pokecrystal-board/engine/items/item_effects.asm
2020-06-22 16:30:13 -04:00

2925 lines
47 KiB
NASM
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

_DoItemEffect::
ld a, [wCurItem]
ld [wNamedObjectIndexBuffer], a
call GetItemName
call CopyName1
ld a, 1
ld [wItemEffectSucceeded], a
ld a, [wCurItem]
dec a
ld hl, ItemEffects
rst JumpTable
ret
ItemEffects:
; entries correspond to item ids
dw PokeBallEffect ; MASTER_BALL
dw PokeBallEffect ; ULTRA_BALL
dw NoEffect ; BRIGHTPOWDER
dw PokeBallEffect ; GREAT_BALL
dw PokeBallEffect ; POKE_BALL
dw TownMapEffect ; TOWN_MAP
dw BicycleEffect ; BICYCLE
dw EvoStoneEffect ; MOON_STONE
dw StatusHealingEffect ; ANTIDOTE
dw StatusHealingEffect ; BURN_HEAL
dw StatusHealingEffect ; ICE_HEAL
dw StatusHealingEffect ; AWAKENING
dw StatusHealingEffect ; PARLYZ_HEAL
dw FullRestoreEffect ; FULL_RESTORE
dw RestoreHPEffect ; MAX_POTION
dw RestoreHPEffect ; HYPER_POTION
dw RestoreHPEffect ; SUPER_POTION
dw RestoreHPEffect ; POTION
dw EscapeRopeEffect ; ESCAPE_ROPE
dw RepelEffect ; REPEL
dw RestorePPEffect ; MAX_ELIXER
dw EvoStoneEffect ; FIRE_STONE
dw EvoStoneEffect ; THUNDERSTONE
dw EvoStoneEffect ; WATER_STONE
dw NoEffect ; ITEM_19
dw VitaminEffect ; HP_UP
dw VitaminEffect ; PROTEIN
dw VitaminEffect ; IRON
dw VitaminEffect ; CARBOS
dw NoEffect ; LUCKY_PUNCH
dw VitaminEffect ; CALCIUM
dw RareCandyEffect ; RARE_CANDY
dw XAccuracyEffect ; X_ACCURACY
dw EvoStoneEffect ; LEAF_STONE
dw NoEffect ; METAL_POWDER
dw NoEffect ; NUGGET
dw PokeDollEffect ; POKE_DOLL
dw StatusHealingEffect ; FULL_HEAL
dw ReviveEffect ; REVIVE
dw ReviveEffect ; MAX_REVIVE
dw GuardSpecEffect ; GUARD_SPEC
dw SuperRepelEffect ; SUPER_REPEL
dw MaxRepelEffect ; MAX_REPEL
dw DireHitEffect ; DIRE_HIT
dw NoEffect ; ITEM_2D
dw RestoreHPEffect ; FRESH_WATER
dw RestoreHPEffect ; SODA_POP
dw RestoreHPEffect ; LEMONADE
dw XItemEffect ; X_ATTACK
dw NoEffect ; ITEM_32
dw XItemEffect ; X_DEFEND
dw XItemEffect ; X_SPEED
dw XItemEffect ; X_SPECIAL
dw CoinCaseEffect ; COIN_CASE
dw ItemfinderEffect ; ITEMFINDER
dw PokeFluteEffect ; POKE_FLUTE
dw NoEffect ; EXP_SHARE
dw OldRodEffect ; OLD_ROD
dw GoodRodEffect ; GOOD_ROD
dw NoEffect ; SILVER_LEAF
dw SuperRodEffect ; SUPER_ROD
dw RestorePPEffect ; PP_UP
dw RestorePPEffect ; ETHER
dw RestorePPEffect ; MAX_ETHER
dw RestorePPEffect ; ELIXER
dw NoEffect ; RED_SCALE
dw NoEffect ; SECRETPOTION
dw NoEffect ; S_S_TICKET
dw NoEffect ; MYSTERY_EGG
dw NoEffect ; CLEAR_BELL
dw NoEffect ; SILVER_WING
dw RestoreHPEffect ; MOOMOO_MILK
dw NoEffect ; QUICK_CLAW
dw StatusHealingEffect ; PSNCUREBERRY
dw NoEffect ; GOLD_LEAF
dw NoEffect ; SOFT_SAND
dw NoEffect ; SHARP_BEAK
dw StatusHealingEffect ; PRZCUREBERRY
dw StatusHealingEffect ; BURNT_BERRY
dw StatusHealingEffect ; ICE_BERRY
dw NoEffect ; POISON_BARB
dw NoEffect ; KINGS_ROCK
dw BitterBerryEffect ; BITTER_BERRY
dw StatusHealingEffect ; MINT_BERRY
dw NoEffect ; RED_APRICORN
dw NoEffect ; TINYMUSHROOM
dw NoEffect ; BIG_MUSHROOM
dw NoEffect ; SILVERPOWDER
dw NoEffect ; BLU_APRICORN
dw NoEffect ; ITEM_5A
dw NoEffect ; AMULET_COIN
dw NoEffect ; YLW_APRICORN
dw NoEffect ; GRN_APRICORN
dw NoEffect ; CLEANSE_TAG
dw NoEffect ; MYSTIC_WATER
dw NoEffect ; TWISTEDSPOON
dw NoEffect ; WHT_APRICORN
dw NoEffect ; BLACKBELT_I
dw NoEffect ; BLK_APRICORN
dw NoEffect ; ITEM_64
dw NoEffect ; PNK_APRICORN
dw NoEffect ; BLACKGLASSES
dw NoEffect ; SLOWPOKETAIL
dw NoEffect ; PINK_BOW
dw NoEffect ; STICK
dw NoEffect ; SMOKE_BALL
dw NoEffect ; NEVERMELTICE
dw NoEffect ; MAGNET
dw StatusHealingEffect ; MIRACLEBERRY
dw NoEffect ; PEARL
dw NoEffect ; BIG_PEARL
dw NoEffect ; EVERSTONE
dw NoEffect ; SPELL_TAG
dw RestoreHPEffect ; RAGECANDYBAR
dw NoEffect ; GS_BALL
dw BlueCardEffect ; BLUE_CARD
dw NoEffect ; MIRACLE_SEED
dw NoEffect ; THICK_CLUB
dw NoEffect ; FOCUS_BAND
dw NoEffect ; ITEM_78
dw EnergypowderEffect ; ENERGYPOWDER
dw EnergyRootEffect ; ENERGY_ROOT
dw HealPowderEffect ; HEAL_POWDER
dw RevivalHerbEffect ; REVIVAL_HERB
dw NoEffect ; HARD_STONE
dw NoEffect ; LUCKY_EGG
dw CardKeyEffect ; CARD_KEY
dw NoEffect ; MACHINE_PART
dw NoEffect ; EGG_TICKET
dw NoEffect ; LOST_ITEM
dw NoEffect ; STARDUST
dw NoEffect ; STAR_PIECE
dw BasementKeyEffect ; BASEMENT_KEY
dw NoEffect ; PASS
dw NoEffect ; ITEM_87
dw NoEffect ; ITEM_88
dw NoEffect ; ITEM_89
dw NoEffect ; CHARCOAL
dw RestoreHPEffect ; BERRY_JUICE
dw NoEffect ; SCOPE_LENS
dw NoEffect ; ITEM_8D
dw NoEffect ; ITEM_8E
dw NoEffect ; METAL_COAT
dw NoEffect ; DRAGON_FANG
dw NoEffect ; ITEM_91
dw NoEffect ; LEFTOVERS
dw NoEffect ; ITEM_93
dw NoEffect ; ITEM_94
dw NoEffect ; ITEM_95
dw RestorePPEffect ; MYSTERYBERRY
dw NoEffect ; DRAGON_SCALE
dw NoEffect ; BERSERK_GENE
dw NoEffect ; ITEM_99
dw NoEffect ; ITEM_9A
dw NoEffect ; ITEM_9B
dw SacredAshEffect ; SACRED_ASH
dw PokeBallEffect ; HEAVY_BALL
dw NoEffect ; FLOWER_MAIL
dw PokeBallEffect ; LEVEL_BALL
dw PokeBallEffect ; LURE_BALL
dw PokeBallEffect ; FAST_BALL
dw NoEffect ; ITEM_A2
dw NoEffect ; LIGHT_BALL
dw PokeBallEffect ; FRIEND_BALL
dw PokeBallEffect ; MOON_BALL
dw PokeBallEffect ; LOVE_BALL
dw NormalBoxEffect ; NORMAL_BOX
dw GorgeousBoxEffect ; GORGEOUS_BOX
dw EvoStoneEffect ; SUN_STONE
dw NoEffect ; POLKADOT_BOW
dw NoEffect ; ITEM_AB
dw NoEffect ; UP_GRADE
dw RestoreHPEffect ; BERRY
dw RestoreHPEffect ; GOLD_BERRY
dw SquirtbottleEffect ; SQUIRTBOTTLE
dw NoEffect ; ITEM_B0
dw PokeBallEffect ; PARK_BALL
dw NoEffect ; RAINBOW_WING
dw NoEffect ; ITEM_B3
PokeBallEffect:
ld a, [wBattleMode]
dec a
jp nz, UseBallInTrainerBattle
ld a, [wPartyCount]
cp PARTY_LENGTH
jr nz, .room_in_party
ld a, BANK(sBoxCount)
call OpenSRAM
ld a, [sBoxCount]
cp MONS_PER_BOX
call CloseSRAM
jp z, Ball_BoxIsFullMessage
.room_in_party
xor a
ld [wWildMon], a
ld a, [wCurItem]
cp PARK_BALL
call nz, ReturnToBattle_UseBall
ld hl, wOptions
res NO_TEXT_SCROLL, [hl]
ld hl, ItemUsedText
call PrintText
ld a, [wEnemyMonCatchRate]
ld b, a
ld a, [wBattleType]
cp BATTLETYPE_TUTORIAL
jp z, .catch_without_fail
ld a, [wCurItem]
cp MASTER_BALL
jp z, .catch_without_fail
ld a, [wCurItem]
ld c, a
ld hl, BallMultiplierFunctionTable
.get_multiplier_loop
ld a, [hli]
cp $ff
jr z, .skip_or_return_from_ball_fn
cp c
jr z, .call_ball_function
inc hl
inc hl
jr .get_multiplier_loop
.call_ball_function
ld a, [hli]
ld h, [hl]
ld l, a
ld de, .skip_or_return_from_ball_fn
push de
jp hl
.skip_or_return_from_ball_fn
ld a, [wCurItem]
cp LEVEL_BALL
ld a, b
jp z, .skip_hp_calc
ld a, b
ldh [hMultiplicand + 2], a
ld hl, wEnemyMonHP
ld b, [hl]
inc hl
ld c, [hl]
inc hl
ld d, [hl]
inc hl
ld e, [hl]
sla c
rl b
ld h, d
ld l, e
add hl, de
add hl, de
ld d, h
ld e, l
ld a, d
and a
jr z, .okay_1
srl d
rr e
srl d
rr e
srl b
rr c
srl b
rr c
ld a, c
and a
jr nz, .okay_1
ld c, $1
.okay_1
ld b, e
push bc
ld a, b
sub c
ldh [hMultiplier], a
xor a
ldh [hDividend + 0], a
ldh [hMultiplicand + 0], a
ldh [hMultiplicand + 1], a
call Multiply
pop bc
ld a, b
ldh [hDivisor], a
ld b, 4
call Divide
ldh a, [hQuotient + 3]
and a
jr nz, .statuscheck
ld a, 1
.statuscheck
; This routine is buggy. It was intended that SLP and FRZ provide a higher
; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
; benefit.
; Uncomment the line below to fix this.
ld b, a
ld a, [wEnemyMonStatus]
and 1 << FRZ | SLP
ld c, 10
jr nz, .addstatus
; ld a, [wEnemyMonStatus]
and a
ld c, 5
jr nz, .addstatus
ld c, 0
.addstatus
ld a, b
add c
jr nc, .max_1
ld a, $ff
.max_1
; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
; This is probably the reason the HELD_CATCH_CHANCE effect is never used.
; Uncomment the line below to fix.
ld d, a
push de
ld a, [wBattleMonItem]
; ld b, a
farcall GetItemHeldEffect
ld a, b
cp HELD_CATCH_CHANCE
pop de
ld a, d
jr nz, .max_2
add c
jr nc, .max_2
ld a, $ff
.max_2
.skip_hp_calc
ld b, a
ld [wBuffer1], a
call Random
cp b
ld a, 0
jr z, .catch_without_fail
jr nc, .fail_to_catch
.catch_without_fail
ld a, [wEnemyMonSpecies]
.fail_to_catch
ld [wWildMon], a
ld c, 20
call DelayFrames
ld a, [wCurItem]
cp POKE_BALL + 1 ; Assumes Master/Ultra/Great come before
jr c, .not_kurt_ball
ld a, POKE_BALL
.not_kurt_ball
ld [wBattleAnimParam], a
ld de, ANIM_THROW_POKE_BALL
ld a, e
ld [wFXAnimID], a
ld a, d
ld [wFXAnimID + 1], a
xor a
ldh [hBattleTurn], a
ld [wBuffer2], a
ld [wNumHits], a
predef PlayBattleAnim
ld a, [wWildMon]
and a
jr nz, .caught
ld a, [wBuffer2]
cp $1
ld hl, BallBrokeFreeText
jp z, .shake_and_break_free
cp $2
ld hl, BallAppearedCaughtText
jp z, .shake_and_break_free
cp $3
ld hl, BallAlmostHadItText
jp z, .shake_and_break_free
cp $4
ld hl, BallSoCloseText
jp z, .shake_and_break_free
.caught
ld hl, wEnemyMonStatus
ld a, [hli]
push af
inc hl
ld a, [hli]
push af
ld a, [hl]
push af
push hl
ld hl, wEnemyMonItem
ld a, [hl]
push af
push hl
ld hl, wEnemySubStatus5
ld a, [hl]
push af
set SUBSTATUS_TRANSFORMED, [hl]
; This code is buggy. Any wild Pokémon that has Transformed will be
; caught as a Ditto, even if it was something else like Mew.
; To fix, do not set [wTempEnemyMonSpecies] to DITTO.
bit SUBSTATUS_TRANSFORMED, a
jr nz, .ditto
jr .not_ditto
.ditto
ld a, DITTO
ld [wTempEnemyMonSpecies], a
jr .load_data
.not_ditto
set SUBSTATUS_TRANSFORMED, [hl]
ld hl, wEnemyBackupDVs
ld a, [wEnemyMonDVs]
ld [hli], a
ld a, [wEnemyMonDVs + 1]
ld [hl], a
.load_data
ld a, [wTempEnemyMonSpecies]
ld [wCurPartySpecies], a
ld a, [wEnemyMonLevel]
ld [wCurPartyLevel], a
farcall LoadEnemyMon
pop af
ld [wEnemySubStatus5], a
pop hl
pop af
ld [hl], a
pop hl
pop af
ld [hld], a
pop af
ld [hld], a
dec hl
pop af
ld [hl], a
ld hl, wEnemySubStatus5
bit SUBSTATUS_TRANSFORMED, [hl]
jr nz, .Transformed
ld hl, wWildMonMoves
ld de, wEnemyMonMoves
ld bc, NUM_MOVES
call CopyBytes
ld hl, wWildMonPP
ld de, wEnemyMonPP
ld bc, NUM_MOVES
call CopyBytes
.Transformed:
ld a, [wEnemyMonSpecies]
ld [wWildMon], a
ld [wCurPartySpecies], a
ld [wTempSpecies], a
ld a, [wBattleType]
cp BATTLETYPE_TUTORIAL
jp z, .FinishTutorial
farcall StubbedTrainerRankings_WildMonsCaught
ld hl, Text_GotchaMonWasCaught
call PrintText
call ClearSprites
ld a, [wTempSpecies]
dec a
call CheckCaughtMon
ld a, c
push af
ld a, [wTempSpecies]
dec a
call SetSeenAndCaughtMon
pop af
and a
jr nz, .skip_pokedex
call CheckReceivedDex
jr z, .skip_pokedex
ld hl, NewDexDataText
call PrintText
call ClearSprites
ld a, [wEnemyMonSpecies]
ld [wTempSpecies], a
predef NewPokedexEntry
.skip_pokedex
ld a, [wBattleType]
cp BATTLETYPE_CONTEST
jp z, .catch_bug_contest_mon
cp BATTLETYPE_CELEBI
jr nz, .not_celebi
ld hl, wBattleResult
set BATTLERESULT_CAUGHT_CELEBI, [hl]
.not_celebi
ld a, [wPartyCount]
cp PARTY_LENGTH
jr z, .SendToPC
xor a ; PARTYMON
ld [wMonType], a
call ClearSprites
predef TryAddMonToParty
farcall SetCaughtData
ld a, [wCurItem]
cp FRIEND_BALL
jr nz, .SkipPartyMonFriendBall
ld a, [wPartyCount]
dec a
ld hl, wPartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld a, FRIEND_BALL_HAPPINESS
ld [hl], a
.SkipPartyMonFriendBall:
ld hl, AskGiveNicknameText
call PrintText
ld a, [wCurPartySpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
call YesNoBox
jp c, .return_from_capture
ld a, [wPartyCount]
dec a
ld [wCurPartyMon], a
ld hl, wPartyMonNicknames
ld bc, MON_NAME_LENGTH
call AddNTimes
ld d, h
ld e, l
push de
xor a ; PARTYMON
ld [wMonType], a
ld b, NAME_MON
farcall NamingScreen
call RotateThreePalettesRight
call LoadStandardFont
pop hl
ld de, wStringBuffer1
call InitName
jp .return_from_capture
.SendToPC:
call ClearSprites
predef SendMonIntoBox
farcall SetBoxMonCaughtData
ld a, BANK(sBoxCount)
call OpenSRAM
ld a, [sBoxCount]
cp MONS_PER_BOX
jr nz, .BoxNotFullYet
ld hl, wBattleResult
set BATTLERESULT_BOX_FULL, [hl]
.BoxNotFullYet:
ld a, [wCurItem]
cp FRIEND_BALL
jr nz, .SkipBoxMonFriendBall
; The captured mon is now first in the box
ld a, FRIEND_BALL_HAPPINESS
ld [sBoxMon1Happiness], a
.SkipBoxMonFriendBall:
call CloseSRAM
ld hl, AskGiveNicknameText
call PrintText
ld a, [wCurPartySpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
call YesNoBox
jr c, .SkipBoxMonNickname
xor a
ld [wCurPartyMon], a
ld a, BOXMON
ld [wMonType], a
ld de, wMonOrItemNameBuffer
ld b, NAME_MON
farcall NamingScreen
ld a, BANK(sBoxMonNicknames)
call OpenSRAM
ld hl, wMonOrItemNameBuffer
ld de, sBoxMonNicknames
ld bc, MON_NAME_LENGTH
call CopyBytes
ld hl, sBoxMonNicknames
ld de, wStringBuffer1
call InitName
call CloseSRAM
.SkipBoxMonNickname:
ld a, BANK(sBoxMonNicknames)
call OpenSRAM
ld hl, sBoxMonNicknames
ld de, wMonOrItemNameBuffer
ld bc, MON_NAME_LENGTH
call CopyBytes
call CloseSRAM
ld hl, BallSentToPCText
call PrintText
call RotateThreePalettesRight
call LoadStandardFont
jr .return_from_capture
.catch_bug_contest_mon
farcall BugContest_SetCaughtContestMon
jr .return_from_capture
.FinishTutorial:
ld hl, Text_GotchaMonWasCaught
.shake_and_break_free
call PrintText
call ClearSprites
.return_from_capture
ld a, [wBattleType]
cp BATTLETYPE_TUTORIAL
ret z
cp BATTLETYPE_DEBUG
ret z
cp BATTLETYPE_CONTEST
jr z, .used_park_ball
ld a, [wWildMon]
and a
jr z, .toss
call ClearBGPalettes
call ClearTilemap
.toss
ld hl, wNumItems
inc a
ld [wItemQuantityChangeBuffer], a
jp TossItem
.used_park_ball
ld hl, wParkBallsRemaining
dec [hl]
ret
BallMultiplierFunctionTable:
; table of routines that increase or decrease the catch rate based on
; which ball is used in a certain situation.
dbw ULTRA_BALL, UltraBallMultiplier
dbw GREAT_BALL, GreatBallMultiplier
dbw SAFARI_BALL, SafariBallMultiplier ; Safari Ball, leftover from RBY
dbw HEAVY_BALL, HeavyBallMultiplier
dbw LEVEL_BALL, LevelBallMultiplier
dbw LURE_BALL, LureBallMultiplier
dbw FAST_BALL, FastBallMultiplier
dbw MOON_BALL, MoonBallMultiplier
dbw LOVE_BALL, LoveBallMultiplier
dbw PARK_BALL, ParkBallMultiplier
db -1 ; end
UltraBallMultiplier:
; multiply catch rate by 2
sla b
ret nc
ld b, $ff
ret
SafariBallMultiplier:
GreatBallMultiplier:
ParkBallMultiplier:
; multiply catch rate by 1.5
ld a, b
srl a
add b
ld b, a
ret nc
ld b, $ff
ret
GetPokedexEntryBank:
push hl
push de
ld a, [wEnemyMonSpecies]
rlca
rlca
maskbits NUM_DEX_ENTRY_BANKS
ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
add hl, de
ld a, [hl]
pop de
pop hl
ret
.PokedexEntryBanks:
db BANK("Pokedex Entries 001-064")
db BANK("Pokedex Entries 065-128")
db BANK("Pokedex Entries 129-192")
db BANK("Pokedex Entries 193-251")
HeavyBallMultiplier:
; subtract 20 from catch rate if weight < 102.4 kg
; else add 0 to catch rate if weight < 204.8 kg
; else add 20 to catch rate if weight < 307.2 kg
; else add 30 to catch rate if weight < 409.6 kg
; else add 40 to catch rate (never happens)
ld a, [wEnemyMonSpecies]
ld hl, PokedexDataPointerTable
dec a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, BANK(PokedexDataPointerTable)
call GetFarHalfword
.SkipText:
call GetPokedexEntryBank
call GetFarByte
inc hl
cp "@"
jr nz, .SkipText
call GetPokedexEntryBank
push bc
inc hl
inc hl
call GetFarHalfword
srl h
rr l
ld b, h
ld c, l
rept 4
srl b
rr c
endr
call .subbc
srl b
rr c
call .subbc
ld a, h
pop bc
jr .compare
.subbc
; subtract bc from hl
push bc
ld a, b
cpl
ld b, a
ld a, c
cpl
ld c, a
inc bc
add hl, bc
pop bc
ret
.compare
ld c, a
cp HIGH(1024) ; 102.4 kg
jr c, .lightmon
ld hl, .WeightsTable
.lookup
ld a, c
cp [hl]
jr c, .heavymon
inc hl
inc hl
jr .lookup
.heavymon
inc hl
ld a, b
add [hl]
ld b, a
ret nc
ld b, $ff
ret
.lightmon
ld a, b
sub 20
ld b, a
ret nc
ld b, $1
ret
.WeightsTable:
; weight factor, boost
db HIGH(2048), 0
db HIGH(3072), 20
db HIGH(4096), 30
db HIGH(65280), 40
LureBallMultiplier:
; multiply catch rate by 3 if this is a fishing rod battle
ld a, [wBattleType]
cp BATTLETYPE_FISH
ret nz
ld a, b
add a
jr c, .max
add b
jr nc, .done
.max
ld a, $ff
.done
ld b, a
ret
MoonBallMultiplier:
; This function is buggy.
; Intent: multiply catch rate by 4 if mon evolves with moon stone
; Reality: no boost
push bc
ld a, [wTempEnemyMonSpecies]
dec a
ld c, a
ld b, 0
ld hl, EvosAttacksPointers
add hl, bc
add hl, bc
ld a, BANK(EvosAttacksPointers)
call GetFarHalfword
pop bc
push bc
ld a, BANK("Evolutions and Attacks")
call GetFarByte
cp EVOLVE_ITEM
pop bc
ret nz
inc hl
inc hl
inc hl
; Moon Stone's constant from Pokémon Red is used.
; No Pokémon evolve with Burn Heal,
; so Moon Balls always have a catch rate of 1×.
push bc
ld a, BANK("Evolutions and Attacks")
call GetFarByte
cp MOON_STONE_RED ; BURN_HEAL
pop bc
ret nz
sla b
jr c, .max
sla b
jr nc, .done
.max
ld b, $ff
.done
ret
LoveBallMultiplier:
; This function is buggy.
; Intent: multiply catch rate by 8 if mons are of same species, different sex
; Reality: multiply catch rate by 8 if mons are of same species, same sex
; does species match?
ld a, [wTempEnemyMonSpecies]
ld c, a
ld a, [wTempBattleMonSpecies]
cp c
ret nz
; check player mon species
push bc
ld a, [wTempBattleMonSpecies]
ld [wCurPartySpecies], a
xor a ; PARTYMON
ld [wMonType], a
ld a, [wCurBattleMon]
ld [wCurPartyMon], a
farcall GetGender
jr c, .done1 ; no effect on genderless
ld d, 0 ; male
jr nz, .playermale
inc d ; female
.playermale
; check wild mon species
push de
ld a, [wTempEnemyMonSpecies]
ld [wCurPartySpecies], a
ld a, WILDMON
ld [wMonType], a
farcall GetGender
jr c, .done2 ; no effect on genderless
ld d, 0 ; male
jr nz, .wildmale
inc d ; female
.wildmale
ld a, d
pop de
cp d
pop bc
ret nz ; for the intended effect, this should be "ret z"
sla b
jr c, .max
sla b
jr c, .max
sla b
ret nc
.max
ld b, $ff
ret
.done2
pop de
.done1
pop bc
ret
FastBallMultiplier:
; This function is buggy.
; Intent: multiply catch rate by 4 if enemy mon is in one of the three
; FleeMons tables.
; Reality: multiply catch rate by 4 if enemy mon is one of the first three in
; the first FleeMons table.
ld a, [wTempEnemyMonSpecies]
ld c, a
ld hl, FleeMons
ld d, 3
.loop
ld a, BANK(FleeMons)
call GetFarByte
inc hl
cp -1
jr z, .next
cp c
jr nz, .next ; for the intended effect, this should be "jr nz, .loop"
sla b
jr c, .max
sla b
ret nc
.max
ld b, $ff
ret
.next
dec d
jr nz, .loop
ret
LevelBallMultiplier:
; multiply catch rate by 8 if player mon level / 4 > enemy mon level
; multiply catch rate by 4 if player mon level / 2 > enemy mon level
; multiply catch rate by 2 if player mon level > enemy mon level
ld a, [wBattleMonLevel]
ld c, a
ld a, [wEnemyMonLevel]
cp c
ret nc ; if player is lower level, we're done here
sla b
jr c, .max
srl c
cp c
ret nc ; if player/2 is lower level, we're done here
sla b
jr c, .max
srl c
cp c
ret nc ; if player/4 is lower level, we're done here
sla b
ret nc
.max
ld b, $ff
ret
; These two texts were carried over from gen 1.
; They are not used in gen 2, and are dummied out.
BallDodgedText:
text_far _BallDodgedText
text_end
BallMissedText:
text_far _BallMissedText
text_end
BallBrokeFreeText:
text_far _BallBrokeFreeText
text_end
BallAppearedCaughtText:
text_far _BallAppearedCaughtText
text_end
BallAlmostHadItText:
text_far _BallAlmostHadItText
text_end
BallSoCloseText:
text_far _BallSoCloseText
text_end
Text_GotchaMonWasCaught:
; Gotcha! @ was caught!@ @
text_far Text_BallCaught
text_asm
call WaitSFX
push bc
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_CAPTURE
call PlayMusic
pop bc
ld hl, WaitButtonText
ret
WaitButtonText:
text_far _WaitButtonText
text_end
BallSentToPCText:
text_far _BallSentToPCText
text_end
NewDexDataText:
text_far _NewDexDataText
text_end
AskGiveNicknameText:
text_far _AskGiveNicknameText
text_end
ReturnToBattle_UseBall:
farcall _ReturnToBattle_UseBall
ret
TownMapEffect:
farcall PokegearMap
ret
BicycleEffect:
farcall BikeFunction
ret
EvoStoneEffect:
ld b, PARTYMENUACTION_EVO_STONE
call UseItem_SelectMon
jp c, .DecidedNotToUse
ld a, MON_ITEM
call GetPartyParamLocation
ld a, [hl]
cp EVERSTONE
jr z, .NoEffect
ld a, $1
ld [wForceEvolution], a
farcall EvolvePokemon
ld a, [wMonTriedToEvolve]
and a
jr z, .NoEffect
jp UseDisposableItem
.NoEffect:
call WontHaveAnyEffectMessage
.DecidedNotToUse:
xor a
ld [wItemEffectSucceeded], a
ret
VitaminEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, RareCandy_StatBooster_ExitMenu
call RareCandy_StatBooster_GetParameters
call GetStatExpRelativePointer
ld a, MON_STAT_EXP
call GetPartyParamLocation
add hl, bc
ld a, [hl]
cp 100
jr nc, NoEffectMessage
add 10
ld [hl], a
call UpdateStatsAfterItem
call GetStatExpRelativePointer
ld hl, StatStrings
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wStringBuffer2
ld bc, ITEM_NAME_LENGTH
call CopyBytes
call Play_SFX_FULL_HEAL
ld hl, ItemStatRoseText
call PrintText
ld c, HAPPINESS_USEDITEM
farcall ChangeHappiness
jp UseDisposableItem
NoEffectMessage:
ld hl, ItemWontHaveEffectText
call PrintText
jp ClearPalettes
UpdateStatsAfterItem:
ld a, MON_MAXHP
call GetPartyParamLocation
ld d, h
ld e, l
ld a, MON_STAT_EXP - 1
call GetPartyParamLocation
ld b, TRUE
predef_jump CalcMonStats
RareCandy_StatBooster_ExitMenu:
xor a
ld [wItemEffectSucceeded], a
jp ClearPalettes
ItemStatRoseText:
text_far _ItemStatRoseText
text_end
StatStrings:
dw .health
dw .attack
dw .defense
dw .speed
dw .special
.health db "HEALTH@"
.attack db "ATTACK@"
.defense db "DEFENSE@"
.speed db "SPEED@"
.special db "SPECIAL@"
GetStatExpRelativePointer:
ld a, [wCurItem]
ld hl, StatExpItemPointerOffsets
.next
cp [hl]
inc hl
jr z, .got_it
inc hl
jr .next
.got_it
ld a, [hl]
ld c, a
ld b, 0
ret
StatExpItemPointerOffsets:
db HP_UP, MON_HP_EXP - MON_STAT_EXP
db PROTEIN, MON_ATK_EXP - MON_STAT_EXP
db IRON, MON_DEF_EXP - MON_STAT_EXP
db CARBOS, MON_SPD_EXP - MON_STAT_EXP
db CALCIUM, MON_SPC_EXP - MON_STAT_EXP
RareCandy_StatBooster_GetParameters:
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
ld [wTempSpecies], a
ld a, MON_LEVEL
call GetPartyParamLocation
ld a, [hl]
ld [wCurPartyLevel], a
call GetBaseData
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
call GetNick
ret
RareCandyEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, RareCandy_StatBooster_ExitMenu
call RareCandy_StatBooster_GetParameters
ld a, MON_LEVEL
call GetPartyParamLocation
ld a, [hl]
cp MAX_LEVEL
jp nc, NoEffectMessage
inc a
ld [hl], a
ld [wCurPartyLevel], a
push de
ld d, a
farcall CalcExpAtLevel
pop de
ld a, MON_EXP
call GetPartyParamLocation
ldh a, [hMultiplicand + 0]
ld [hli], a
ldh a, [hMultiplicand + 1]
ld [hli], a
ldh a, [hMultiplicand + 2]
ld [hl], a
ld a, MON_MAXHP
call GetPartyParamLocation
ld a, [hli]
ld b, a
ld c, [hl]
push bc
call UpdateStatsAfterItem
ld a, MON_MAXHP + 1
call GetPartyParamLocation
pop bc
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a
dec hl
ld a, [hl]
add c
ld [hld], a
ld a, [hl]
adc b
ld [hl], a
farcall LevelUpHappinessMod
ld a, PARTYMENUTEXT_LEVEL_UP
call ItemActionText
xor a ; PARTYMON
ld [wMonType], a
predef CopyMonToTempMon
hlcoord 9, 0
ld b, 10
ld c, 9
call Textbox
hlcoord 11, 1
ld bc, 4
predef PrintTempMonStats
call WaitPressAorB_BlinkCursor
xor a ; PARTYMON
ld [wMonType], a
ld a, [wCurPartySpecies]
ld [wTempSpecies], a
predef LearnLevelMoves
xor a
ld [wForceEvolution], a
farcall EvolvePokemon
jp UseDisposableItem
HealPowderEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call UseStatusHealer
cp $0
jr nz, .asm_efc9
ld c, HAPPINESS_BITTERPOWDER
farcall ChangeHappiness
call LooksBitterMessage
ld a, $0
.asm_efc9
jp StatusHealer_Jumptable
StatusHealingEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
FullyHealStatus:
call UseStatusHealer
jp StatusHealer_Jumptable
UseStatusHealer:
call IsMonFainted
ld a, $1
ret z
call GetItemHealingAction
ld a, MON_STATUS
call GetPartyParamLocation
ld a, [hl]
and c
jr nz, .good
call IsItemUsedOnConfusedMon
ld a, $1
ret nc
ld b, PARTYMENUTEXT_HEAL_CONFUSION
.good
xor a
ld [hl], a
ld a, b
ld [wPartyMenuActionText], a
call HealStatus
call Play_SFX_FULL_HEAL
call ItemActionTextWaitButton
call UseDisposableItem
ld a, $0
ret
IsItemUsedOnConfusedMon:
call IsItemUsedOnBattleMon
jr nc, .nope
ld a, [wPlayerSubStatus3]
bit SUBSTATUS_CONFUSED, a
jr z, .nope
ld a, c
cp $ff
jr nz, .nope
scf
ret
.nope
and a
ret
BattlemonRestoreHealth:
call IsItemUsedOnBattleMon
ret nc
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wBattleMonHP], a
ld a, [hld]
ld [wBattleMonHP + 1], a
ret
HealStatus:
call IsItemUsedOnBattleMon
ret nc
xor a
ld [wBattleMonStatus], a
ld hl, wPlayerSubStatus5
res SUBSTATUS_TOXIC, [hl]
ld hl, wPlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
call GetItemHealingAction
ld a, c
cp %11111111
jr nz, .not_full_heal
ld hl, wPlayerSubStatus3
res SUBSTATUS_CONFUSED, [hl]
.not_full_heal
push bc
farcall CalcPlayerStats
pop bc
ret
GetItemHealingAction:
push hl
ld a, [wCurItem]
ld hl, StatusHealingActions
ld bc, 3
.next
cp [hl]
jr z, .found_it
add hl, bc
jr .next
.found_it
inc hl
ld b, [hl]
inc hl
ld a, [hl]
ld c, a
cp %11111111
pop hl
ret
INCLUDE "data/items/heal_status.asm"
StatusHealer_Jumptable:
ld hl, .dw
rst JumpTable
ret
.dw
dw StatusHealer_ClearPalettes
dw StatusHealer_NoEffect
dw StatusHealer_ExitMenu
RevivalHerbEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call RevivePokemon
cp 0
jr nz, .asm_f0c5
ld c, HAPPINESS_REVIVALHERB
farcall ChangeHappiness
call LooksBitterMessage
ld a, 0
.asm_f0c5
jp StatusHealer_Jumptable
ReviveEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call RevivePokemon
jp StatusHealer_Jumptable
RevivePokemon:
call IsMonFainted
ld a, 1
ret nz
ld a, [wBattleMode]
and a
jr z, .skip_to_revive
ld a, [wCurPartyMon]
ld c, a
ld d, 0
ld hl, wBattleParticipantsIncludingFainted
ld b, CHECK_FLAG
predef SmallFarFlagAction
ld a, c
and a
jr z, .skip_to_revive
ld a, [wCurPartyMon]
ld c, a
ld hl, wBattleParticipantsNotFainted
ld b, SET_FLAG
predef SmallFarFlagAction
.skip_to_revive
xor a
ld [wLowHealthAlarm], a
ld a, [wCurItem]
cp REVIVE
jr z, .revive_half_hp
call ReviveFullHP
jr .finish_revive
.revive_half_hp
call ReviveHalfHP
.finish_revive
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_REVIVE
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
ld a, 0
ret
FullRestoreEffect:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, StatusHealer_ExitMenu
call IsMonFainted
jp z, StatusHealer_NoEffect
call IsMonAtFullHealth
jr c, .NotAtFullHealth
jp FullyHealStatus
.NotAtFullHealth:
call .FullRestore
jp StatusHealer_Jumptable
.FullRestore:
xor a
ld [wLowHealthAlarm], a
call ReviveFullHP
ld a, MON_STATUS
call GetPartyParamLocation
xor a
ld [hli], a
ld [hl], a
call HealStatus
call BattlemonRestoreHealth
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_HEAL_HP
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
ld a, 0
ret
BitterBerryEffect:
ld hl, wPlayerSubStatus3
bit SUBSTATUS_CONFUSED, [hl]
ld a, 1
jr z, .done
res SUBSTATUS_CONFUSED, [hl]
xor a
ldh [hBattleTurn], a
call UseItemText
ld hl, ConfusedNoMoreText
call StdBattleTextbox
ld a, 0
.done
jp StatusHealer_Jumptable
RestoreHPEffect:
call ItemRestoreHP
jp StatusHealer_Jumptable
EnergypowderEffect:
ld c, HAPPINESS_BITTERPOWDER
jr EnergypowderEnergyRootCommon
EnergyRootEffect:
ld c, HAPPINESS_ENERGYROOT
EnergypowderEnergyRootCommon:
push bc
call ItemRestoreHP
pop bc
cp 0
jr nz, .skip_happiness
farcall ChangeHappiness
call LooksBitterMessage
ld a, 0
.skip_happiness
jp StatusHealer_Jumptable
ItemRestoreHP:
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
ld a, 2
ret c
call IsMonFainted
ld a, 1
ret z
call IsMonAtFullHealth
ld a, 1
ret nc
xor a
ld [wLowHealthAlarm], a
call GetHealingItemAmount
call RestoreHealth
call BattlemonRestoreHealth
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_HEAL_HP
ld [wPartyMenuActionText], a
call ItemActionTextWaitButton
call UseDisposableItem
ld a, 0
ret
HealHP_SFX_GFX:
push de
ld de, SFX_POTION
call WaitPlaySFX
pop de
ld a, [wCurPartyMon]
hlcoord 11, 0
ld bc, SCREEN_WIDTH * 2
call AddNTimes
ld a, $2
ld [wWhichHPBar], a
predef_jump AnimateHPBar
UseItem_SelectMon:
call .SelectMon
ret c
ld a, [wCurPartySpecies]
cp EGG
jr nz, .not_egg
call CantUseOnEggMessage
scf
ret
.not_egg
and a
ret
.SelectMon:
ld a, b
ld [wPartyMenuActionText], a
push hl
push de
push bc
call ClearBGPalettes
call ChooseMonToUseItemOn
pop bc
pop de
pop hl
ret
ChooseMonToUseItemOn:
farcall LoadPartyMenuGFX
farcall InitPartyMenuWithCancel
farcall InitPartyMenuGFX
farcall WritePartyMenuTilemap
farcall PrintPartyMenuText
call WaitBGMap
call SetPalettes
call DelayFrame
farcall PartyMenuSelect
ret
ItemActionText:
ld [wPartyMenuActionText], a
ld a, [wCurPartySpecies]
push af
ld a, [wCurPartyMon]
push af
push hl
push de
push bc
farcall WritePartyMenuTilemap
farcall PrintPartyMenuActionText
call WaitBGMap
call SetPalettes
call DelayFrame
pop bc
pop de
pop hl
pop af
ld [wCurPartyMon], a
pop af
ld [wCurPartySpecies], a
ret
ItemActionTextWaitButton:
xor a
ldh [hBGMapMode], a
hlcoord 0, 0
ld bc, wTilemapEnd - wTilemap
ld a, " "
call ByteFill
ld a, [wPartyMenuActionText]
call ItemActionText
ld a, $1
ldh [hBGMapMode], a
ld c, 50
call DelayFrames
jp WaitPressAorB_BlinkCursor
StatusHealer_NoEffect:
call WontHaveAnyEffectMessage
jr StatusHealer_ClearPalettes
StatusHealer_ExitMenu:
xor a
ld [wItemEffectSucceeded], a
StatusHealer_ClearPalettes:
call ClearPalettes
ret
IsItemUsedOnBattleMon:
ld a, [wBattleMode]
and a
ret z
ld a, [wCurPartyMon]
push hl
ld hl, wCurBattleMon
cp [hl]
pop hl
jr nz, .nope
scf
ret
.nope
xor a
ret
ReviveHalfHP:
call LoadHPFromBuffer1
srl d
rr e
jr ContinueRevive
ReviveFullHP:
call LoadHPFromBuffer1
ContinueRevive:
ld a, MON_HP
call GetPartyParamLocation
ld [hl], d
inc hl
ld [hl], e
jp LoadCurHPIntoBuffer5
RestoreHealth:
ld a, MON_HP + 1
call GetPartyParamLocation
ld a, [hl]
add e
ld [hld], a
ld a, [hl]
adc d
ld [hl], a
jr c, .full_hp
call LoadCurHPIntoBuffer5
ld a, MON_HP + 1
call GetPartyParamLocation
ld d, h
ld e, l
ld a, MON_MAXHP + 1
call GetPartyParamLocation
ld a, [de]
sub [hl]
dec de
dec hl
ld a, [de]
sbc [hl]
jr c, .finish
.full_hp
call ReviveFullHP
.finish
ret
RemoveHP:
ld a, MON_HP + 1
call GetPartyParamLocation
ld a, [hl]
sub e
ld [hld], a
ld a, [hl]
sbc d
ld [hl], a
jr nc, .okay
xor a
ld [hld], a
ld [hl], a
.okay
call LoadCurHPIntoBuffer5
ret
IsMonFainted:
push de
call LoadMaxHPToBuffer1
call LoadCurHPToBuffer3
call LoadHPFromBuffer3
ld a, d
or e
pop de
ret
IsMonAtFullHealth:
call LoadHPFromBuffer3
ld h, d
ld l, e
call LoadHPFromBuffer1
ld a, l
sub e
ld a, h
sbc d
ret
LoadCurHPIntoBuffer5:
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wBuffer6], a
ld a, [hl]
ld [wBuffer5], a
ret
LoadHPIntoBuffer5:
ld a, d
ld [wBuffer6], a
ld a, e
ld [wBuffer5], a
ret
LoadHPFromBuffer5:
ld a, [wBuffer6]
ld d, a
ld a, [wBuffer5]
ld e, a
ret
LoadCurHPToBuffer3:
ld a, MON_HP
call GetPartyParamLocation
ld a, [hli]
ld [wBuffer4], a
ld a, [hl]
ld [wBuffer3], a
ret
LoadHPFromBuffer3:
ld a, [wBuffer4]
ld d, a
ld a, [wBuffer3]
ld e, a
ret
LoadMaxHPToBuffer1:
push hl
ld a, MON_MAXHP
call GetPartyParamLocation
ld a, [hli]
ld [wBuffer2], a
ld a, [hl]
ld [wBuffer1], a
pop hl
ret
LoadHPFromBuffer1:
ld a, [wBuffer2]
ld d, a
ld a, [wBuffer1]
ld e, a
ret
GetOneFifthMaxHP:
push bc
ld a, MON_MAXHP
call GetPartyParamLocation
ld a, [hli]
ldh [hDividend + 0], a
ld a, [hl]
ldh [hDividend + 1], a
ld a, 5
ldh [hDivisor], a
ld b, 2
call Divide
ldh a, [hQuotient + 2]
ld d, a
ldh a, [hQuotient + 3]
ld e, a
pop bc
ret
GetHealingItemAmount:
push hl
ld a, [wCurItem]
ld hl, HealingHPAmounts
ld d, a
.next
ld a, [hli]
cp -1
jr z, .NotFound
cp d
jr z, .done
inc hl
inc hl
jr .next
.NotFound:
scf
.done
ld e, [hl]
inc hl
ld d, [hl]
pop hl
ret
INCLUDE "data/items/heal_hp.asm"
Softboiled_MilkDrinkFunction:
; Softboiled/Milk Drink in the field
ld a, [wPartyMenuCursor]
dec a
ld b, a
call .SelectMilkDrinkRecipient ; select pokemon
jr c, .skip
ld a, b
ld [wCurPartyMon], a
call IsMonFainted
call GetOneFifthMaxHP
call RemoveHP
push bc
call HealHP_SFX_GFX
pop bc
call GetOneFifthMaxHP
ld a, c
ld [wCurPartyMon], a
call IsMonFainted
call RestoreHealth
call HealHP_SFX_GFX
ld a, PARTYMENUTEXT_HEAL_HP
call ItemActionText
call JoyWaitAorB
.skip
ld a, b
inc a
ld [wPartyMenuCursor], a
ret
.SelectMilkDrinkRecipient:
.loop
push bc
ld a, PARTYMENUACTION_HEALING_ITEM
ld [wPartyMenuActionText], a
call ChooseMonToUseItemOn
pop bc
jr c, .set_carry
ld a, [wPartyMenuCursor]
dec a
ld c, a
ld a, b
cp c
jr z, .cant_use ; chose the same mon as user
ld a, c
ld [wCurPartyMon], a
call IsMonFainted
jr z, .cant_use
call IsMonAtFullHealth
jr nc, .cant_use
xor a
ret
.set_carry
scf
ret
.cant_use
push bc
ld hl, .ItemCantUseOnMonText
call MenuTextboxBackup
pop bc
jr .loop
.ItemCantUseOnMonText:
text_far _ItemCantUseOnMonText
text_end
EscapeRopeEffect:
xor a
ld [wItemEffectSucceeded], a
farcall EscapeRopeFunction
ld a, [wItemEffectSucceeded]
cp 1
call z, UseDisposableItem
ret
SuperRepelEffect:
ld b, 200
jr UseRepel
MaxRepelEffect:
ld b, 250
jr UseRepel
RepelEffect:
ld b, 100
UseRepel:
ld a, [wRepelEffect]
and a
ld hl, RepelUsedEarlierIsStillInEffectText
jp nz, PrintText
ld a, b
ld [wRepelEffect], a
jp UseItemText
RepelUsedEarlierIsStillInEffectText:
text_far _RepelUsedEarlierIsStillInEffectText
text_end
XAccuracyEffect:
ld hl, wPlayerSubStatus4
bit SUBSTATUS_X_ACCURACY, [hl]
jp nz, WontHaveAnyEffect_NotUsedMessage
set SUBSTATUS_X_ACCURACY, [hl]
jp UseItemText
PokeDollEffect:
ld a, [wBattleMode]
dec a ; WILD_BATTLE?
jr nz, .not_wild
inc a ; TRUE
ld [wForcedSwitch], a
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
or DRAW
ld [wBattleResult], a
jp UseItemText
.not_wild
xor a
ld [wItemEffectSucceeded], a
ret
GuardSpecEffect:
ld hl, wPlayerSubStatus4
bit SUBSTATUS_MIST, [hl]
jp nz, WontHaveAnyEffect_NotUsedMessage
set SUBSTATUS_MIST, [hl]
jp UseItemText
DireHitEffect:
ld hl, wPlayerSubStatus4
bit SUBSTATUS_FOCUS_ENERGY, [hl]
jp nz, WontHaveAnyEffect_NotUsedMessage
set SUBSTATUS_FOCUS_ENERGY, [hl]
jp UseItemText
XItemEffect:
call UseItemText
ld a, [wCurItem]
ld hl, XItemStats
.loop
cp [hl]
jr z, .got_it
inc hl
inc hl
jr .loop
.got_it
inc hl
ld b, [hl]
xor a
ldh [hBattleTurn], a
ld [wAttackMissed], a
ld [wEffectFailed], a
farcall RaiseStat
call WaitSFX
farcall BattleCommand_StatUpMessage
farcall BattleCommand_StatUpFailText
ld a, [wCurBattleMon]
ld [wCurPartyMon], a
ld c, HAPPINESS_USEDXITEM
farcall ChangeHappiness
ret
INCLUDE "data/items/x_stats.asm"
PokeFluteEffect:
ld a, [wBattleMode]
and a
jr nz, .dummy
.dummy
xor a
ld [wd002], a
ld b, $ff ^ SLP
ld hl, wPartyMon1Status
call .CureSleep
ld a, [wBattleMode]
cp WILD_BATTLE
jr z, .skip_otrainer
ld hl, wOTPartyMon1Status
call .CureSleep
.skip_otrainer
ld hl, wBattleMonStatus
ld a, [hl]
and b
ld [hl], a
ld hl, wEnemyMonStatus
ld a, [hl]
and b
ld [hl], a
ld a, [wd002]
and a
ld hl, .PlayedFluteText
jp z, PrintText
ld hl, .PlayedTheFlute
call PrintText
ld a, [wLowHealthAlarm]
and 1 << DANGER_ON_F
jr nz, .dummy2
.dummy2
ld hl, .FluteWakeUpText
jp PrintText
.CureSleep:
ld de, PARTYMON_STRUCT_LENGTH
ld c, PARTY_LENGTH
.loop
ld a, [hl]
push af
and SLP
jr z, .not_asleep
ld a, 1
ld [wd002], a
.not_asleep
pop af
and b
ld [hl], a
add hl, de
dec c
jr nz, .loop
ret
.PlayedFluteText:
text_far _PlayedFluteText
text_end
.FluteWakeUpText:
text_far _FluteWakeUpText
text_end
.PlayedTheFlute:
; played the # FLUTE.@ @
text_far Text_PlayedPokeFlute
text_asm
ld a, [wBattleMode]
and a
jr nz, .battle
push de
ld de, SFX_POKEFLUTE
call WaitPlaySFX
call WaitSFX
pop de
.battle
jp PokeFluteTerminator
BlueCardEffect:
ld hl, .BlueCardBalanceText
jp MenuTextboxWaitButton
.BlueCardBalanceText:
text_far _BlueCardBalanceText
text_end
CoinCaseEffect:
ld hl, .CoinCaseCountText
jp MenuTextboxWaitButton
.CoinCaseCountText:
text_far _CoinCaseCountText
text_end
OldRodEffect:
ld e, $0
jr UseRod
GoodRodEffect:
ld e, $1
jr UseRod
SuperRodEffect:
ld e, $2
jr UseRod
UseRod:
farcall FishFunction
ret
ItemfinderEffect:
farcall ItemFinder
ret
RestorePPEffect:
ld a, [wCurItem]
ld [wd002], a
.loop
; Party Screen opens to choose on which mon to use the Item
ld b, PARTYMENUACTION_HEALING_ITEM
call UseItem_SelectMon
jp c, PPRestoreItem_Cancel
.loop2
ld a, [wd002]
cp MAX_ELIXER
jp z, Elixer_RestorePPofAllMoves
cp ELIXER
jp z, Elixer_RestorePPofAllMoves
ld hl, RaiseThePPOfWhichMoveText
ld a, [wd002]
cp PP_UP
jr z, .ppup
ld hl, RestoreThePPOfWhichMoveText
.ppup
call PrintText
ld a, [wCurMoveNum]
push af
xor a
ld [wCurMoveNum], a
ld a, $2
ld [wMoveSelectionMenuType], a
farcall MoveSelectionScreen
pop bc
ld a, b
ld [wCurMoveNum], a
jr nz, .loop
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
push hl
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetMoveName
call CopyName1
pop hl
ld a, [wd002]
cp PP_UP
jp nz, Not_PP_Up
ld a, [hl]
cp SKETCH
jr z, .CantUsePPUpOnSketch
ld bc, MON_PP - MON_MOVES
add hl, bc
ld a, [hl]
cp PP_UP_MASK
jr c, .do_ppup
.CantUsePPUpOnSketch:
.pp_is_maxed_out
ld hl, PPIsMaxedOutText
call PrintText
jr .loop2
.do_ppup
ld a, [hl]
add PP_UP_ONE
ld [hl], a
ld a, TRUE
ld [wUsePPUp], a
call ApplyPPUp
call Play_SFX_FULL_HEAL
ld hl, PPsIncreasedText
call PrintText
FinishPPRestore:
call ClearPalettes
jp UseDisposableItem
BattleRestorePP:
ld a, [wBattleMode]
and a
jr z, .not_in_battle
ld a, [wCurPartyMon]
ld b, a
ld a, [wCurBattleMon]
cp b
jr nz, .not_in_battle
ld a, [wPlayerSubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr nz, .not_in_battle
call .UpdateBattleMonPP
.not_in_battle
call Play_SFX_FULL_HEAL
ld hl, PPRestoredText
call PrintText
jr FinishPPRestore
.UpdateBattleMonPP:
ld a, [wCurPartyMon]
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld de, wBattleMonMoves
ld b, NUM_MOVES
.loop
ld a, [de]
and a
jr z, .done
cp [hl]
jr nz, .next
push hl
push de
push bc
rept NUM_MOVES + 2 ; wBattleMonPP - wBattleMonMoves
inc de
endr
ld bc, MON_PP - MON_MOVES
add hl, bc
ld a, [hl]
ld [de], a
pop bc
pop de
pop hl
.next
inc hl
inc de
dec b
jr nz, .loop
.done
ret
Not_PP_Up:
call RestorePP
jr nz, BattleRestorePP
jp PPRestoreItem_NoEffect
Elixer_RestorePPofAllMoves:
xor a
ld hl, wMenuCursorY
ld [hli], a
ld [hl], a
ld b, NUM_MOVES
.moveLoop
push bc
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
ld a, [hl]
and a
jr z, .next
call RestorePP
jr z, .next
ld hl, wMenuCursorX
inc [hl]
.next
ld hl, wMenuCursorY
inc [hl]
pop bc
dec b
jr nz, .moveLoop
ld a, [wMenuCursorX]
and a
jp nz, BattleRestorePP
PPRestoreItem_NoEffect:
call WontHaveAnyEffectMessage
PPRestoreItem_Cancel:
call ClearPalettes
xor a
ld [wItemEffectSucceeded], a
ret
RestorePP:
xor a ; PARTYMON
ld [wMonType], a
call GetMaxPPOfMove
ld hl, wPartyMon1PP
ld bc, PARTYMON_STRUCT_LENGTH
call GetMthMoveOfNthPartymon
ld a, [wTempPP]
ld b, a
ld a, [hl]
and PP_MASK
cp b
jr nc, .dont_restore
ld a, [wd002]
cp MAX_ELIXER
jr z, .restore_all
cp MAX_ETHER
jr z, .restore_all
ld c, 5
cp MYSTERYBERRY
jr z, .restore_some
ld c, 10
.restore_some
ld a, [hl]
and PP_MASK
add c
cp b
jr nc, .restore_all
ld b, a
.restore_all
ld a, [hl]
and PP_UP_MASK
or b
ld [hl], a
ret
.dont_restore
xor a
ret
RaiseThePPOfWhichMoveText:
text_far _RaiseThePPOfWhichMoveText
text_end
RestoreThePPOfWhichMoveText:
text_far _RestoreThePPOfWhichMoveText
text_end
PPIsMaxedOutText:
text_far _PPIsMaxedOutText
text_end
PPsIncreasedText:
text_far _PPsIncreasedText
text_end
PPRestoredText:
text_far _PPRestoredText
text_end
SquirtbottleEffect:
farcall _Squirtbottle
ret
CardKeyEffect:
farcall _CardKey
ret
BasementKeyEffect:
farcall _BasementKey
ret
SacredAshEffect:
farcall _SacredAsh
ld a, [wItemEffectSucceeded]
cp $1
ret nz
call UseDisposableItem
ret
NormalBoxEffect:
ld c, DECOFLAG_SILVER_TROPHY_DOLL
jr OpenBox
GorgeousBoxEffect:
ld c, DECOFLAG_GOLD_TROPHY_DOLL
OpenBox:
farcall SetSpecificDecorationFlag
ld hl, .SentTrophyHomeText
call PrintText
jp UseDisposableItem
.SentTrophyHomeText:
text_far _SentTrophyHomeText
text_end
NoEffect:
jp IsntTheTimeMessage
Play_SFX_FULL_HEAL:
push de
ld de, SFX_FULL_HEAL
call WaitPlaySFX
pop de
ret
UseItemText:
ld hl, ItemUsedText
call PrintText
call Play_SFX_FULL_HEAL
call WaitPressAorB_BlinkCursor
UseDisposableItem:
ld hl, wNumItems
ld a, 1
ld [wItemQuantityChangeBuffer], a
jp TossItem
UseBallInTrainerBattle:
call ReturnToBattle_UseBall
ld de, ANIM_THROW_POKE_BALL
ld a, e
ld [wFXAnimID], a
ld a, d
ld [wFXAnimID + 1], a
xor a
ld [wBattleAnimParam], a
ldh [hBattleTurn], a
ld [wNumHits], a
predef PlayBattleAnim
ld hl, BallBlockedText
call PrintText
ld hl, BallDontBeAThiefText
call PrintText
jr UseDisposableItem
WontHaveAnyEffect_NotUsedMessage:
ld hl, ItemWontHaveEffectText
call PrintText
; Item wasn't used.
ld a, $2
ld [wItemEffectSucceeded], a
ret
LooksBitterMessage:
ld hl, ItemLooksBitterText
jp PrintText
Ball_BoxIsFullMessage:
ld hl, BallBoxFullText
call PrintText
; Item wasn't used.
ld a, $2
ld [wItemEffectSucceeded], a
ret
CantUseOnEggMessage:
ld hl, ItemCantUseOnEggText
jr CantUseItemMessage
IsntTheTimeMessage:
ld hl, ItemOakWarningText
jr CantUseItemMessage
WontHaveAnyEffectMessage:
ld hl, ItemWontHaveEffectText
jr CantUseItemMessage
BelongsToSomeoneElseMessage:
ld hl, ItemBelongsToSomeoneElseText
jr CantUseItemMessage
CyclingIsntAllowedMessage:
ld hl, NoCyclingText
jr CantUseItemMessage
CantGetOnYourBikeMessage:
ld hl, ItemCantGetOnText
CantUseItemMessage:
; Item couldn't be used.
xor a
ld [wItemEffectSucceeded], a
jp PrintText
ItemLooksBitterText:
text_far _ItemLooksBitterText
text_end
ItemCantUseOnEggText:
text_far _ItemCantUseOnEggText
text_end
ItemOakWarningText:
text_far _ItemOakWarningText
text_end
ItemBelongsToSomeoneElseText:
text_far _ItemBelongsToSomeoneElseText
text_end
ItemWontHaveEffectText:
text_far _ItemWontHaveEffectText
text_end
BallBlockedText:
text_far _BallBlockedText
text_end
BallDontBeAThiefText:
text_far _BallDontBeAThiefText
text_end
NoCyclingText:
text_far _NoCyclingText
text_end
ItemCantGetOnText:
text_far _ItemCantGetOnText
text_end
BallBoxFullText:
text_far _BallBoxFullText
text_end
ItemUsedText:
text_far _ItemUsedText
text_end
ItemGotOnText:
text_far _ItemGotOnText
text_end
ItemGotOffText:
text_far _ItemGotOffText
text_end
ApplyPPUp:
ld a, MON_MOVES
call GetPartyParamLocation
push hl
ld de, wBuffer1
predef FillPP
pop hl
ld bc, MON_PP - MON_MOVES
add hl, bc
ld de, wBuffer1
ld b, 0
.loop
inc b
ld a, b
cp NUM_MOVES + 1
ret z
ld a, [wUsePPUp]
dec a ; FALSE?
jr nz, .use
ld a, [wMenuCursorY]
inc a
cp b
jr nz, .skip
.use
ld a, [hl]
and PP_UP_MASK
ld a, [de] ; wasted cycle
call nz, ComputeMaxPP
.skip
inc hl
inc de
jr .loop
ComputeMaxPP:
push bc
; Divide the base PP by 5.
ld a, [de]
ldh [hDividend + 3], a
xor a
ldh [hDividend], a
ldh [hDividend + 1], a
ldh [hDividend + 2], a
ld a, 5
ldh [hDivisor], a
ld b, 4
call Divide
; Get the number of PP, which are bits 6 and 7 of the PP value stored in RAM.
ld a, [hl]
ld b, a
swap a
and $f
srl a
srl a
ld c, a
; If this value is 0, we are done
and a
jr z, .NoPPUp
.loop
; Normally, a move with 40 PP would have 64 PP with three PP Ups.
; Since this would overflow into bit 6, we prevent that from happening
; by decreasing the extra amount of PP each PP Up provides, resulting
; in a maximum of 61.
ldh a, [hQuotient + 3]
cp $8
jr c, .okay
ld a, $7
.okay
add b
ld b, a
ld a, [wTempPP]
dec a
jr z, .NoPPUp
dec c
jr nz, .loop
.NoPPUp:
ld [hl], b
pop bc
ret
RestoreAllPP:
ld a, MON_PP
call GetPartyParamLocation
push hl
ld a, MON_MOVES
call GetPartyParamLocation
pop de
xor a ; PARTYMON
ld [wMenuCursorY], a
ld [wMonType], a
ld c, NUM_MOVES
.loop
ld a, [hli]
and a
ret z
push hl
push de
push bc
call GetMaxPPOfMove
pop bc
pop de
ld a, [de]
and PP_UP_MASK
ld b, a
ld a, [wTempPP]
add b
ld [de], a
inc de
ld hl, wMenuCursorY
inc [hl]
pop hl
dec c
jr nz, .loop
ret
GetMaxPPOfMove:
ld a, [wStringBuffer1 + 0]
push af
ld a, [wStringBuffer1 + 1]
push af
ld a, [wMonType]
and a
ld hl, wPartyMon1Moves
ld bc, PARTYMON_STRUCT_LENGTH
jr z, .got_partymon ; PARTYMON
ld hl, wOTPartyMon1Moves
dec a
jr z, .got_partymon ; OTPARTYMON
ld hl, wTempMonMoves
dec a
jr z, .got_nonpartymon ; BOXMON
ld hl, wTempMonMoves ; Wasted cycles
dec a
jr z, .got_nonpartymon ; TEMPMON
ld hl, wBattleMonMoves ; WILDMON
.got_nonpartymon ; BOXMON, TEMPMON, WILDMON
call GetMthMoveOfCurrentMon
jr .gotdatmove
.got_partymon ; PARTYMON, OTPARTYMON
call GetMthMoveOfNthPartymon
.gotdatmove
ld a, [hl]
dec a
push hl
ld hl, Moves + MOVE_PP
ld bc, MOVE_LENGTH
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
ld b, a
ld de, wStringBuffer1
ld [de], a
pop hl
push bc
ld bc, MON_PP - MON_MOVES
ld a, [wMonType]
cp WILDMON
jr nz, .notwild
ld bc, wEnemyMonPP - wEnemyMonMoves
.notwild
add hl, bc
ld a, [hl]
and PP_UP_MASK
pop bc
or b
ld hl, wStringBuffer1 + 1
ld [hl], a
xor a
ld [wTempPP], a
ld a, b ; this gets lost anyway
call ComputeMaxPP
ld a, [hl]
and PP_MASK
ld [wTempPP], a
pop af
ld [wStringBuffer1 + 1], a
pop af
ld [wStringBuffer1 + 0], a
ret
GetMthMoveOfNthPartymon:
ld a, [wCurPartyMon]
call AddNTimes
GetMthMoveOfCurrentMon:
ld a, [wMenuCursorY]
ld c, a
ld b, 0
add hl, bc
ret