pokecrystal-board/engine/items/mart.asm

864 lines
14 KiB
NASM

const_def
const MARTTEXT_HOW_MANY
const MARTTEXT_COSTS_THIS_MUCH
const MARTTEXT_NOT_ENOUGH_MONEY
const MARTTEXT_BAG_FULL
const MARTTEXT_HERE_YOU_GO
const MARTTEXT_SOLD_OUT
OpenMartDialog::
call GetMart
ld a, c
ld [wMartType], a
call LoadMartPointer
ld a, [wMartType]
ld hl, .dialogs
rst JumpTable
ret
.dialogs
dw MartDialog
dw HerbShop
dw BargainShop
dw Pharmacist
dw RooftopSale
MartDialog:
ld a, MARTTYPE_STANDARD
ld [wMartType], a
xor a ; STANDARDMART_HOWMAYIHELPYOU
ld [wMartJumptableIndex], a
call StandardMart
ret
HerbShop:
call FarReadMart
call LoadStandardMenuHeader
ld hl, HerbShopLadyIntroText
call MartTextbox
call BuyMenu
ld hl, HerbalLadyComeAgainText
call MartTextbox
ret
BargainShop:
ld b, BANK(BargainShopData)
ld de, BargainShopData
call LoadMartPointer
call ReadMart
call LoadStandardMenuHeader
ld hl, BargainShopIntroText
call MartTextbox
call BuyMenu
ld hl, wBargainShopFlags
ld a, [hli]
or [hl]
jr z, .skip_set
ld hl, wDailyFlags1
set DAILYFLAGS1_GOLDENROD_UNDERGROUND_BARGAIN_F, [hl]
.skip_set
ld hl, BargainShopComeAgainText
call MartTextbox
ret
Pharmacist:
call FarReadMart
call LoadStandardMenuHeader
ld hl, PharmacyIntroText
call MartTextbox
call BuyMenu
ld hl, PharmacyComeAgainText
call MartTextbox
ret
RooftopSale:
ld b, BANK(RooftopSaleMart1)
ld de, RooftopSaleMart1
ld hl, wStatusFlags
bit STATUSFLAGS_HALL_OF_FAME_F, [hl]
jr z, .ok
ld b, BANK(RooftopSaleMart2)
ld de, RooftopSaleMart2
.ok
call LoadMartPointer
call ReadMart
call LoadStandardMenuHeader
ld hl, MartWelcomeText
call MartTextbox
call BuyMenu
ld hl, MartComeAgainText
call MartTextbox
ret
INCLUDE "data/items/rooftop_sale.asm"
LoadMartPointer:
ld a, b
ld [wMartPointerBank], a
ld a, e
ld [wMartPointer], a
ld a, d
ld [wMartPointer + 1], a
ld hl, wCurMartCount
assert wCurMartCount + 1 == wCurMartItems
xor a
ld bc, 16
call ByteFill
xor a ; STANDARDMART_HOWMAYIHELPYOU
ld [wMartJumptableIndex], a
ld [wBargainShopFlags], a
ld [wFacingDirection], a
ret
GetMart:
ld a, e
cp NUM_MARTS
jr c, .IsAMart
ld b, BANK(DefaultMart)
ld de, DefaultMart
ret
.IsAMart:
ld hl, Marts
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld b, BANK(Marts)
ret
; StandardMart.MartFunctions indexes
const_def
const STANDARDMART_HOWMAYIHELPYOU ; 0
const STANDARDMART_TOPMENU ; 1
const STANDARDMART_BUY ; 2
const STANDARDMART_SELL ; 3
const STANDARDMART_QUIT ; 4
const STANDARDMART_ANYTHINGELSE ; 5
DEF STANDARDMART_EXIT EQU -1
StandardMart:
.loop
ld a, [wMartJumptableIndex]
ld hl, .MartFunctions
rst JumpTable
ld [wMartJumptableIndex], a
cp STANDARDMART_EXIT
jr nz, .loop
ret
.MartFunctions:
; entries correspond to STANDARDMART_* constants
dw .HowMayIHelpYou
dw .TopMenu
dw .Buy
dw .Sell
dw .Quit
dw .AnythingElse
.HowMayIHelpYou:
call LoadStandardMenuHeader
ld hl, MartWelcomeText
call PrintText1bpp
ld a, STANDARDMART_TOPMENU
ret
.TopMenu:
ld hl, MenuHeader_BuySell
call CopyMenuHeader
call VerticalMenu
jr c, .quit
ld a, [wMenuCursorY]
cp $1
jr z, .buy
cp $2
jr z, .sell
.quit
ld a, STANDARDMART_QUIT
ret
.buy
ld a, STANDARDMART_BUY
ret
.sell
ld a, STANDARDMART_SELL
ret
.Buy:
call ExitMenu
call FarReadMart
call BuyMenu
and a
ld a, STANDARDMART_ANYTHINGELSE
ret
.Sell:
call ExitMenu
call SellMenu
ld a, STANDARDMART_ANYTHINGELSE
ret
.Quit:
call ExitMenu
ld hl, MartComeAgainText
call MartTextbox
ld a, STANDARDMART_EXIT
ret
.AnythingElse:
call LoadStandardMenuHeader
ld hl, MartAskMoreText
call PrintText1bpp
ld a, STANDARDMART_TOPMENU
ret
FarReadMart:
ld hl, wMartPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wCurMartCount
.CopyMart:
ld a, [wMartPointerBank]
call GetFarByte
ld [de], a
inc hl
inc de
cp -1
jr nz, .CopyMart
ld hl, wMartItem1BCD
ld de, wCurMartItems
.ReadMartItem:
ld a, [de]
inc de
cp -1
jr z, .done
push de
call GetMartItemPrice
pop de
jr .ReadMartItem
.done
ret
GetMartItemPrice:
; Return the price of item a in BCD at hl and in tiles at wStringBuffer1.
push hl
ld [wCurItem], a
farcall GetItemPrice
pop hl
GetMartPrice:
; Return price de in BCD at hl and in tiles at wStringBuffer1.
push hl
ld a, d
ld [wStringBuffer2], a
ld a, e
ld [wStringBuffer2 + 1], a
ld hl, wStringBuffer1
ld de, wStringBuffer2
lb bc, PRINTNUM_LEADINGZEROS | 2, 6 ; 6 digits
call PrintNum
pop hl
ld de, wStringBuffer1
ld c, 6 / 2 ; 6 digits
.loop
call .CharToNybble
swap a
ld b, a
call .CharToNybble
or b
ld [hli], a
dec c
jr nz, .loop
ret
.CharToNybble:
ld a, [de]
inc de
cp " "
jr nz, .not_space
ld a, "0"
.not_space
sub "0"
ret
ReadMart:
; Load the mart pointer. Mart data is local (no need for bank).
ld hl, wMartPointer
ld a, [hli]
ld h, [hl]
ld l, a
push hl
; set hl to the first item
inc hl
ld bc, wMartItem1BCD
ld de, wCurMartItems
.loop
; copy the items to wCurMartItems
ld a, [hli]
ld [de], a
inc de
; -1 is the terminator
cp -1
jr z, .done
push de
; copy the price to de
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
; convert the price to 3-byte BCD at [bc]
push hl
ld h, b
ld l, c
call GetMartPrice
ld b, h
ld c, l
pop hl
pop de
jr .loop
.done
pop hl
ld a, [hl]
ld [wCurMartCount], a
ret
INCLUDE "data/items/bargain_shop.asm"
BuyMenu:
call FadeToMenu
farcall BlankScreen
xor a
ld [wMenuScrollPositionBackup], a
ld a, 1
ld [wMenuCursorPositionBackup], a
.loop
call BuyMenuLoop ; menu loop
jr nc, .loop
call CloseSubmenu
ret
LoadBuyMenuText:
; load text from a nested table
; which table is in wMartType
; which entry is in register a
push af
call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers
ld a, [hli]
ld h, [hl]
ld l, a
pop af
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText1bpp
ret
MartAskPurchaseQuantity:
call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers
inc hl
inc hl
ld a, [hl]
and a
jp z, StandardMartAskPurchaseQuantity
cp 1
jp z, BargainShopAskPurchaseQuantity
jp RooftopSaleAskPurchaseQuantity
GetMartDialogGroup:
ld a, [wMartType]
ld e, a
ld d, 0
ld hl, .MartTextFunctionPointers
add hl, de
add hl, de
add hl, de
ret
.MartTextFunctionPointers:
dwb .StandardMartPointers, 0
dwb .HerbShopPointers, 0
dwb .BargainShopPointers, 1
dwb .PharmacyPointers, 0
dwb .StandardMartPointers, 2
.StandardMartPointers:
dw MartHowManyText
dw MartFinalPriceText
dw MartNoMoneyText
dw MartPackFullText
dw MartThanksText
dw BuyMenuLoop
.HerbShopPointers:
dw HerbalLadyHowManyText
dw HerbalLadyFinalPriceText
dw HerbalLadyNoMoneyText
dw HerbalLadyPackFullText
dw HerbalLadyThanksText
dw BuyMenuLoop
.BargainShopPointers:
dw BuyMenuLoop
dw BargainShopFinalPriceText
dw BargainShopNoFundsText
dw BargainShopPackFullText
dw BargainShopThanksText
dw BargainShopSoldOutText
.PharmacyPointers:
dw PharmacyHowManyText
dw PharmacyFinalPriceText
dw PharmacyNoMoneyText
dw PharmacyPackFullText
dw PharmacyThanksText
dw BuyMenuLoop
BuyMenuLoop:
farcall PlaceMoneyTopRight
call UpdateSprites
ld hl, MenuHeader_Buy
call CopyMenuHeader
ld a, [wMenuCursorPositionBackup]
ld [wMenuCursorPosition], a
ld a, [wMenuScrollPositionBackup]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wMenuScrollPositionBackup], a
ld a, [wMenuCursorY]
ld [wMenuCursorPositionBackup], a
call SpeechTextbox1bpp
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .set_carry
cp A_BUTTON
jr z, .useless_pointer
.useless_pointer
call MartAskPurchaseQuantity
jr c, .cancel
call MartConfirmPurchase
jr c, .cancel
ld de, wMoney
ld bc, hMoneyTemp
ld a, 3 ; useless load
call CompareMoney
jr c, .insufficient_funds
ld hl, wNumItems
call ReceiveItem
jr nc, .insufficient_bag_space
ld a, [wMartItemID]
ld e, a
ld d, 0
ld b, SET_FLAG
ld hl, wBargainShopFlags
call FlagAction
call PlayTransactionSound
ld de, wMoney
ld bc, hMoneyTemp
call TakeMoney
ld a, MARTTEXT_HERE_YOU_GO
call LoadBuyMenuText
call JoyWaitAorB
.cancel
call SpeechTextbox1bpp
and a
ret
.set_carry
scf
ret
.insufficient_bag_space
ld a, MARTTEXT_BAG_FULL
call LoadBuyMenuText
call JoyWaitAorB
and a
ret
.insufficient_funds
ld a, MARTTEXT_NOT_ENOUGH_MONEY
call LoadBuyMenuText
call JoyWaitAorB
and a
ret
StandardMartAskPurchaseQuantity:
ld a, MAX_ITEM_STACK
ld [wItemQuantity], a
ld a, MARTTEXT_HOW_MANY
call LoadBuyMenuText
farcall SelectQuantityToBuy
call ExitMenu
ret
MartConfirmPurchase:
predef PartyMonItemName
ld a, MARTTEXT_COSTS_THIS_MUCH
call LoadBuyMenuText
call YesNoBox
ret
BargainShopAskPurchaseQuantity:
ld a, 1
ld [wItemQuantityChange], a
ld a, [wMartItemID]
ld e, a
ld d, 0
ld b, CHECK_FLAG
ld hl, wBargainShopFlags
call FlagAction
ld a, c
and a
jr nz, .SoldOut
ld a, [wMartItemID]
ld e, a
ld d, 0
ld hl, wMartPointer
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
add hl, de
add hl, de
add hl, de
inc hl
ld a, [hli]
ldh [hMoneyTemp + 2], a
ld a, [hl]
ldh [hMoneyTemp + 1], a
xor a
ldh [hMoneyTemp], a
and a
ret
.SoldOut:
ld a, MARTTEXT_SOLD_OUT
call LoadBuyMenuText
call JoyWaitAorB
scf
ret
RooftopSaleAskPurchaseQuantity:
ld a, MARTTEXT_HOW_MANY
call LoadBuyMenuText
call .GetSalePrice
ld a, MAX_ITEM_STACK
ld [wItemQuantity], a
farcall RooftopSale_SelectQuantityToBuy
call ExitMenu
ret
.GetSalePrice:
ld a, [wMartItemID]
ld e, a
ld d, 0
ld hl, wMartPointer
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
add hl, de
add hl, de
add hl, de
inc hl
ld e, [hl]
inc hl
ld d, [hl]
ret
MartHowManyText:
text_far _MartHowManyText
text_end
MartFinalPriceText:
text_far _MartFinalPriceText
text_end
MenuHeader_Buy:
db MENU_BACKUP_TILES ; flags
menu_coords 1, 3, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData
db SCROLLINGMENU_DISPLAY_ARROWS | SCROLLINGMENU_ENABLE_FUNCTION3 ; flags
db 4, 8 ; rows, columns
db SCROLLINGMENU_ITEMS_NORMAL ; item format
dbw 0, wCurMartCount
dba PlaceMenuItemName
dba .PrintBCDPrices
dba UpdateItemDescription
.PrintBCDPrices:
ld a, [wScrollingMenuCursorPosition]
ld c, a
ld b, 0
ld hl, wMartItem1BCD
add hl, bc
add hl, bc
add hl, bc
push de
ld d, h
ld e, l
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
ld c, PRINTNUM_LEADINGZEROS | PRINTNUM_MONEY | 3
call PrintBCDNumber
ret
HerbShopLadyIntroText:
text_far _HerbShopLadyIntroText
text_end
HerbalLadyHowManyText:
text_far _HerbalLadyHowManyText
text_end
HerbalLadyFinalPriceText:
text_far _HerbalLadyFinalPriceText
text_end
HerbalLadyThanksText:
text_far _HerbalLadyThanksText
text_end
HerbalLadyPackFullText:
text_far _HerbalLadyPackFullText
text_end
HerbalLadyNoMoneyText:
text_far _HerbalLadyNoMoneyText
text_end
HerbalLadyComeAgainText:
text_far _HerbalLadyComeAgainText
text_end
BargainShopIntroText:
text_far _BargainShopIntroText
text_end
BargainShopFinalPriceText:
text_far _BargainShopFinalPriceText
text_end
BargainShopThanksText:
text_far _BargainShopThanksText
text_end
BargainShopPackFullText:
text_far _BargainShopPackFullText
text_end
BargainShopSoldOutText:
text_far _BargainShopSoldOutText
text_end
BargainShopNoFundsText:
text_far _BargainShopNoFundsText
text_end
BargainShopComeAgainText:
text_far _BargainShopComeAgainText
text_end
PharmacyIntroText:
text_far _PharmacyIntroText
text_end
PharmacyHowManyText:
text_far _PharmacyHowManyText
text_end
PharmacyFinalPriceText:
text_far _PharmacyFinalPriceText
text_end
PharmacyThanksText:
text_far _PharmacyThanksText
text_end
PharmacyPackFullText:
text_far _PharmacyPackFullText
text_end
PharmacyNoMoneyText:
text_far _PharmacyNoMoneyText
text_end
PharmacyComeAgainText:
text_far _PharmacyComeAgainText
text_end
SellMenu:
call DisableSpriteUpdates
farcall DepositSellInitPackBuffers
.loop
farcall DepositSellPack
ld a, [wPackUsedItem]
and a
jp z, .quit
call .TryToSellItem
jr .loop
.quit
call ReturnToMapWithSpeechTextbox
and a
ret
.NothingToSell: ; unreferenced
ld hl, .NothingToSellText
call MenuTextboxBackup
and a
ret
.NothingToSellText:
text_far _NothingToSellText
text_end
.TryToSellItem:
farcall CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .dw
rst JumpTable
ret
.dw
dw .try_sell
dw .cant_buy
dw .cant_buy
dw .cant_buy
dw .try_sell
dw .try_sell
dw .try_sell
.cant_buy
ret
.try_sell
farcall _CheckTossableItem
ld a, [wItemAttributeValue]
and a
jr z, .okay_to_sell
ld hl, MartCantBuyText
call PrintText1bpp
and a
ret
.okay_to_sell
ld hl, MartSellHowManyText
call PrintText1bpp
farcall PlaceMoneyAtTopLeftOfTextbox
farcall SelectQuantityToSell
call ExitMenu
jr c, .declined
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, MartSellPriceText
call PrintTextboxText
call YesNoBox
jr c, .declined
ld de, wMoney
ld bc, hMoneyTemp
call GiveMoney
ld a, [wMartItemID]
ld hl, wNumItems
call TossItem
predef PartyMonItemName
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, MartBoughtText
call PrintTextboxText
call PlayTransactionSound
farcall PlaceMoneyBottomLeft
call JoyWaitAorB
.declined
call ExitMenu
and a
ret
MartSellHowManyText:
text_far _MartSellHowManyText
text_end
MartSellPriceText:
text_far _MartSellPriceText
text_end
MartWelcomeText:
text_far _MartWelcomeText
text_end
MenuHeader_BuySell:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 7, 8
dw .MenuData
db 1 ; default option
.MenuData
db STATICMENU_CURSOR ; strings
db 3 ; items
db "BUY@"
db "SELL@"
db "QUIT@"
MartThanksText:
text_far _MartThanksText
text_end
MartNoMoneyText:
text_far _MartNoMoneyText
text_end
MartPackFullText:
text_far _MartPackFullText
text_end
MartCantBuyText:
text_far _MartCantBuyText
text_end
MartComeAgainText:
text_far _MartComeAgainText
text_end
MartAskMoreText:
text_far _MartAskMoreText
text_end
MartBoughtText:
text_far _MartBoughtText
text_end
PlayTransactionSound:
call WaitSFX
ld de, SFX_TRANSACTION
call PlaySFX
ret
MartTextbox:
call MenuTextbox
call JoyWaitAorB
call ExitMenu
ret