pokecrystal-board/audio/music/lookrival.asm
dannye fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00

355 lines
5.3 KiB
NASM

Music_LookRival:
channel_count 4
channel 1, Music_LookRival_Ch1
channel 2, Music_LookRival_Ch2
channel 3, Music_LookRival_Ch3
channel 4, Music_LookRival_Ch4
Music_LookRival_Ch1:
tempo 112
volume 7, 7
duty_cycle 1
pitch_offset 1
vibrato 18, 1, 5
stereo_panning 0, 1
note_type 12, 11, 2
octave 4
note C_, 1
octave 3
note A#, 1
note G#, 2
note A#, 1
note G#, 1
note F#, 2
note F_, 6
volume_envelope 11, 7
note G#, 6
volume_envelope 11, 2
note A#, 4
note F_, 2
note G#, 4
volume_envelope 10, 0
note G#, 10
volume_envelope 10, 5
note G#, 8
volume_envelope 10, 6
note F#, 8
Music_LookRival_branch_f4fb1:
Music_AfterTheRivalFight_branch_f4fb1:
volume_envelope 11, 5
note F_, 4
note D#, 2
note F_, 6
note F_, 2
note G_, 2
note G#, 4
note A#, 4
note G#, 2
note G_, 4
volume_envelope 10, 0
note F_, 2
volume_envelope 10, 7
note F_, 16
volume_envelope 6, 6
rest 2
note F_, 2
note G_, 4
volume_envelope 11, 6
note G#, 4
octave 4
note C_, 4
octave 3
note A#, 4
note G#, 2
note A#, 6
volume_envelope 11, 4
note A#, 2
octave 4
note C_, 2
note C#, 2
note C#, 2
note D#, 2
note D#, 2
note C#, 2
note C_, 6
volume_envelope 11, 7
octave 3
note A#, 12
note G#, 2
note G_, 2
note G#, 2
note A#, 10
note B_, 4
octave 4
note C_, 6
octave 3
note A#, 6
octave 4
note D_, 2
note C_, 2
octave 3
note A#, 6
note G_, 10
note A#, 6
note G#, 6
octave 4
note C_, 2
octave 3
note A#, 2
note G#, 8
note F_, 6
note C_, 2
Music_LookRival_branch_f4ff7:
volume_envelope 11, 2
note F_, 6
volume_envelope 11, 7
note G#, 4
note F#, 2
note F_, 2
note D#, 2
sound_loop 3, Music_LookRival_branch_f4ff7
volume_envelope 11, 2
note F_, 2
note G#, 4
volume_envelope 11, 7
note G#, 6
note F#, 4
sound_loop 0, Music_LookRival_branch_f4fb1
Music_LookRival_Ch2:
duty_cycle 3
vibrato 8, 3, 6
stereo_panning 1, 0
note_type 12, 12, 2
octave 4
note F#, 2
note F_, 2
note D#, 2
note C#, 2
note C_, 6
volume_envelope 12, 7
note D#, 6
volume_envelope 12, 2
note F_, 4
note C_, 2
note D#, 4
volume_envelope 11, 0
note D#, 10
volume_envelope 11, 7
note D#, 16
Music_LookRival_branch_f502e:
Music_AfterTheRivalFight_branch_f502e:
volume_envelope 12, 7
note C_, 12
volume_envelope 12, 4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 2
note D_, 4
volume_envelope 11, 0
note C_, 6
volume_envelope 11, 7
note C_, 8
volume_envelope 11, 4
octave 3
note A_, 2
note G_, 2
note A_, 2
volume_envelope 12, 6
octave 4
note C_, 6
volume_envelope 12, 7
note D#, 8
note F_, 12
volume_envelope 12, 4
note F_, 2
note G_, 2
note G#, 2
note G#, 2
note G_, 2
note G_, 2
note F_, 2
volume_envelope 12, 4
note G_, 6
volume_envelope 11, 0
note F_, 16
volume_envelope 11, 7
note F_, 16
volume_envelope 11, 0
note G_, 12
note F_, 4
note E_, 16
note F_, 12
note D#, 4
volume_envelope 12, 7
note D_, 8
volume_envelope 12, 4
note C_, 2
note D_, 2
note D#, 1
note D_, 1
note D#, 2
Music_LookRival_branch_f5070:
volume_envelope 12, 2
note C_, 6
volume_envelope 12, 7
note D#, 6
volume_envelope 12, 2
note F_, 4
sound_loop 3, Music_LookRival_branch_f5070
note C_, 2
note D#, 4
volume_envelope 12, 7
note D#, 10
sound_loop 0, Music_LookRival_branch_f502e
Music_LookRival_Ch3:
note_type 12, 2, 8
rest 2
octave 4
note C_, 2
octave 3
note G#, 2
note F#, 2
note F_, 4
note G#, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 10
note D#, 10
note C_, 2
note D#, 2
note F#, 2
Music_LookRival_branch_f509d:
Music_AfterTheRivalFight_branch_f509d:
sound_call Music_LookRival_branch_f50ef
sound_loop 3, Music_LookRival_branch_f509d
note F_, 4
note C_, 2
note D#, 4
note G#, 2
note G_, 2
note F#, 2
sound_call Music_LookRival_branch_f50f7
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 1
note A_, 1
sound_call Music_LookRival_branch_f50ff
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note A#, 2
note B_, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 1
note A_, 1
sound_call Music_LookRival_branch_f50f7
sound_call Music_LookRival_branch_f50ff
sound_call Music_LookRival_branch_f50ef
sound_call Music_LookRival_branch_f50ef
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 1
note E_, 1
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note F#, 2
note E_, 2
sound_loop 0, Music_LookRival_branch_f509d
Music_LookRival_branch_f50ef:
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
sound_ret
Music_LookRival_branch_f50f7:
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
sound_ret
Music_LookRival_branch_f50ff:
note A#, 4
note F_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
sound_ret
Music_LookRival_Ch4:
stereo_panning 1, 0
toggle_noise 3
dspeed 12
rest 8
rest 16
dnote 4, 2
dnote 3, 4
dnote 3, 6
dnote 3, 4
dnote 4, 4
dnote 4, 4
dnote 3, 2
dnote 3, 2
dnote 3, 2
dnote 3, 2
Music_LookRival_branch_f5118:
Music_AfterTheRivalFight_branch_f5118:
dnote 4, 4
dnote 3, 2
dnote 4, 4
dnote 4, 2
dnote 3, 4
dnote 4, 4
dnote 3, 2
dnote 4, 4
dnote 4, 2
dnote 3, 2
dnote 3, 2
sound_loop 0, Music_LookRival_branch_f5118