mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
276 lines
5.8 KiB
NASM
276 lines
5.8 KiB
NASM
const_value set 2
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const VICTORYROAD_SILVER
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const VICTORYROAD_POKE_BALL1
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const VICTORYROAD_POKE_BALL2
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const VICTORYROAD_POKE_BALL3
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const VICTORYROAD_POKE_BALL4
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const VICTORYROAD_POKE_BALL5
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VictoryRoad_MapScripts:
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.SceneScripts:
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db 2
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scene_script .DummyScene0
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scene_script .DummyScene1
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.MapCallbacks:
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db 0
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.DummyScene0:
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end
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.DummyScene1:
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end
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VictoryRoadRival0:
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moveobject VICTORYROAD_SILVER, 18, 11
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74539
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scall VictoryRoadRivalNext
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applymovement VICTORYROAD_SILVER, MovementData_0x7454c
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disappear VICTORYROAD_SILVER
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setscene 1
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playmapmusic
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end
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VictoryRoadRival1:
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74542
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scall VictoryRoadRivalNext
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applymovement VICTORYROAD_SILVER, MovementData_0x74555
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disappear VICTORYROAD_SILVER
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setscene 1
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playmapmusic
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end
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VictoryRoadRivalNext:
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spriteface PLAYER, DOWN
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext VictoryRoadRivalBeforeText
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waitbutton
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closetext
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setevent EVENT_RIVAL_VICTORY_ROAD
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .GotTotodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .GotChikorita
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_5_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.GotTotodile:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_5_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.GotChikorita:
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winlosstext VictoryRoadRivalDefeatText, VictoryRoadRivalVictoryText
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_5_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump .AfterBattle
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.AfterBattle:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext VictoryRoadRivalAfterText
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waitbutton
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closetext
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end
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VictoryRoadTMEarthquake:
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itemball TM_EARTHQUAKE
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VictoryRoadMaxRevive:
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itemball MAX_REVIVE
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VictoryRoadFullRestore:
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itemball FULL_RESTORE
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VictoryRoadFullHeal:
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itemball FULL_HEAL
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VictoryRoadHPUp:
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itemball HP_UP
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VictoryRoadHiddenMaxPotion:
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hiddenitem EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION, MAX_POTION
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VictoryRoadHiddenFullHeal:
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hiddenitem EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL, FULL_HEAL
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MovementData_0x74539:
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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MovementData_0x74542:
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step UP
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step UP
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step UP
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step UP
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step_end
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MovementData_0x7454c:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step_end
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MovementData_0x74555:
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step DOWN
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step DOWN
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step RIGHT
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step DOWN
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step DOWN
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step_end
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VictoryRoadRivalBeforeText:
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text "Hold it."
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para "…Are you going to"
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line "take the #MON"
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cont "LEAGUE challenge?"
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para "…Don't make me"
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line "laugh."
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para "You're so much"
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line "weaker than I am."
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para "I'm not like I was"
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line "before."
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para "I now have the"
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line "best and strongest"
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para "#MON with me."
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line "I'm invincible!"
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para "<PLAYER>!"
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line "I challenge you!"
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done
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VictoryRoadRivalDefeatText:
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text "…I couldn't win…"
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para "I gave it every-"
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line "thing I had…"
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para "What you possess,"
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line "and what I lack…"
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para "I'm beginning to"
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line "understand what"
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para "that dragon master"
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line "said to me…"
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done
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VictoryRoadRivalAfterText:
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text "…I haven't given up"
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line "on becoming the"
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cont "greatest trainer…"
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para "I'm going to find"
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line "out why I can't"
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para "win and become"
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line "stronger…"
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para "When I do, I will"
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line "challenge you."
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para "And I'll beat you"
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line "down with all my"
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cont "power."
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para "…Humph! You keep"
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line "at it until then."
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done
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VictoryRoadRivalVictoryText:
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text "…Humph!"
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para "When it comes down"
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line "to it, nothing can"
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cont "beat power."
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para "I don't need any-"
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line "thing else."
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done
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VictoryRoad_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 10
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warp_def 9, 67, 5, VICTORY_ROAD_GATE
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warp_def 1, 49, 3, VICTORY_ROAD
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warp_def 1, 35, 2, VICTORY_ROAD
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warp_def 13, 31, 5, VICTORY_ROAD
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warp_def 13, 17, 4, VICTORY_ROAD
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warp_def 17, 33, 7, VICTORY_ROAD
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warp_def 17, 19, 6, VICTORY_ROAD
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warp_def 0, 11, 9, VICTORY_ROAD
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warp_def 0, 27, 8, VICTORY_ROAD
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warp_def 13, 5, 3, ROUTE_23
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.CoordEvents:
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db 2
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coord_event 12, 8, 0, VictoryRoadRival0
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coord_event 13, 8, 0, VictoryRoadRival1
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.BGEvents:
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db 2
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bg_event 3, 29, BGEVENT_ITEM, VictoryRoadHiddenMaxPotion
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bg_event 3, 65, BGEVENT_ITEM, VictoryRoadHiddenFullHeal
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.ObjectEvents:
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db 6
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object_event 18, 13, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD
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object_event 3, 28, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE
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object_event 12, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE
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object_event 18, 29, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE
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object_event 15, 48, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL
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object_event 7, 38, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP
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