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2023-03-04 17:15:30 -08:00

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#ifndef _CMAYASPLINE
#define _CMAYASPLINE
#include "Common.bt"
#include "CVector2f.bt"
typedef struct CMayaSplineKnot {
float unk1;
float unk2;
byte unk3;
byte unk4;
if (unk3 == 5) {
CVector2f tangentA;
}
if (unk4 == 5) {
CVector2f tangentB;
}
} CMayaSplineKnot;
typedef struct CMayaSpline {
uint knotCount;
CMayaSplineKnot knots[knotCount] <optimize = false>;
float minAmplitudeTime;
float maxAmplitudeTime;
byte unk1;
byte unk2;
byte unk3;
} CMayaSpline;
#endif// _CMAYASPLINE