pokecrystal-board/audio/music/dragonsden.asm
dannye fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00

173 lines
2.8 KiB
NASM

Music_DragonsDen:
channel_count 4
channel 1, Music_DragonsDen_Ch1
channel 2, Music_DragonsDen_Ch2
channel 3, Music_DragonsDen_Ch3
channel 4, Music_DragonsDen_Ch4
Music_DragonsDen_Ch1:
tempo 144
volume 7, 7
duty_cycle 0
pitch_offset 4
stereo_panning 1, 0
note_type 12, 8, 0
Music_DragonsDen_branch_eed03:
sound_call Music_DragonsDen_branch_eed1e
rest 16
sound_call Music_DragonsDen_branch_eed2d
rest 2
sound_call Music_DragonsDen_branch_eed2d
rest 2
sound_call Music_DragonsDen_branch_eed2d
rest 2
sound_call Music_DragonsDen_branch_eed2d
rest 10
note_type 12, 11, 7
sound_loop 0, Music_DragonsDen_branch_eed03
Music_DragonsDen_branch_eed1e:
octave 3
note A#, 12
note A_, 4
note A#, 12
note A_, 4
note A#, 6
octave 4
note C_, 4
note C#, 6
note E_, 16
note D#, 12
note D_, 4
octave 3
note G#, 16
sound_ret
Music_DragonsDen_branch_eed2d:
volume_envelope 11, 1
rest 2
octave 4
note C#, 3
note C#, 3
note C#, 3
note C#, 3
note C#, 4
note C#, 3
note C#, 3
note C#, 4
note C#, 2
note C#, 2
sound_ret
Music_DragonsDen_Ch2:
duty_cycle 0
pitch_offset 4
stereo_panning 0, 1
note_type 12, 9, 0
Music_DragonsDen_branch_eed46:
sound_call Music_DragonsDen_branch_eed5e
rest 16
sound_call Music_DragonsDen_branch_eed6b
sound_call Music_DragonsDen_branch_eed6b
sound_call Music_DragonsDen_branch_eed6b
sound_call Music_DragonsDen_branch_eed6b
rest 16
note_type 12, 12, 7
sound_loop 0, Music_DragonsDen_branch_eed46
Music_DragonsDen_branch_eed5e:
octave 4
note D#, 12
note D_, 4
note D#, 12
note D_, 4
note D#, 6
note F_, 4
note F#, 6
note A_, 16
note G#, 12
note G_, 4
note C#, 16
sound_ret
Music_DragonsDen_branch_eed6b:
volume_envelope 12, 1
Music_DragonsDen_branch_eed6d:
octave 5
note C#, 4
octave 4
note G#, 4
note G#, 4
note G#, 4
sound_loop 2, Music_DragonsDen_branch_eed6d
sound_ret
Music_DragonsDen_Ch3:
note_type 12, 1, 4
octave 4
note C#, 2
octave 3
note G#, 1
octave 4
note C#, 1
octave 3
note G#, 2
octave 4
note C#, 2
octave 3
note G#, 1
octave 4
note C#, 1
octave 3
note G#, 2
octave 4
note C#, 2
octave 3
note G#, 1
octave 4
note C#, 1
sound_loop 15, Music_DragonsDen_Ch3
rest 16
note_type 6, 2, 7
Music_DragonsDen_branch_eed99:
octave 3
note C#, 4
octave 2
note G#, 2
octave 3
note C#, 2
octave 2
note G#, 4
octave 3
note C#, 4
octave 2
note G#, 2
octave 3
note C#, 2
octave 2
note G#, 4
octave 3
note C#, 4
octave 2
note G#, 2
octave 3
note C#, 2
sound_loop 16, Music_DragonsDen_branch_eed99
sound_loop 0, Music_DragonsDen_Ch3
Music_DragonsDen_Ch4:
toggle_noise 0
dspeed 12
rest 16
rest 16
Music_DragonsDen_branch_eedbd:
stereo_panning 1, 0
dnote 6, 4
stereo_panning 0, 1
dnote 7, 4
dnote 7, 4
stereo_panning 1, 0
dnote 7, 4
sound_loop 0, Music_DragonsDen_branch_eedbd