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110 lines
2.2 KiB
NASM
110 lines
2.2 KiB
NASM
GROUP_N_A EQU -1
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MAP_N_A EQU -1
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GROUP_NONE EQU 0
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MAP_NONE EQU 0
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; map_def struct members (see data/maps/definitions.asm)
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const_def
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const MAPDEF_MAPDATA_BANK ; 0
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const MAPDEF_TILESET ; 1
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const MAPDEF_ENVIRONMENT ; 2
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const MAPDEF_MAPDATA ; 3
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const MAPDEF_MAPDATA_HI ; 4
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const MAPDEF_LOCATION ; 5
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const MAPDEF_MUSIC ; 6
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const MAPDEF_PALETTE ; 7
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const MAPDEF_FISHGROUP ; 8
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NUM_MAPDEF_ATTRIBUTES EQU const_value
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; map environments (wEnvironment)
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const_value set 1
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const TOWN
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const ROUTE
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const INDOOR
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const CAVE
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const ENVIRONMENT_5
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const GATE
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const DUNGEON
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; map palettes (wEnvironment)
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const_def
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const PALETTE_AUTO
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const PALETTE_DAY
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const PALETTE_NITE
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const PALETTE_MORN
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const PALETTE_DARK
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; fish groups
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const_def
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const FISHGROUP_NONE
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const FISHGROUP_SHORE
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const FISHGROUP_OCEAN
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const FISHGROUP_LAKE
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const FISHGROUP_POND
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const FISHGROUP_DRATINI
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const FISHGROUP_QWILFISH_SWARM
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const FISHGROUP_REMORAID_SWARM
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const FISHGROUP_GYARADOS
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const FISHGROUP_DRATINI_2
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const FISHGROUP_WHIRL_ISLANDS
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const FISHGROUP_QWILFISH
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const FISHGROUP_REMORAID
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const FISHGROUP_QWILFISH_NO_SWARM
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; connection directions (see data/maps/data.asm)
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const_def
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const EAST_F
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const WEST_F
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const SOUTH_F
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const NORTH_F
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; MapConnections
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const_def
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shift_const EAST
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shift_const WEST
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shift_const SOUTH
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shift_const NORTH
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; SpawnPoints indexes (see data/maps/spawn_points.asm)
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const_value = -1
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const SPAWN_N_A
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const SPAWN_HOME
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const SPAWN_DEBUG
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; kanto
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const SPAWN_PALLET
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const SPAWN_VIRIDIAN
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const SPAWN_PEWTER
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const SPAWN_CERULEAN
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const SPAWN_ROCK_TUNNEL
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const SPAWN_VERMILION
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const SPAWN_LAVENDER
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const SPAWN_SAFFRON
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const SPAWN_CELADON
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const SPAWN_FUCHSIA
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const SPAWN_CINNABAR
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const SPAWN_INDIGO
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; johto
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const SPAWN_NEW_BARK
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const SPAWN_CHERRYGROVE
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const SPAWN_VIOLET
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const SPAWN_UNION_CAVE
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const SPAWN_AZALEA
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const SPAWN_CIANWOOD
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const SPAWN_GOLDENROD
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const SPAWN_OLIVINE
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const SPAWN_ECRUTEAK
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const SPAWN_MAHOGANY
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const SPAWN_LAKE_OF_RAGE
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const SPAWN_BLACKTHORN
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const SPAWN_MT_SILVER
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const SPAWN_FAST_SHIP
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NUM_SPAWNS EQU const_value
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; outdoor sprite limits (see engine/overworld.asm)
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MAX_OUTDOOR_SPRITES EQU 23
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SPRITE_GFX_LIST_CAPACITY EQU $20
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