControlHintStruct.hpp"
#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
struct SLdrControlHint {
SLdrControlHint();
~SLdrControlHint();
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SLdrEditorProperties editorProperties;
int priority;
float timer;
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int cancelMethod;
int cancelPressCount;
float cancelPressTime;
float cancelTimer;
int unknown;
SLdrControlHintStruct command1;
SLdrControlHintStruct command2;
SLdrControlHintStruct command3;
SLdrControlHintStruct command4;
SLdrControlHintStruct command5;
SLdrControlHintStruct command6;
SLdrControlHintStruct command7;
SLdrControlHintStruct command8;
};
void LoadTypedefSLdrControlHint(SLdrControlHint&, CInputStream&);
#endif // _SLDRCONTROLHINT