pokecrystal-board/constants/battle_tower_constants.asm
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enoughâ„¢, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00

62 lines
2.4 KiB
NASM
Executable File

BATTLETOWER_PARTY_LENGTH EQU 3
BATTLETOWER_STREAK_LENGTH EQU 7
BATTLETOWER_NUM_UNIQUE_MON EQU 21
BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
BATTLETOWER_TRAINERDATALENGTH EQU $24
BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * (PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
; BattleTowerAction writebyte arguments (see engine/events/battle_tower/battle_tower.asm)
const_def
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
const BATTLETOWERACTION_SET_EXPLANATION_READ
const BATTLETOWERACTION_GET_CHALLENGE_STATE
const BATTLETOWERACTION_SAVE_AND_QUIT
const BATTLETOWERACTION_CHALLENGECANCELED
const BATTLETOWERACTION_05
const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
const BATTLETOWERACTION_SAVELEVELGROUP
const BATTLETOWERACTION_LOADLEVELGROUP
const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
const BATTLETOWERACTION_0A
const BATTLETOWERACTION_CHECKMOBILEEVENT
const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
const BATTLETOWERACTION_EGGTICKET
const BATTLETOWERACTION_0F ; check w3_d090
const BATTLETOWERACTION_10 ; dw based on 5:a800
const BATTLETOWERACTION_11 ; store 0 in 5:aa8d
const BATTLETOWERACTION_12 ; store 1 in 5:aa8d
const BATTLETOWERACTION_13 ; check 5:aa8d
const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
const BATTLETOWERACTION_16 ; update time in SRAM bank 5
const BATTLETOWERACTION_17 ; check time in SRAM bank 5
const BATTLETOWERACTION_LEVEL_CHECK
const BATTLETOWERACTION_UBERS_CHECK
const BATTLETOWERACTION_RESETDATA ; clear data
const BATTLETOWERACTION_GIVEREWARD ; give reward
const BATTLETOWERACTION_1C ; set won challenge
const BATTLETOWERACTION_1D ; set received reward
const BATTLETOWERACTION_CHOOSEREWARD ; save options
const BATTLETOWERACTION_SAVEOPTIONS
; BattleTowerAction return values
; - from BATTLETOWERACTION_CHECKMOBILEEVENT
MOBILE_EVENT_OBJECT_GS_BALL EQU $b
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
const_value set 1
const BATTLETOWERTEXT_INTRO
const BATTLETOWERTEXT_WIN_TEXT
const BATTLETOWERTEXT_LOSS_TEXT
; sBattleTowerChallengeState values
const_def
const BATTLETOWER_NO_CHALLENGE
const BATTLETOWER_SAVED_AND_LEFT
const BATTLETOWER_CHALLENGE_IN_PROGESS
const BATTLETOWER_WON_CHALLENGE
const BATTLETOWER_RECEIVED_REWARD