mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
dcb24bc724
Resolves #742
153 lines
4.3 KiB
NASM
153 lines
4.3 KiB
NASM
object_const_def
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const BATTLETOWERBATTLEROOM_YOUNGSTER
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const BATTLETOWERBATTLEROOM_RECEPTIONIST
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BattleTowerBattleRoom_MapScripts:
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def_scene_scripts
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scene_script .EnterBattleRoom ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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def_callbacks
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.EnterBattleRoom:
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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prioritysjump Script_BattleRoom
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setscene SCENE_FINISHED
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.DummyScene:
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end
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Script_BattleRoom:
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
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; beat all 7 opponents in a row
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Script_BattleRoomLoop:
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setval BATTLETOWERBATTLEROOM_YOUNGSTER
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special LoadOpponentTrainerAndPokemonWithOTSprite
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appear BATTLETOWERBATTLEROOM_YOUNGSTER
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warpsound
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waitsfx
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
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opentext
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battletowertext BATTLETOWERTEXT_INTRO
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promptbutton
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closetext
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special BattleTowerBattle ; predef StartBattle
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special FadeOutPalettes
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reloadmap
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ifnotequal $0, Script_FailedBattleTowerChallenge
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readmem wNrOfBeatenBattleTowerTrainers
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ifequal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
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warpsound
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
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opentext
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writetext Text_YourMonWillBeHealedToFullHealth
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waitbutton
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closetext
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playmusic MUSIC_HEAL
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special FadeOutPalettes
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special LoadMapPalettes
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pause 60
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special FadeInPalettes
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special RestartMapMusic
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opentext
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writetext Text_NextUpOpponentNo
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yesorno
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iffalse Script_DontBattleNextOpponent
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Script_ContinueAndBattleNextOpponent:
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closetext
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
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sjump Script_BattleRoomLoop
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Script_DontBattleNextOpponent:
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writetext Text_SaveAndEndTheSession
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yesorno
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iffalse Script_DontSaveAndEndTheSession
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setval BATTLETOWERACTION_SAVELEVELGROUP ; save level group
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special BattleTowerAction
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setval BATTLETOWERACTION_SAVEOPTIONS ; choose reward
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special BattleTowerAction
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setval BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
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special BattleTowerAction
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playsound SFX_SAVE
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waitsfx
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special FadeOutPalettes
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special Reset
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Script_DontSaveAndEndTheSession:
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writetext Text_CancelYourBattleRoomChallenge
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yesorno
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iffalse Script_ContinueAndBattleNextOpponent
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setval BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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setval BATTLETOWERACTION_06
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special BattleTowerAction
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closetext
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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sjump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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pause 60
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special BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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setval BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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waitbutton
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closetext
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end
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Script_BeatenAllTrainers:
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pause 60
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special BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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sjump Script_GivePlayerHisPrize
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Script_TooMuchTimeElapsedNoRegister: ; unreferenced
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setval BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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writetext Text_TooMuchTimeElapsedNoRegister
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waitbutton
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closetext
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end
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Script_ChallengeCanceled: ; unreferenced
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setval BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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setval BATTLETOWERACTION_06
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special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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writetext Text_WeHopeToServeYouAgain
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waitbutton
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closetext
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end
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Text_ReturnedAfterSave_Mobile:
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text "You'll be returned"
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line "after you SAVE."
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done
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BattleTowerBattleRoom_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 7, BATTLE_TOWER_HALLWAY, 4
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warp_event 4, 7, BATTLE_TOWER_HALLWAY, 4
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def_coord_events
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def_bg_events
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def_object_events
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object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
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object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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