mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
0d5cf5c8b9
Fixes #982
305 lines
6.2 KiB
NASM
305 lines
6.2 KiB
NASM
object_const_def
|
|
const NEWBARKTOWN_TEACHER
|
|
const NEWBARKTOWN_FISHER
|
|
const NEWBARKTOWN_RIVAL
|
|
|
|
NewBarkTown_MapScripts:
|
|
def_scene_scripts
|
|
scene_script NewBarkTownNoop1Scene, SCENE_NEWBARKTOWN_TEACHER_STOPS_YOU
|
|
scene_script NewBarkTownNoop2Scene, SCENE_NEWBARKTOWN_NOOP
|
|
|
|
def_callbacks
|
|
callback MAPCALLBACK_NEWMAP, NewBarkTownFlypointCallback
|
|
|
|
NewBarkTownNoop1Scene:
|
|
end
|
|
|
|
NewBarkTownNoop2Scene:
|
|
end
|
|
|
|
NewBarkTownFlypointCallback:
|
|
setflag ENGINE_FLYPOINT_NEW_BARK
|
|
clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM
|
|
endcallback
|
|
|
|
NewBarkTown_TeacherStopsYouScene1:
|
|
playmusic MUSIC_MOM
|
|
turnobject NEWBARKTOWN_TEACHER, LEFT
|
|
opentext
|
|
writetext Text_WaitPlayer
|
|
waitbutton
|
|
closetext
|
|
turnobject PLAYER, RIGHT
|
|
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement1
|
|
opentext
|
|
writetext Text_WhatDoYouThinkYoureDoing
|
|
waitbutton
|
|
closetext
|
|
follow NEWBARKTOWN_TEACHER, PLAYER
|
|
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement1
|
|
stopfollow
|
|
opentext
|
|
writetext Text_ItsDangerousToGoAlone
|
|
waitbutton
|
|
closetext
|
|
special RestartMapMusic
|
|
end
|
|
|
|
NewBarkTown_TeacherStopsYouScene2:
|
|
playmusic MUSIC_MOM
|
|
turnobject NEWBARKTOWN_TEACHER, LEFT
|
|
opentext
|
|
writetext Text_WaitPlayer
|
|
waitbutton
|
|
closetext
|
|
turnobject PLAYER, RIGHT
|
|
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherRunsToYouMovement2
|
|
turnobject PLAYER, UP
|
|
opentext
|
|
writetext Text_WhatDoYouThinkYoureDoing
|
|
waitbutton
|
|
closetext
|
|
follow NEWBARKTOWN_TEACHER, PLAYER
|
|
applymovement NEWBARKTOWN_TEACHER, NewBarkTown_TeacherBringsYouBackMovement2
|
|
stopfollow
|
|
opentext
|
|
writetext Text_ItsDangerousToGoAlone
|
|
waitbutton
|
|
closetext
|
|
special RestartMapMusic
|
|
end
|
|
|
|
NewBarkTownTeacherScript:
|
|
faceplayer
|
|
opentext
|
|
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
|
|
iftrue .CallMom
|
|
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
|
|
iftrue .TellMomYoureLeaving
|
|
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
|
|
iftrue .MonIsAdorable
|
|
writetext Text_GearIsImpressive
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.MonIsAdorable:
|
|
writetext Text_YourMonIsAdorable
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.TellMomYoureLeaving:
|
|
writetext Text_TellMomIfLeaving
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.CallMom:
|
|
writetext Text_CallMomOnGear
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
NewBarkTownFisherScript:
|
|
jumptextfaceplayer Text_ElmDiscoveredNewMon
|
|
|
|
NewBarkTownRivalScript:
|
|
opentext
|
|
writetext NewBarkTownRivalText1
|
|
waitbutton
|
|
closetext
|
|
turnobject NEWBARKTOWN_RIVAL, LEFT
|
|
opentext
|
|
writetext NewBarkTownRivalText2
|
|
waitbutton
|
|
closetext
|
|
follow PLAYER, NEWBARKTOWN_RIVAL
|
|
applymovement PLAYER, NewBarkTown_RivalPushesYouAwayMovement
|
|
stopfollow
|
|
pause 5
|
|
turnobject NEWBARKTOWN_RIVAL, DOWN
|
|
pause 5
|
|
playsound SFX_TACKLE
|
|
applymovement PLAYER, NewBarkTown_RivalShovesYouOutMovement
|
|
applymovement NEWBARKTOWN_RIVAL, NewBarkTown_RivalReturnsToTheShadowsMovement
|
|
end
|
|
|
|
NewBarkTownSign:
|
|
jumptext NewBarkTownSignText
|
|
|
|
NewBarkTownPlayersHouseSign:
|
|
jumptext NewBarkTownPlayersHouseSignText
|
|
|
|
NewBarkTownElmsLabSign:
|
|
jumptext NewBarkTownElmsLabSignText
|
|
|
|
NewBarkTownElmsHouseSign:
|
|
jumptext NewBarkTownElmsHouseSignText
|
|
|
|
NewBarkTown_TeacherRunsToYouMovement1:
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step_end
|
|
|
|
NewBarkTown_TeacherRunsToYouMovement2:
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
step LEFT
|
|
turn_head DOWN
|
|
step_end
|
|
|
|
NewBarkTown_TeacherBringsYouBackMovement1:
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
turn_head LEFT
|
|
step_end
|
|
|
|
NewBarkTown_TeacherBringsYouBackMovement2:
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
step RIGHT
|
|
turn_head LEFT
|
|
step_end
|
|
|
|
NewBarkTown_RivalPushesYouAwayMovement:
|
|
turn_head UP
|
|
step DOWN
|
|
step_end
|
|
|
|
NewBarkTown_RivalShovesYouOutMovement:
|
|
turn_head UP
|
|
fix_facing
|
|
jump_step DOWN
|
|
remove_fixed_facing
|
|
step_end
|
|
|
|
NewBarkTown_RivalReturnsToTheShadowsMovement:
|
|
step RIGHT
|
|
step_end
|
|
|
|
Text_GearIsImpressive:
|
|
text "Wow, your #GEAR"
|
|
line "is impressive!"
|
|
|
|
para "Did your mom get"
|
|
line "it for you?"
|
|
done
|
|
|
|
Text_WaitPlayer:
|
|
text "Wait, <PLAY_G>!"
|
|
done
|
|
|
|
Text_WhatDoYouThinkYoureDoing:
|
|
text "What do you think"
|
|
line "you're doing?"
|
|
done
|
|
|
|
Text_ItsDangerousToGoAlone:
|
|
text "It's dangerous to"
|
|
line "go out without a"
|
|
cont "#MON!"
|
|
|
|
para "Wild #MON"
|
|
line "jump out of the"
|
|
|
|
para "grass on the way"
|
|
line "to the next town."
|
|
done
|
|
|
|
Text_YourMonIsAdorable:
|
|
text "Oh! Your #MON"
|
|
line "is adorable!"
|
|
cont "I wish I had one!"
|
|
done
|
|
|
|
Text_TellMomIfLeaving:
|
|
text "Hi, <PLAY_G>!"
|
|
line "Leaving again?"
|
|
|
|
para "You should tell"
|
|
line "your mom if you"
|
|
cont "are leaving."
|
|
done
|
|
|
|
Text_CallMomOnGear:
|
|
text "Call your mom on"
|
|
line "your #GEAR to"
|
|
|
|
para "let her know how"
|
|
line "you're doing."
|
|
done
|
|
|
|
Text_ElmDiscoveredNewMon:
|
|
text "Yo, <PLAYER>!"
|
|
|
|
para "I hear PROF.ELM"
|
|
line "discovered some"
|
|
cont "new #MON."
|
|
done
|
|
|
|
NewBarkTownRivalText1:
|
|
text "<……>"
|
|
|
|
para "So this is the"
|
|
line "famous ELM #MON"
|
|
cont "LAB…"
|
|
done
|
|
|
|
NewBarkTownRivalText2:
|
|
text "…What are you"
|
|
line "staring at?"
|
|
done
|
|
|
|
NewBarkTownSignText:
|
|
text "NEW BARK TOWN"
|
|
|
|
para "The Town Where the"
|
|
line "Winds of a New"
|
|
cont "Beginning Blow"
|
|
done
|
|
|
|
NewBarkTownPlayersHouseSignText:
|
|
text "<PLAYER>'s House"
|
|
done
|
|
|
|
NewBarkTownElmsLabSignText:
|
|
text "ELM #MON LAB"
|
|
done
|
|
|
|
NewBarkTownElmsHouseSignText:
|
|
text "ELM'S HOUSE"
|
|
done
|
|
|
|
NewBarkTown_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
def_warp_events
|
|
warp_event 6, 3, ELMS_LAB, 1
|
|
warp_event 13, 5, PLAYERS_HOUSE_1F, 1
|
|
warp_event 3, 11, PLAYERS_NEIGHBORS_HOUSE, 1
|
|
warp_event 11, 13, ELMS_HOUSE, 1
|
|
|
|
def_coord_events
|
|
coord_event 1, 8, SCENE_NEWBARKTOWN_TEACHER_STOPS_YOU, NewBarkTown_TeacherStopsYouScene1
|
|
coord_event 1, 9, SCENE_NEWBARKTOWN_TEACHER_STOPS_YOU, NewBarkTown_TeacherStopsYouScene2
|
|
|
|
def_bg_events
|
|
bg_event 8, 8, BGEVENT_READ, NewBarkTownSign
|
|
bg_event 11, 5, BGEVENT_READ, NewBarkTownPlayersHouseSign
|
|
bg_event 3, 3, BGEVENT_READ, NewBarkTownElmsLabSign
|
|
bg_event 9, 13, BGEVENT_READ, NewBarkTownElmsHouseSign
|
|
|
|
def_object_events
|
|
object_event 6, 8, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownTeacherScript, -1
|
|
object_event 12, 9, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, NewBarkTownFisherScript, -1
|
|
object_event 3, 2, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NewBarkTownRivalScript, EVENT_RIVAL_NEW_BARK_TOWN
|