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94 lines
2.0 KiB
NASM
94 lines
2.0 KiB
NASM
const_def 2 ; object constants
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const OLIVINECAFE_SAILOR1
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const OLIVINECAFE_FISHING_GURU
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const OLIVINECAFE_SAILOR2
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OlivineCafe_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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OlivineCafeStrengthSailorScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_HM04_STRENGTH
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iftrue .GotStrength
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writetext OlivineCafeStrengthSailorText
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buttonsound
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verbosegiveitem HM_STRENGTH
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setevent EVENT_GOT_HM04_STRENGTH
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.GotStrength:
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writetext OlivineCafeStrengthSailorText_GotStrength
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waitbutton
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closetext
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end
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OlivineCafeFishingGuruScript:
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jumptextfaceplayer OlivineCafeFishingGuruText
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OlivineCafeSailorScript:
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jumptextfaceplayer OlivineCafeSailorText
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OlivineCafeStrengthSailorText:
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text "Hah! Your #MON"
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line "sure look like"
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cont "lightweights!"
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para "They don't have"
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line "the power to move"
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cont "boulders aside."
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para "Here, use this"
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line "and teach them"
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cont "STRENGTH!"
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done
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OlivineCafeStrengthSailorText_GotStrength:
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text "On the sea, the"
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line "only thing you can"
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para "count on is your"
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line "own good self!"
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para "I'm so proud of my"
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line "buff bod!"
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done
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OlivineCafeFishingGuruText:
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text "OLIVINE CAFE's"
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line "menu is chock full"
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para "of hearty fare for"
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line "beefy SAILORS!"
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done
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OlivineCafeSailorText:
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text "Whenever I roll"
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line "into this town, I"
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para "always visit the"
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line "OLIVINE CAFE."
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para "Everything on the"
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line "menu makes me feel"
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para "stronger. I can't"
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line "stop eating!"
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done
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OlivineCafe_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, OLIVINE_CITY, 7
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warp_event 3, 7, OLIVINE_CITY, 7
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db 0 ; coord events
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db 0 ; bg events
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db 3 ; object events
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object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeStrengthSailorScript, -1
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object_event 7, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1
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object_event 6, 6, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeSailorScript, -1
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