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https://gitlab.com/xCrystal/pokecrystal-board.git
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eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld |
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.. | ||
music | ||
cries.asm | ||
cry_pointers.asm | ||
drumkits.asm | ||
engine.asm | ||
music_pointers.asm | ||
notes.asm | ||
sfx_crystal.asm | ||
sfx_pointers.asm | ||
sfx.asm | ||
wave_samples.asm |