pokecrystal-board/data/common_text/common_text_1.asm
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00

1849 lines
26 KiB
NASM

_FruitBearingTreeText::
text "It's a fruit-"
line "bearing tree."
done
_HeyItsFruitText::
text "Hey! It's"
line "@"
text_from_ram wStringBuffer3
text "!"
done
_ObtainedFruitText::
text "Obtained"
line "@"
text_from_ram wStringBuffer3
text "!"
done
_FruitPackIsFullText::
text "But the PACK is"
line "full…"
done
_NothingHereText::
text "There's nothing"
line "here…"
done
UnknownText_0x1bc06b::
text "Which APRICORN"
line "should I use?"
done
UnknownText_0x1bc089::
text "How many should I"
line "make?"
done
UnknownText_0x1bc0a2::
text_from_ram wStringBuffer1
text_start
line "recovered @"
deciram wd1f3, 2, 3
text "HP!"
done
UnknownText_0x1bc0bb::
text_from_ram wStringBuffer1
text "'s"
line "cured of poison."
done
UnknownText_0x1bc0d2::
text_from_ram wStringBuffer1
text "'s"
line "rid of paralysis."
done
UnknownText_0x1bc0ea::
text_from_ram wStringBuffer1
text "'s"
line "burn was healed."
done
UnknownText_0x1bc101::
text_from_ram wStringBuffer1
text_start
line "was defrosted."
done
UnknownText_0x1bc115::
text_from_ram wStringBuffer1
text_start
line "woke up."
done
UnknownText_0x1bc123::
text_from_ram wStringBuffer1
text "'s"
line "health returned."
done
UnknownText_0x1bc13a::
text_from_ram wStringBuffer1
text_start
line "is revitalized."
done
UnknownText_0x1bc14f::
text_from_ram wStringBuffer1
text " grew to"
line "level @"
deciram wCurPartyLevel, 1, 3
text "!@"
sound_dex_fanfare_50_79
text_waitbutton
db "@@"
UnknownText_0x1bc16e::
text_from_ram wStringBuffer1
text " came"
line "to its senses."
done
UnknownText_0x1bc187::
text "Please enter any"
line "four-digit number."
done
UnknownText_0x1bc1ac::
text "Enter the same"
line "number to confirm."
done
UnknownText_0x1bc1cf::
text "That's not the"
line "same number."
done
UnknownText_0x1bc1eb::
text "Your PASSCODE has"
line "been set."
para "Enter this number"
line "next time to open"
cont "the CARD FOLDER."
para ""
done
UnknownText_0x1bc23e::
text "0000 is invalid!"
para ""
done
UnknownText_0x1bc251::
text "Enter the CARD"
next "FOLDER PASSCODE."
done
UnknownText_0x1bc272::
text "Incorrect"
line "PASSCODE!"
para ""
done
UnknownText_0x1bc288::
text "CARD FOLDER open.@@"
UnknownText_0x1bc29c::
text "<……><……><……><……><……><……>"
line "<……><……><……><……><……><……>"
para "Zzz… Hm? Wha…?"
line "You woke me up!"
para "Will you check the"
line "clock for me?"
prompt
UnknownText_0x1bc2eb::
text "What time is it?"
done
UnknownText_0x1bc2fd::
text "What?@@"
UnknownText_0x1bc305::
text "?"
done
UnknownText_0x1bc308::
text "How many minutes?"
done
UnknownText_0x1bc31b::
text "Whoa!@@"
UnknownText_0x1bc323::
text "?"
done
UnknownText_0x1bc326::
text "!"
line "I overslept!"
done
UnknownText_0x1bc336::
text "!"
line "Yikes! I over-"
cont "slept!"
done
UnknownText_0x1bc34f::
text "!"
line "No wonder it's so"
cont "dark!"
done
UnknownText_0x1bc369::
text "What day is it?"
done
UnknownText_0x1bc37a::
text ", is it?"
done
UnknownText_0x1bc384::
text "There is nothing"
line "connected."
done
UnknownText_0x1bc3a1::
text "Check cell phone"
line "adapter."
done
UnknownText_0x1bc3bc::
text "Check CDMA"
line "adapter."
done
UnknownText_0x1bc3d1::
text "Check DOCOMO PHS"
line "adapter."
done
UnknownText_0x1bc3ec::
text "Check DDI PHS"
line "adapter."
done
UnknownText_0x1bc404::
text "Check unlimited"
line "battle mobile"
cont "adapter."
done
UnknownText_0x1bc42c::
text "The password is:"
line ""
done
UnknownText_0x1bc43f::
text "Is this OK?"
done
UnknownText_0x1bc44c::
text "Enter the"
line "ID no."
done
UnknownText_0x1bc45e::
text "Enter the"
line "amount."
done
UnknownText_0x1bc471::
text "There's nothing to"
line "choose."
prompt
UnknownText_0x1bc48c::
text "Which side do you"
line "want to put it on?"
done
UnknownText_0x1bc4b2::
text "Which side do you"
line "want to put away?"
done
UnknownText_0x1bc4d7::
text "Put away the"
line "@"
text_from_ram wStringBuffer3
text "."
prompt
UnknownText_0x1bc4ec::
text "There's nothing to"
line "put away."
prompt
UnknownText_0x1bc509::
text "Set up the"
line "@"
text_from_ram wStringBuffer3
text "."
prompt
UnknownText_0x1bc51c::
text "Put away the"
line "@"
text_from_ram wStringBuffer3
text_start
para "and set up the"
line "@"
text_from_ram wStringBuffer4
text "."
prompt
UnknownText_0x1bc546::
text "That's already set"
line "up."
prompt
UnknownText_0x1bc55d::
text "It's the TOWN MAP."
done
UnknownText_0x1bc570::
text "It's a poster of a"
line "cute PIKACHU."
done
UnknownText_0x1bc591::
text "It's a poster of a"
line "cute CLEFAIRY."
done
UnknownText_0x1bc5b3::
text "It's a poster of a"
line "cute JIGGLYPUFF."
done
UnknownText_0x1bc5d7::
text "It's an adorable"
line "@"
text_from_ram wStringBuffer3
text "."
done
UnknownText_0x1bc5ef::
text "A giant doll! It's"
line "fluffy and cuddly."
done
UnknownText_0x1bc615::
text "Hi, <PLAYER>!"
line "How are you?"
prompt
UnknownText_0x1bc62a::
text "I found a useful"
line "item shopping, so"
prompt
UnknownText_0x1bc64e::
text "I bought it with"
line "your money. Sorry!"
prompt
UnknownText_0x1bc673::
text "It's in your PC."
line "You'll like it!"
done
UnknownText_0x1bc693::
text "While shopping"
line "today, I saw this"
cont "adorable doll, so"
prompt
UnknownText_0x1bc6c7::
text "It's in your room."
line "You'll love it!"
done
UnknownText_0x1bc6e9::
text_from_ram wPlayerTrademonSpeciesName
text " was"
line "sent to @"
text_from_ram wOTTrademonSenderName
text "."
done
UnknownText_0x1bc701::
text_start
done
UnknownText_0x1bc703::
text_from_ram wOTTrademonSenderName
text " bids"
line "farewell to"
done
UnknownText_0x1bc719::
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc71f::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc739::
text "For @"
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text ","
done
UnknownText_0x1bc74c::
text_from_ram wOTTrademonSenderName
text " sends"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc75e::
text_from_ram wOTTrademonSenderName
text " will"
line "trade @"
text_from_ram wOTTrademonSpeciesName
db "@@"
UnknownText_0x1bc774::
text "for @"
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text "."
done
UnknownText_0x1bc787::
text_from_ram wPlayerTrademonSenderName
text " will"
line "trade @"
text_from_ram wPlayerTrademonSpeciesName
db "@@"
UnknownText_0x1bc79d::
text "for @"
text_from_ram wOTTrademonSenderName
text "'s"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc7b0::
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text " trade…"
done
UnknownText_0x1bc7c3::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc7dd::
text_from_ram wPlayerTrademonSenderName
text "'s"
line "@"
text_from_ram wPlayerTrademonSpeciesName
text " trade…"
done
UnknownText_0x1bc7f0::
text "Take good care of"
line "@"
text_from_ram wOTTrademonSpeciesName
text "."
done
UnknownText_0x1bc80a::
text_from_ram wOTTrademonSpeciesName
text " came"
line "back!"
done
; Oak's Pokémon Talk
_OPT_IntroText1::
text_start
line "MARY: PROF.OAK'S"
done
_OPT_IntroText2::
text_start
line "#MON TALK!"
done
_OPT_IntroText3::
text_start
line "With me, MARY!"
done
_OPT_OakText1::
text_start
line "OAK: @"
text_from_ram wMonOrItemNameBuffer
db "@@"
_OPT_OakText2::
text_start
line "may be seen around"
done
_OPT_OakText3::
text_start
line "@"
text_from_ram wStringBuffer1
text "."
done
_OPT_MaryText1::
text_start
line "MARY: @"
text_from_ram wStringBuffer1
text "'s"
done
OPT_SweetAdorably::
text_start
line "sweet and adorably"
done
OPT_WigglySlickly::
text_start
line "wiggly and slickly"
done
OPT_AptlyNamed::
text_start
line "aptly named and"
done
OPT_UndeniablyKindOf::
text_start
line "undeniably kind of"
done
OPT_Unbearably::
text_start
line "so, so unbearably"
done
OPT_WowImpressively::
text_start
line "wow, impressively"
done
OPT_AlmostPoisonously::
text_start
line "almost poisonously"
done
OPT_Sensually::
text_start
line "ooh, so sensually"
done
OPT_Mischievously::
text_start
line "so mischievously"
done
OPT_Topically::
text_start
line "so very topically"
done
OPT_Addictively::
text_start
line "sure addictively"
done
OPT_LooksInWater::
text_start
line "looks in water is"
done
OPT_EvolutionMustBe::
text_start
line "evolution must be"
done
OPT_Provocatively::
text_start
line "provocatively"
done
OPT_FlippedOut::
text_start
line "so flipped out and"
done
OPT_HeartMeltingly::
text_start
line "heart-meltingly"
done
OPT_Cute::
text_start
line "cute."
done
OPT_Weird::
text_start
line "weird."
done
OPT_Pleasant::
text_start
line "pleasant."
done
OPT_BoldSortOf::
text_start
line "bold, sort of."
done
OPT_Frightening::
text_start
line "frightening."
done
OPT_SuaveDebonair::
text_start
line "suave & debonair!"
done
OPT_Powerful::
text_start
line "powerful."
done
OPT_Exciting::
text_start
line "exciting."
done
OPT_Groovy::
text_start
line "groovy!"
done
OPT_Inspiring::
text_start
line "inspiring."
done
OPT_Friendly::
text_start
line "friendly."
done
OPT_HotHotHot::
text_start
line "hot, hot, hot!"
done
OPT_Stimulating::
text_start
line "stimulating."
done
OPT_Guarded::
text_start
line "guarded."
done
OPT_Lovely::
text_start
line "lovely."
done
OPT_Speedy::
text_start
line "speedy."
done
_OPT_PokemonChannelText::
text "#MON"
done
_PokedexShowText::
text_start
line "@"
text_from_ram wStringBuffer1
db "@@"
; Pokémon Music Channel / Pokémusic
_BenIntroText1::
text_start
line "BEN: #MON MUSIC"
done
_BenIntroText2::
text_start
line "CHANNEL!"
done
_BenIntroText3::
text_start
line "It's me, DJ BEN!"
done
_FernIntroText1::
text_start
line "FERN: #MUSIC!"
done
_FernIntroText2::
text_start
line "With DJ FERN!"
done
_BenFernText1::
text_start
line "Today's @"
current_day
text ","
done
_BenFernText2A::
text_start
line "so let us jam to"
done
_BenFernText2B::
text_start
line "so chill out to"
done
_BenFernText3A::
text_start
line "#MON March!"
done
_BenFernText3B::
text_start
line "#MON Lullaby!"
done
; Lucky Channel
_LC_Text1::
text_start
line "REED: Yeehaw! How"
done
_LC_Text2::
text_start
line "y'all doin' now?"
done
_LC_Text3::
text_start
line "Whether you're up"
done
_LC_Text4::
text_start
line "or way down low,"
done
_LC_Text5::
text_start
line "don't you miss the"
done
_LC_Text6::
text_start
line "LUCKY NUMBER SHOW!"
done
_LC_Text7::
text_start
line "This week's Lucky"
done
_LC_Text8::
text_start
line "Number is @"
interpret_data
text_from_ram wStringBuffer1
text "!"
done
_LC_Text9::
text_start
line "I'll repeat that!"
done
_LC_Text10::
text_start
line "Match it and go to"
done
_LC_Text11::
text_start
line "the RADIO TOWER!"
done
_LC_DragText1::
text_start
line "…Repeating myself"
done
_LC_DragText2::
text_start
line "gets to be a drag…"
done
; Places and People
_PnP_Text1::
text_start
line "PLACES AND PEOPLE!"
done
_PnP_Text2::
text_start
line "Brought to you by"
done
_PnP_Text3::
text_start
line "me, DJ LILY!"
done
_PnP_Text4::
text_start
line "@"
text_from_ram wStringBuffer2
text " @"
text_from_ram wStringBuffer1
db "@@"
_PnP_cute::
text_start
line "is cute."
done
_PnP_lazy::
text_start
line "is sort of lazy."
done
_PnP_happy::
text_start
line "is always happy."
done
_PnP_noisy::
text_start
line "is quite noisy."
done
_PnP_precocious::
text_start
line "is precocious."
done
_PnP_bold::
text_start
line "is somewhat bold."
done
_PnP_picky::
text_start
line "is too picky!"
done
_PnP_sortofok::
text_start
line "is sort of OK."
done
_PnP_soso::
text_start
line "is just so-so."
done
_PnP_great::
text_start
line "is actually great."
done
_PnP_mytype::
text_start
line "is just my type."
done
_PnP_cool::
text_start
line "is so cool, no?"
done
_PnP_inspiring::
text_start
line "is inspiring!"
done
_PnP_weird::
text_start
line "is kind of weird."
done
_PnP_rightforme::
text_start
line "is right for me?"
done
_PnP_odd::
text_start
line "is definitely odd!"
done
_PnP_Text5::
text_start
line "@"
text_from_ram wStringBuffer1
db "@@"
_RocketRadioText1::
text_start
line "… …Ahem, we are"
done
_RocketRadioText2::
text_start
line "TEAM ROCKET!"
done
_RocketRadioText3::
text_start
line "After three years"
done
_RocketRadioText4::
text_start
line "of preparation, we"
done
_RocketRadioText5::
text_start
line "have risen again"
done
_RocketRadioText6::
text_start
line "from the ashes!"
done
_RocketRadioText7::
text_start
line "GIOVANNI! @"
interpret_data
text "Can you"
done
_RocketRadioText8::
text_start
line "hear?@"
interpret_data
text " We did it!"
done
_RocketRadioText9::
text_start
line "@"
interpret_data
text "Where is our boss?"
done
_RocketRadioText10::
text_start
line "@"
interpret_data
text "Is he listening?"
done
_BuenaRadioText1::
text_start
line "BUENA: BUENA here!"
done
_BuenaRadioText2::
text_start
line "Today's password!"
done
_BuenaRadioText3::
text_start
line "Let me think… It's"
done
_BuenaRadioText4::
text_start
line "@"
text_from_ram wStringBuffer1
text "!"
done
_BuenaRadioText5::
text_start
line "Don't forget it!"
done
_BuenaRadioText6::
text_start
line "I'm in GOLDENROD's"
done
_BuenaRadioText7::
text_start
line "RADIO TOWER!"
done
_BuenaRadioMidnightText1::
text_start
line "BUENA: Oh my…"
done
_BuenaRadioMidnightText2::
text_start
line "It's midnight! I"
done
_BuenaRadioMidnightText3::
text_start
line "have to shut down!"
done
_BuenaRadioMidnightText4::
text_start
line "Thanks for tuning"
done
_BuenaRadioMidnightText5::
text_start
line "in to the end! But"
done
_BuenaRadioMidnightText6::
text_start
line "don't stay up too"
done
_BuenaRadioMidnightText7::
text_start
line "late! Presented to"
done
_BuenaRadioMidnightText8::
text_start
line "you by DJ BUENA!"
done
_BuenaRadioMidnightText9::
text "I'm outta here!"
done
_BuenaRadioMidnightText10::
text "…"
done
_BuenaOffTheAirText::
text_start
line ""
done
Text_EnemyWithdrew::
text "<ENEMY>"
line "withdrew"
cont "@"
text_from_ram wEnemyMonNick
text "!"
prompt
Text_EnemyUsedOn::
text "<ENEMY>"
line "used @"
text_from_ram wMonOrItemNameBuffer
text_start
cont "on @"
text_from_ram wEnemyMonNick
text "!"
prompt
Text_ThatCantBeUsedRightNow::
text "That can't be used"
line "right now."
prompt
Text_ThatItemCantBePutInThePack::
text "That item can't be"
line "put in the PACK."
done
Text_TheItemWasPutInThePack::
text "The @"
text_from_ram wStringBuffer1
text_start
line "was put in the"
cont "PACK."
done
Text_RemainingTime::
text "Remaining Time"
done
Text_YourMonsHPWasHealed::
text "Your #MON's HP"
line "was healed."
prompt
Text_Warping::
text "Warping…"
done
UnknownText_0x1bd05e::
text "Which number"
line "should be changed?"
done
UnknownText_0x1bd07f::
text "Will you play with"
line "@"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd09a::
text "You need two #-"
line "MON for breeding."
prompt
Text_BreedingIsNotPossible::
text "Breeding is not"
line "possible."
prompt
UnknownText_0x1bd0d8::
text "The compatibility"
line "is @"
deciram wd265, 1, 3
text "."
cont "Should they breed?"
done
UnknownText_0x1bd109::
text "There is no EGG."
line ""
prompt
UnknownText_0x1bd11c::
text "It's going to"
line "hatch!"
prompt
UnknownText_0x1bd131::
text "Test event"
line "@"
deciram wStringBuffer2, 1, 2
text "?"
done
UnknownText_0x1bd145::
text "Start!"
done
UnknownText_0x1bd14d::
text "End!"
done
UnknownText_0x1bd153::
text "For a boy!"
done
UnknownText_0x1bd15f::
text "For a girl!"
done
UnknownText_0x1bd16c::
text "This doesn't"
line "concern a boy!"
done
UnknownText_0x1bd188::
text "The BOX is full!"
done
UnknownText_0x1bd19a::
text "A new CARD arrived"
line "from @"
text_from_ram wStringBuffer2
text "."
done
UnknownText_0x1bd1ba::
text "Put this CARD in"
line "the CARD FOLDER?"
done
UnknownText_0x1bd1dd::
text_from_ram wStringBuffer2
text "'s CARD was"
line "listed as no.@"
deciram wStringBuffer1, 1, 2
text "."
prompt
UnknownText_0x1bd201::
text "Starting link."
done
UnknownText_0x1bd211::
text "Link terminated."
done
UnknownText_0x1bd223::
text "Closing link."
done
UnknownText_0x1bd232::
text "Clear the time"
line "limit?"
done
UnknownText_0x1bd249::
text "The time limit was"
line "cleared."
done
UnknownText_0x1bd266::
text "Pick which packet"
line "as an error?"
done
UnknownText_0x1bd286::
text "Trading @"
text_from_ram wStringBuffer2
text_start
line "for @"
text_from_ram wStringBuffer1
text "…"
done
UnknownText_0x1bd2a0::
text "Obtained the"
line "VOLTORBBADGE!"
done
UnknownText_0x1bd2bc::
text "Which floor?"
done
UnknownText_0x1bd2ca::
text "ANNOUNCER: BEEEP!"
para "Time's up!"
done
UnknownText_0x1bd2e7::
text "ANNOUNCER: The"
line "Contest is over!"
done
UnknownText_0x1bd308::
text "REPEL's effect"
line "wore off."
done
UnknownText_0x1bd321::
text "<PLAYER> found"
line "@"
text_from_ram wStringBuffer3
text "!"
done
UnknownText_0x1bd331::
text "But <PLAYER> has"
line "no space left…"
done
UnknownText_0x1bd34b::
text "I just saw some"
line "rare @"
text_from_ram wStringBuffer1
text " in"
cont "@"
text_from_ram wStringBuffer2
text "."
para "I'll call you if I"
line "see another rare"
cont "#MON, OK?"
prompt
UnknownText_0x1bd39e::
text "SAVING RECORD…"
line "DON'T TURN OFF!"
done
UnknownText_0x1bd3be::
text_from_ram wPlayerName
text " received"
line "@"
text_from_ram wStringBuffer1
text "!@"
sound_item
text_waitbutton
db "@@"
UnknownText_0x1bd3d7::
text "You have no coins."
prompt
UnknownText_0x1bd3eb::
text "You don't have a"
line "COIN CASE."
prompt
UnknownText_0x1bd407::
text "OK, connect the"
line "Game Link Cable."
prompt
UnknownText_0x1bd429::
text "<PLAYER> traded"
line "@"
text_from_ram wMonOrItemNameBuffer
text " for"
cont "@"
text_from_ram wStringBuffer2
text ".@@"
UnknownText_0x1bd445::
sound_dex_fanfare_80_109
interpret_data
db "@@"
UnknownText_0x1bd449::
text "I collect #MON."
line "Do you have"
cont "@"
text_from_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd48c::
text "You don't want to"
line "trade? Aww…"
done
UnknownText_0x1bd4aa::
text "Huh? That's not"
line "@"
text_from_ram wStringBuffer1
text ". "
cont "What a letdown…"
done
UnknownText_0x1bd4d2::
text "Yay! I got myself"
line "@"
text_from_ram wStringBuffer1
text "!"
cont "Thanks!"
done
UnknownText_0x1bd4f4::
text "Hi, how's my old"
line "@"
text_from_ram wStringBuffer2
text " doing?"
done
UnknownText_0x1bd512::
text "Hi, I'm looking"
line "for this #MON."
para "If you have"
line "@"
text_from_ram wStringBuffer1
text ", would"
para "you trade it for"
line "my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd565::
text "You don't have"
line "one either?"
para "Gee, that's really"
line "disappointing…"
done
UnknownText_0x1bd5a1::
text "You don't have"
line "@"
text_from_ram wStringBuffer1
text "? That's"
cont "too bad, then."
done
UnknownText_0x1bd5cc::
text "Great! Thank you!"
para "I finally got"
line "@"
text_from_ram wStringBuffer1
text "."
done
UnknownText_0x1bd5f4::
text "Hi! The @"
text_from_ram wMonOrItemNameBuffer
text_start
line "you traded me is"
cont "doing great!"
done
UnknownText_0x1bd621::
text_from_ram wMonOrItemNameBuffer
text "'s cute,"
line "but I don't have"
para "it. Do you have"
line "@"
text_from_ram wStringBuffer1
text "?"
para "Want to trade it"
line "for my @"
text_from_ram wStringBuffer2
text "?"
done
UnknownText_0x1bd673::
text "You don't want to"
line "trade? Oh, darn…"
done
UnknownText_0x1bd696::
text "That's not"
line "@"
text_from_ram wStringBuffer1
text "."
para "Please trade with"
line "me if you get one."
done
UnknownText_0x1bd6cd::
text "Wow! Thank you!"
line "I always wanted"
cont "@"
text_from_ram wMonOrItemNameBuffer
text "!"
done
UnknownText_0x1bd6f5::
text "How is that"
line "@"
text_from_ram wStringBuffer2
text " I"
cont "traded you doing?"
para "Your @"
text_from_ram wMonOrItemNameBuffer
text "'s"
line "so cute!"
done
UnknownText_0x1bd731::
text "Uh? What happened?"
done
UnknownText_0x1bd745::
text "Trading is so odd…"
para "I still have a lot"
line "to learn about it."
done
UnknownText_0x1bd77f::
text "Wow, that's a cute"
line "#MON."
para "Where did you get"
line "it?"
para "…"
para "So, you're leaving"
line "on an adventure…"
para "OK!"
line "I'll help too."
para "But what can I do"
line "for you?"
para "I know! I'll save"
line "money for you."
para "On a long journey,"
line "money's important."
para "Do you want me to"
line "save your money?"
done
UnknownText_0x1bd868::
text "OK, I'll take care"
line "of your money."
para "<……><……><……>"
prompt
UnknownText_0x1bd88e::
text "Be careful."
para "#MON are your"
line "friends. You need"
cont "to work as a team."
para "Now, go on!"
done
UnknownText_0x1bd8da::
text "Hi! Welcome home!"
line "You're trying very"
cont "hard, I see."
para "I've kept your"
line "room tidy."
para "Or is this about"
line "your money?"
done
UnknownText_0x1bd942::
text "What do you want"
line "to do?"
done
UnknownText_0x1bd95b::
text "How much do you"
line "want to save?"
done
UnknownText_0x1bd97a::
text "How much do you"
line "want to take?"
done
UnknownText_0x1bd999::
text "Do you want to"
line "save some money?"
done
UnknownText_0x1bd9ba::
text "You haven't saved"
line "that much."
prompt
UnknownText_0x1bd9d7::
text "You can't take"
line "that much."
prompt
UnknownText_0x1bd9f1::
text "You don't have"
line "that much."
prompt
UnknownText_0x1bda0b::
text "You can't save"
line "that much."
prompt
UnknownText_0x1bda25::
text "OK, I'll save your"
line "money. Trust me!"
para "<PLAYER>, stick"
line "with it!"
done
UnknownText_0x1bda5b::
text "Your money's safe"
line "here! Get going!"
done
UnknownText_0x1bda7e::
text "<PLAYER>, don't"
line "give up!"
done
UnknownText_0x1bda90::
text "Just do what"
line "you can."
done
UnknownText_0x1bdaa7::
text_start
done
UnknownText_0x1bdaa9::
text "I'm the DAY-CARE"
line "MAN. Want me to"
cont "raise a #MON?"
done
UnknownText_0x1bdad8::
text "I'm the DAY-CARE"
line "MAN. Do you know"
cont "about EGGS?"
para "I was raising"
line "#MON with my"
cont "wife, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible is"
line "that?"
para "So, want me to"
line "raise a #MON?"
done
UnknownText_0x1bdb85::
text "I'm the DAY-CARE"
line "LADY."
para "Should I raise a"
line "#MON for you?"
done
UnknownText_0x1bdbbb::
text "I'm the DAY-CARE"
line "LADY. Do you know"
cont "about EGGS?"
para "My husband and I"
line "were raising some"
cont "#MON, you see."
para "We were shocked to"
line "find an EGG!"
para "How incredible"
line "could that be?"
para "Should I raise a"
line "#MON for you?"
done
UnknownText_0x1bdc79::
text "What should I"
line "raise for you?"
prompt
UnknownText_0x1bdc97::
text "Oh? But you have"
line "just one #MON."
prompt
UnknownText_0x1bdcb8::
text "Sorry, but I can't"
line "accept an EGG."
prompt
UnknownText_0x1bdcda::
text "Remove MAIL before"
line "you come see me."
prompt
UnknownText_0x1bdcff::
text "If you give me"
line "that, what will"
cont "you battle with?"
prompt
UnknownText_0x1bdd30::
text "OK. I'll raise"
line "your @"
text_from_ram wStringBuffer1
text "."
prompt
UnknownText_0x1bdd4b::
text "Come back for it"
line "later."
done
UnknownText_0x1bdd64::
text "Are we geniuses or"
line "what? Want to see"
cont "your @"
text_from_ram wStringBuffer1
text "?"
done
UnknownText_0x1bdd96::
text "Your @"
text_from_ram wStringBuffer1
text_start
line "has grown a lot."
para "By level, it's"
line "grown by @"
deciram wStringBuffer2 + 1, 1, 3
text "."
para "If you want your"
line "#MON back, it"
cont "will cost ¥@"
deciram wStringBuffer2 + 2, 3, 4
text "."
done
UnknownText_0x1bde04::
text "Perfect! Here's"
line "your #MON."
prompt
UnknownText_0x1bde1f::
text "<PLAYER> got back"
line "@"
text_from_ram wStringBuffer1
text "."
prompt
UnknownText_0x1bde32::
text "Huh? Back already?"
line "Your @"
text_from_ram wStringBuffer1
text_start
para "needs a little"
line "more time with us."
para "If you want your"
line "#MON back, it"
cont "will cost ¥100."
done
UnknownText_0x1bdea2::
text "You have no room"
line "for it."
prompt
UnknownText_0x1bdebc::
text "You don't have"
line "enough money."
prompt
UnknownText_0x1bded9::
text "Oh, fine then."
prompt
UnknownText_0x1bdee9::
text "Come again."
done
UnknownText_0x1bdef6::
text "Not yet…"
done
UnknownText_0x1bdf00::
text "Ah, it's you!"
para "We were raising"
line "your #MON, and"
para "my goodness, were"
line "we surprised!"
para "Your #MON had"
line "an EGG!"
para "We don't know how"
line "it got there, but"
para "your #MON had"
line "it. You want it?"
done
UnknownText_0x1bdfa5::
text "<PLAYER> received"
line "the EGG!"
done
UnknownText_0x1bdfba::
text "Take good care of"
line "it."
done
UnknownText_0x1bdfd1::
text "Well then, I'll"
line "keep it. Thanks!"
done
UnknownText_0x1bdff2::
text "You have no room"
line "in your party."
cont "Come back later."
done
UnknownText_0x1be024::
text "Which #MON"
line "should I photo-"
cont "graph?"
prompt
UnknownText_0x1be047::
text "All righty. Hold"
line "still for a bit."
prompt
UnknownText_0x1be06a::
text "Presto! All done."
line "Come again, OK?"
done