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#ifndef _SLDREDITORPROPERTIES
#define _SLDREDITORPROPERTIES
#include "Kyoto/Streams/CInputStream.hpp"
#include "MetroidPrime/ScriptLoader/SLdrTransform.hpp"
#include "rstl/string.hpp"
struct SLdrEditorProperties {
SLdrEditorProperties();
~SLdrEditorProperties();
rstl::string name;
SLdrTransform transform;
bool active;
int unknown;
};
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const CEntityInfo& LdrToEntityInfo(CEntityInfo&, const SLdrEditorProperties&);
void LoadTypedefSLdrEditorProperties(SLdrEditorProperties&, CInputStream&);
#endif // _SLDREDITORPROPERTIES