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#ifndef _SLDRTBEAMINFO
#define _SLDRTBEAMINFO
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTWeaponDamage.hpp"
struct SLdrTBeamInfo {
SLdrTBeamInfo();
~SLdrTBeamInfo();
float cooldown;
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SLdrTWeaponDamage damageInfo;
};
void LoadTypedefSLdrTBeamInfo(SLdrTBeamInfo&, CInputStream&);
#endif // _SLDRTBEAMINFO