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#ifndef _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1
#define _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp"
struct SLdrTweakPlayerGun_UnknownStruct1 {
SLdrTweakPlayerGun_UnknownStruct1();
~SLdrTweakPlayerGun_UnknownStruct1();
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SLdrTDamageInfo superMissile;
SLdrTDamageInfo darkburst;
SLdrTDamageInfo sunburst;
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SLdrTDamageInfo sonicBoom;
SLdrTDamageInfo unknown;
};
void LoadTypedefSLdrTweakPlayerGun_UnknownStruct1(SLdrTweakPlayerGun_UnknownStruct1&, CInputStream&);
#endif // _SLDRTWEAKPLAYERGUN_UNKNOWNSTRUCT1