pokecrystal-board/maps/IcePathB1F.asm

115 lines
2.5 KiB
NASM

IcePathB1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
; callbacks
dbw 3, UnknownScript_0x7e4be
UnknownScript_0x7e4be:
writecmdqueue CmdQueue_0x7e4c2
return
CmdQueue_0x7e4c2:
dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp
db 0, 0 ; filler
StoneTable_0x7e4c7:
db 3, 2 ; warp, person
dw UnknownScript_0x7e4d8
db 4, 3 ; warp, person
dw UnknownScript_0x7e4e0
db 5, 4 ; warp, person
dw UnknownScript_0x7e4e8
db 6, 5 ; warp, person
dw UnknownScript_0x7e4f0
db $ff ; end
UnknownScript_0x7e4d8:
disappear 2
clearevent EVENT_BOULDER_IN_ICE_PATH_1A
jump UnknownScript_0x7e4f8
UnknownScript_0x7e4e0:
disappear 3
clearevent EVENT_BOULDER_IN_ICE_PATH_2A
jump UnknownScript_0x7e4f8
UnknownScript_0x7e4e8:
disappear 4
clearevent EVENT_BOULDER_IN_ICE_PATH_3A
jump UnknownScript_0x7e4f8
UnknownScript_0x7e4f0:
disappear 5
clearevent EVENT_BOULDER_IN_ICE_PATH_4A
jump UnknownScript_0x7e4f8
UnknownScript_0x7e4f8:
pause 30
scall UnknownScript_0x7e504
loadfont
writetext UnknownText_0x7e512
closetext
loadmovesprites
end
UnknownScript_0x7e504:
playsound SFX_STRENGTH
earthquake 80
end
IcePathB1FBoulder:
jumpstd strengthboulder
ItemFragment_0x7e50d:
db IRON, 1
MapIcePathB1FSignpostItem0:
dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
UnknownText_0x7e512:
text "The boulder fell"
line "through."
done
IcePathB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 8
warp_def $f, $3, 3, ICE_PATH_1F
warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $19, $5, 4, ICE_PATH_1F
warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE
.XYTriggers:
db 0
.Signposts:
db 1
signpost 30, 17, SIGNPOST_ITEM, MapIcePathB1FSignpostItem0
.PersonEvents:
db 5
person_event SPRITE_BOULDER, 7, 11, SPRITEMOVEFN_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1
person_event SPRITE_BOULDER, 8, 7, SPRITEMOVEFN_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
person_event SPRITE_BOULDER, 9, 8, SPRITEMOVEFN_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
person_event SPRITE_BOULDER, 7, 17, SPRITEMOVEFN_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEFN_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e50d, EVENT_ICE_PATH_B1F_IRON