pokecrystal-board/maps/BrunosRoom.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

161 lines
2.8 KiB
NASM

BrunosRoom_MapScriptHeader: ; 0x180986
; trigger count
db 2
; triggers
dw UnknownScript_0x180993, $0000
dw UnknownScript_0x180997, $0000
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x180998
; 0x180993
UnknownScript_0x180993: ; 0x180993
priorityjump UnknownScript_0x1809ad
end
; 0x180997
UnknownScript_0x180997: ; 0x180997
end
; 0x180998
UnknownScript_0x180998: ; 0x180998
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x1809a2
changeblock $4, $e, $2a
UnknownScript_0x1809a2: ; 0x1809a2
checkevent EVENT_BRUNOS_ROOM_EXIT_OPEN
iffalse UnknownScript_0x1809ac
changeblock $4, $2, $16
UnknownScript_0x1809ac: ; 0x1809ac
return
; 0x1809ad
UnknownScript_0x1809ad: ; 0x1809ad
applymovement $0, MovementData_0x1809f9
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
loadmovesprites
dotrigger $1
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
waitbutton
end
; 0x1809c5
BrunoScript_0x1809c5: ; 0x1809c5
faceplayer
loadfont
checkevent $05ba
iftrue UnknownScript_0x1809f3
writetext UnknownText_0x1809fe
closetext
loadmovesprites
winlosstext UnknownText_0x180b23, $0000
loadtrainer BRUNO, 1
startbattle
returnafterbattle
setevent $05ba
loadfont
writetext UnknownText_0x180b3c
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
loadmovesprites
setevent EVENT_BRUNOS_ROOM_EXIT_OPEN
waitbutton
end
; 0x1809f3
UnknownScript_0x1809f3: ; 0x1809f3
writetext UnknownText_0x180b3c
closetext
loadmovesprites
end
; 0x1809f9
MovementData_0x1809f9: ; 0x1809f9
step_up
step_up
step_up
step_up
step_end
; 0x1809fe
UnknownText_0x1809fe: ; 0x1809fe
text "I am BRUNO of the"
line "ELITE FOUR."
para "I always train to"
line "the extreme be-"
cont "cause I believe in"
cont "our potential."
para "That is how we"
line "became strong."
para "Can you withstand"
line "our power?"
para "Hm? I see no fear"
line "in you. You look"
para "determined. Per-"
line "fect for battle!"
para "Ready, <PLAYER>?"
line "You will bow down"
para "to our overwhelm-"
line "ing power!"
para "Hoo hah!"
done
; 0x180b23
UnknownText_0x180b23: ; 0x180b23
text "Why? How could we"
line "lose?"
done
; 0x180b3c
UnknownText_0x180b3c: ; 0x180b3c
text "Having lost, I"
line "have no right to"
cont "say anything…"
para "Go face your next"
line "challenge!"
done
; 0x180b88
BrunosRoom_MapEventHeader: ; 0x180b88
; filler
db 0, 0
; warps
db 4
warp_def $11, $4, 3, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM
warp_def $11, $5, 4, GROUP_KOGAS_ROOM, MAP_KOGAS_ROOM
warp_def $2, $4, 1, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
warp_def $2, $5, 2, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
; xy triggers
db 0
; signposts
db 0
; people-events
db 1
person_event SPRITE_BRUNO, 11, 9, $6, $0, 255, 255, $b0, 0, BrunoScript_0x1809c5, $ffff
; 0x180baf