mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
280 lines
5.8 KiB
NASM
280 lines
5.8 KiB
NASM
const_value set 2
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const VICTORYROAD_SILVER
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const VICTORYROAD_POKE_BALL1
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const VICTORYROAD_POKE_BALL2
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const VICTORYROAD_POKE_BALL3
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const VICTORYROAD_POKE_BALL4
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const VICTORYROAD_POKE_BALL5
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VictoryRoad_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x74490, 0
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dw UnknownScript_0x74491, 0
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.MapCallbacks:
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db 0
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UnknownScript_0x74490:
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end
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UnknownScript_0x74491:
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end
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UnknownScript_0x74492:
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moveperson VICTORYROAD_SILVER, $12, $b
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74539
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x7454c
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disappear VICTORYROAD_SILVER
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dotrigger $1
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playmapmusic
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end
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UnknownScript_0x744b5:
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74542
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scall UnknownScript_0x744d4
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applymovement VICTORYROAD_SILVER, MovementData_0x74555
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disappear VICTORYROAD_SILVER
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dotrigger $1
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playmapmusic
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end
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UnknownScript_0x744d4:
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spriteface PLAYER, DOWN
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playmusic MUSIC_RIVAL_ENCOUNTER
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opentext
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writetext UnknownText_0x7455f
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waitbutton
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closetext
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setevent EVENT_RIVAL_VICTORY_ROAD
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue UnknownScript_0x744ff
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue UnknownScript_0x7450f
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_15
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startbattle
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reloadmapmusic
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returnafterbattle
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jump UnknownScript_0x7451f
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UnknownScript_0x744ff:
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_13
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startbattle
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reloadmapmusic
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returnafterbattle
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jump UnknownScript_0x7451f
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UnknownScript_0x7450f:
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked VICTORYROAD_SILVER
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loadtrainer RIVAL1, RIVAL1_14
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startbattle
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reloadmapmusic
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returnafterbattle
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jump UnknownScript_0x7451f
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UnknownScript_0x7451f:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext UnknownText_0x746ce
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waitbutton
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closetext
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end
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VictoryRoadTMEarthquake:
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itemball TM_EARTHQUAKE
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VictoryRoadMaxRevive:
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itemball MAX_REVIVE
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VictoryRoadFullRestore:
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itemball FULL_RESTORE
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VictoryRoadFullHeal:
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itemball FULL_HEAL
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VictoryRoadHPUp:
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itemball HP_UP
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VictoryRoadHiddenMaxPotion:
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dwb EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION, MAX_POTION
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VictoryRoadHiddenFullHeal:
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dwb EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL, FULL_HEAL
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MovementData_0x74539:
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step_left
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step_left
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step_left
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step_left
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step_left
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step_left
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step_up
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step_up
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step_end
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MovementData_0x74542:
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step_up
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step_up
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step_left
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step_left
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step_left
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step_left
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step_left
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step_up
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step_up
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step_end
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MovementData_0x7454c:
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step_down
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_right
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step_end
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MovementData_0x74555:
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step_down
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step_down
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step_right
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step_right
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step_right
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step_right
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step_right
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step_down
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step_down
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step_end
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UnknownText_0x7455f:
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text "Hold it."
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para "…Are you going to"
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line "take the #MON"
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cont "LEAGUE challenge?"
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para "…Don't make me"
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line "laugh."
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para "You're so much"
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line "weaker than I am."
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para "I'm not like I was"
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line "before."
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para "I now have the"
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line "best and strongest"
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para "#MON with me."
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line "I'm invincible!"
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para "<PLAYER>!"
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line "I challenge you!"
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done
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UnknownText_0x7463d:
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text "…I couldn't win…"
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para "I gave it every-"
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line "thing I had…"
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para "What you possess,"
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line "and what I lack…"
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para "I'm beginning to"
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line "understand what"
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para "that dragon master"
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line "said to me…"
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done
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UnknownText_0x746ce:
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text "…I haven't given up"
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line "on becoming the"
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cont "greatest trainer…"
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para "I'm going to find"
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line "out why I can't"
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para "win and become"
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line "stronger…"
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para "When I do, I will"
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line "challenge you."
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para "And I'll beat you"
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line "down with all my"
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cont "power."
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para "…Humph! You keep"
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line "at it until then."
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done
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UnknownText_0x747aa:
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text "…Humph!"
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para "When it comes down"
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line "to it, nothing can"
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cont "beat power."
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para "I don't need any-"
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line "thing else."
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done
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VictoryRoad_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 10
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warp_def $43, $9, 5, VICTORY_ROAD_GATE
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warp_def $31, $1, 3, VICTORY_ROAD
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warp_def $23, $1, 2, VICTORY_ROAD
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warp_def $1f, $d, 5, VICTORY_ROAD
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warp_def $11, $d, 4, VICTORY_ROAD
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warp_def $21, $11, 7, VICTORY_ROAD
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warp_def $13, $11, 6, VICTORY_ROAD
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warp_def $b, $0, 9, VICTORY_ROAD
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warp_def $1b, $0, 8, VICTORY_ROAD
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warp_def $5, $d, 3, ROUTE_23
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.XYTriggers:
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db 2
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xy_trigger 0, $8, $c, $0, UnknownScript_0x74492, $0, $0
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xy_trigger 0, $8, $d, $0, UnknownScript_0x744b5, $0, $0
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.Signposts:
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db 2
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signpost 29, 3, SIGNPOST_ITEM, VictoryRoadHiddenMaxPotion
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signpost 65, 3, SIGNPOST_ITEM, VictoryRoadHiddenFullHeal
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.PersonEvents:
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db 6
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person_event SPRITE_SILVER, 13, 18, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD
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person_event SPRITE_POKE_BALL, 28, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VictoryRoadTMEarthquake, EVENT_VICTORY_ROAD_TM_EARTHQUAKE
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person_event SPRITE_POKE_BALL, 48, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VictoryRoadMaxRevive, EVENT_VICTORY_ROAD_MAX_REVIVE
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person_event SPRITE_POKE_BALL, 29, 18, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VictoryRoadFullRestore, EVENT_VICTORY_ROAD_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 48, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VictoryRoadFullHeal, EVENT_VICTORY_ROAD_FULL_HEAL
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person_event SPRITE_POKE_BALL, 38, 7, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, VictoryRoadHPUp, EVENT_VICTORY_ROAD_HP_UP
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