pokecrystal-board/home/cry.asm
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00

102 lines
1.1 KiB
NASM

PlayStereoCry::
push af
ld a, 1
ld [wStereoPanningMask], a
pop af
call _PlayMonCry
call WaitSFX
ret
PlayStereoCry2::
; Don't wait for the cry to end.
; Used during pic animations.
push af
ld a, 1
ld [wStereoPanningMask], a
pop af
jp _PlayMonCry
PlayMonCry::
call PlayMonCry2
call WaitSFX
ret
PlayMonCry2::
; Don't wait for the cry to end.
push af
xor a
ld [wStereoPanningMask], a
ld [wCryTracks], a
pop af
call _PlayMonCry
ret
_PlayMonCry::
push hl
push de
push bc
call GetCryIndex
jr c, .done
ld e, c
ld d, b
call PlayCry
.done
pop bc
pop de
pop hl
ret
LoadCry::
; Load cry bc.
call GetCryIndex
ret c
ldh a, [hROMBank]
push af
ld a, BANK(PokemonCries)
rst Bankswitch
ld hl, PokemonCries
rept 6 ; sizeof(mon_cry)
add hl, bc
endr
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld a, [hli]
ld [wCryPitch], a
ld a, [hli]
ld [wCryPitch + 1], a
ld a, [hli]
ld [wCryLength], a
ld a, [hl]
ld [wCryLength + 1], a
pop af
rst Bankswitch
and a
ret
GetCryIndex::
and a
jr z, .no
cp NUM_POKEMON + 1
jr nc, .no
dec a
ld c, a
ld b, 0
and a
ret
.no
scf
ret