pokecrystal-board/gfx/pics/muk/frames.asm

21 lines
463 B
NASM

dw .frame1
dw .frame2
dw .frame3
dw .frame4
.frame1
db $00 ; bitmask
db $31, $32, $33, $34, $35, $36, $37, $38, $39, $3a, $3b, $3c
db $3d, $3e, $3f, $40
.frame2
db $01 ; bitmask
db $31, $32, $33, $34, $35, $41, $37, $38, $42, $43, $3b, $3c
db $3d, $44, $45, $46, $40
.frame3
db $01 ; bitmask
db $31, $32, $33, $47, $35, $41, $37, $38, $48, $49, $3b, $3c
db $3d, $4a, $4b, $46, $40
.frame4
db $02 ; bitmask
db $31, $32, $36, $37, $3b, $3c
; 0xd548c