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#ifndef _SLDRINGSPACEJUMPGUARDIANSTRUCT
#define _SLDRINGSPACEJUMPGUARDIANSTRUCT
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrIngSpaceJumpGuardianStruct {
SLdrIngSpaceJumpGuardianStruct();
~SLdrIngSpaceJumpGuardianStruct();
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float tauntChance;
float attackChance;
float unknown_0x03698c10;
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float locomotionSpeed;
float unknown_0x3e370622;
};
void LoadTypedefSLdrIngSpaceJumpGuardianStruct(SLdrIngSpaceJumpGuardianStruct&, CInputStream&);
#endif // _SLDRINGSPACEJUMPGUARDIANSTRUCT