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#ifndef _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
#define _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTweakPlayerControls_UnknownStruct2 {
SLdrTweakPlayerControls_UnknownStruct2();
~SLdrTweakPlayerControls_UnknownStruct2();
bool unknown_0xff1b0413;
bool unknown_0xe0c1d958;
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bool toggleAimPosition;
bool unknown_0x1f99c6ba;
bool unknown_0x18eb3ab5;
bool unknown_0xbdc01c71;
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bool fixedVerticalAim;
bool unknown_0xda97bbcd;
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bool orbitAroundEnemies;
bool unknown_0xc224d966;
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bool addGrenadeAlert;
bool unknown_0x3fb16819;
bool unknown_0x4fcf4b70;
bool unknown_0x07bb06a6;
bool unknown_0x04d8d57b;
bool unknown_0x5282c47e;
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bool fallingDoubleJump;
bool impulseDoubleJump;
bool unknown_0xa796a8b9;
bool unknown_0x7c0599c8;
bool unknown_0x522ab1ac;
};
void LoadTypedefSLdrTweakPlayerControls_UnknownStruct2(SLdrTweakPlayerControls_UnknownStruct2&, CInputStream&);
#endif // _SLDRTWEAKPLAYERCONTROLS_UNKNOWNSTRUCT2