#ifndef _CVECTORFIELD #define _CVECTORFIELD #include "CAABox.bt" #include "CVector3f.bt" #include "CVector3i.bt" struct CVectorField { CVector3i unk; CAABox bounds; uint vectorCount; CVector3f vectors[vectorCount]; local int i = 0; for (i = 0; i < vectorCount; ++i) { Printf("v %f %f %f\n", vectors[i].x - 0.00005, vectors[i].y - 0.00005, vectors[i].z - 0.00005); Printf("v %f %f %f\n", vectors[i].x, vectors[i].y, vectors[i].z); Printf("v %f %f %f\n", vectors[i].x + 0.00005, vectors[i].y + 0.00005, vectors[i].z + 0.00005); } for (i = 0; i < vectorCount * 3; i += 3) { Printf("f %i %i %i\n", i + 1, i + 2, i + 3); } }; #endif // _CVECTORFIELD