pokecrystal-board/battle/ai/items.asm
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00

879 lines
13 KiB
NASM

AI_SwitchOrTryItem: ; 38000
and a
ld a, [wBattleMode]
dec a
ret z
ld a, [wLinkMode]
and a
ret nz
callba CheckEnemyLockedIn
ret nz
ld a, [PlayerSubStatus5]
bit SUBSTATUS_CANT_RUN, a
jr nz, DontSwitch
ld a, [wEnemyWrapCount]
and a
jr nz, DontSwitch
ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH
ld a, [InBattleTowerBattle] ; Load always the first TrainerClass for BattleTower-Trainers
and a
jr nz, .ok
ld a, [TrainerClass]
dec a
ld bc, 7
call AddNTimes
.ok
bit SWITCH_OFTEN_F, [hl]
jp nz, SwitchOften
bit SWITCH_RARELY_F, [hl]
jp nz, SwitchRarely
bit SWITCH_SOMETIMES_F, [hl]
jp nz, SwitchSometimes
; fallthrough
DontSwitch: ; 38041
call AI_TryItem
ret
; 38045
SwitchOften: ; 38045
callab CheckAbleToSwitch
ld a, [wEnemySwitchMonParam]
and $f0
jp z, DontSwitch
cp $10
jr nz, .not_10
call Random
cp 1 + 50 percent
jr c, .switch
jp DontSwitch
.not_10
cp $20
jr nz, .not_20
call Random
cp -1 + 79 percent
jr c, .switch
jp DontSwitch
.not_20
; $30
call Random
cp 4 percent
jp c, DontSwitch
.switch
ld a, [wEnemySwitchMonParam]
and $f
inc a
; In register 'a' is the number (1-6) of the Pkmn to switch to
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
; 38083
SwitchRarely: ; 38083
callab CheckAbleToSwitch
ld a, [wEnemySwitchMonParam]
and $f0
jp z, DontSwitch
cp $10
jr nz, .not_10
call Random
cp 8 percent
jr c, .switch
jp DontSwitch
.not_10
cp $20
jr nz, .not_20
call Random
cp 12 percent
jr c, .switch
jp DontSwitch
.not_20
; $30
call Random
cp -1 + 79 percent
jp c, DontSwitch
.switch
ld a, [wEnemySwitchMonParam]
and $f
inc a
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
; 380c1
SwitchSometimes: ; 380c1
callab CheckAbleToSwitch
ld a, [wEnemySwitchMonParam]
and $f0
jp z, DontSwitch
cp $10
jr nz, .not_10
call Random
cp -1 + 20 percent
jr c, .switch
jp DontSwitch
.not_10
cp $20
jr nz, .not_20
call Random
cp 1 + 50 percent
jr c, .switch
jp DontSwitch
.not_20
; $30
call Random
cp -1 + 20 percent
jp c, DontSwitch
.switch
ld a, [wEnemySwitchMonParam]
and $f
inc a
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
; 380ff
CheckSubstatusCantRun: ; 380ff
ld a, [EnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
ret
; 38105
AI_TryItem: ; 38105
; items are not allowed in the BattleTower
ld a, [InBattleTowerBattle]
and a
ret nz
ld a, [wEnemyTrainerItem1]
ld b, a
ld a, [wEnemyTrainerItem2]
or b
ret z
call .IsHighestLevel
ret nc
ld a, [TrainerClass]
dec a
ld hl, TrainerClassAttributes + 5
ld bc, 7
call AddNTimes
ld b, h
ld c, l
ld hl, AI_Items
ld de, wEnemyTrainerItem1
.loop
ld a, [hl]
and a
inc a
ret z
ld a, [de]
cp [hl]
jr z, .has_item
inc de
ld a, [de]
cp [hl]
jr z, .has_item
dec de
inc hl
inc hl
inc hl
jr .loop
.has_item
inc hl
push hl
push de
ld de, .callback
push de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.callback
pop de
pop hl
inc hl
inc hl
jr c, .loop
.used_item
xor a
ld [de], a
inc a
ld [wEnemyGoesFirst], a
ld hl, EnemySubStatus3
res SUBSTATUS_BIDE, [hl]
xor a
ld [EnemyFuryCutterCount], a
ld [EnemyProtectCount], a
ld [wEnemyRageCounter], a
ld hl, EnemySubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ld [LastPlayerCounterMove], a
scf
ret
.IsHighestLevel: ; 38170
ld a, [OTPartyCount]
ld d, a
ld e, 0
ld hl, OTPartyMon1Level
ld bc, PARTYMON_STRUCT_LENGTH
.next
ld a, [hl]
cp e
jr c, .ok
ld e, a
.ok
add hl, bc
dec d
jr nz, .next
ld a, [CurOTMon]
ld hl, OTPartyMon1Level
call AddNTimes
ld a, [hl]
cp e
jr nc, .yes
.no
and a
ret
.yes
scf
ret
; 38196
AI_Items: ; 39196
dbw FULL_RESTORE, .FullRestore
dbw MAX_POTION, .MaxPotion
dbw HYPER_POTION, .HyperPotion
dbw SUPER_POTION, .SuperPotion
dbw POTION, .Potion
dbw X_ACCURACY, .XAccuracy
dbw FULL_HEAL, .FullHeal
dbw GUARD_SPEC, .GuardSpec
dbw DIRE_HIT, .DireHit
dbw X_ATTACK, .XAttack
dbw X_DEFEND, .XDefend
dbw X_SPEED, .XSpeed
dbw X_SPECIAL, .XSpecial
db $ff
; 381be
.FullHeal: ; 381be
call .Status
jp c, .DontUse
call EnemyUsedFullHeal
jp .Use
; 381ca
.Status: ; 381ca (e:41ca)
ld a, [EnemyMonStatus]
and a
jp z, .DontUse
ld a, [bc]
bit CONTEXT_USE_F, a
jr nz, .StatusCheckContext
ld a, [bc]
bit ALWAYS_USE_F, a
jp nz, .Use
call Random
cp -1 + 20 percent
jp c, .Use
jp .DontUse
.StatusCheckContext:
ld a, [EnemySubStatus5]
bit SUBSTATUS_TOXIC, a
jr z, .FailToxicCheck
ld a, [EnemyToxicCount]
cp 4
jr c, .FailToxicCheck
call Random
cp 1 + 50 percent
jp c, .Use
.FailToxicCheck:
ld a, [EnemyMonStatus]
and 1 << FRZ | SLP
jp z, .DontUse
jp .Use
; 38208
.FullRestore: ; 38208
call .HealItem
jp nc, .UseFullRestore
ld a, [bc]
bit CONTEXT_USE_F, a
jp z, .DontUse
call .Status
jp c, .DontUse
.UseFullRestore:
call EnemyUsedFullRestore
jp .Use
; 38220
.MaxPotion: ; 38220
call .HealItem
jp c, .DontUse
call EnemyUsedMaxPotion
jp .Use
.HealItem: ; 3822c (e:422c)
ld a, [bc]
bit CONTEXT_USE_F, a
jr nz, .CheckHalfOrQuarterHP
callab AICheckEnemyHalfHP
jp c, .DontUse
ld a, [bc]
bit UNKNOWN_USE_F, a
jp nz, .CheckQuarterHP
callab AICheckEnemyQuarterHP
jp nc, .UseHealItem
call Random
cp 1 + 50 percent
jp c, .UseHealItem
jp .DontUse
.CheckQuarterHP: ; 38254 (e:4254)
callab AICheckEnemyQuarterHP
jp c, .DontUse
call Random
cp -1 + 20 percent
jp c, .DontUse
jr .UseHealItem
.CheckHalfOrQuarterHP: ; 38267 (e:4267)
callab AICheckEnemyHalfHP
jp c, .DontUse
callab AICheckEnemyQuarterHP
jp nc, .UseHealItem
call Random
cp -1 + 20 percent
jp nc, .DontUse
.UseHealItem: ; 38281 (e:4281)
jp .Use
; 38284
.HyperPotion: ; 38284
call .HealItem
jp c, .DontUse
ld b, 200
call EnemyUsedHyperPotion
jp .Use
; 38292 (e:4292)
.SuperPotion: ; 38292
call .HealItem
jp c, .DontUse
ld b, 50
call EnemyUsedSuperPotion
jp .Use
; 382a0
.Potion: ; 382a0
call .HealItem
jp c, .DontUse
ld b, 20
call EnemyUsedPotion
jp .Use
; 382ae
.asm_382ae ; This appears to be unused
callab AICheckEnemyMaxHP
jr c, .dont_use
push bc
ld de, EnemyMonMaxHP + 1
ld hl, EnemyMonHP + 1
ld a, [de]
sub [hl]
jr z, .check_40_percent
dec hl
dec de
ld c, a
sbc [hl]
and a
jr nz, .check_40_percent
ld a, c
cp b
jp c, .check_50_percent
callab AICheckEnemyQuarterHP
jr c, .check_40_percent
.check_50_percent
pop bc
ld a, [bc]
bit UNKNOWN_USE_F, a
jp z, .Use
call Random
cp 1 + 50 percent
jp c, .Use
.dont_use
jp .DontUse
.check_40_percent
pop bc
ld a, [bc]
bit UNKNOWN_USE_F, a
jp z, .DontUse
call Random
cp 1 + 39 percent
jp c, .Use
jp .DontUse
; 382f9
.XAccuracy: ; 382f9
call .XItem
jp c, .DontUse
call EnemyUsedXAccuracy
jp .Use
; 38305
.GuardSpec: ; 38305
call .XItem
jp c, .DontUse
call EnemyUsedGuardSpec
jp .Use
; 38311
.DireHit: ; 38311
call .XItem
jp c, .DontUse
call EnemyUsedDireHit
jp .Use
; 3831d (e:431d)
.XAttack: ; 3831d
call .XItem
jp c, .DontUse
call EnemyUsedXAttack
jp .Use
; 38329
.XDefend: ; 38329
call .XItem
jp c, .DontUse
call EnemyUsedXDefend
jp .Use
; 38335
.XSpeed: ; 38335
call .XItem
jp c, .DontUse
call EnemyUsedXSpeed
jp .Use
; 38341
.XSpecial: ; 38341
call .XItem
jp c, .DontUse
call EnemyUsedXSpecial
jp .Use
; 3834d
.XItem: ; 3834d (e:434d)
ld a, [EnemyTurnsTaken]
and a
jr nz, .notfirstturnout
ld a, [bc]
bit ALWAYS_USE_F, a
jp nz, .Use
call Random
cp 1 + 50 percent
jp c, .DontUse
ld a, [bc]
bit CONTEXT_USE_F, a
jp nz, .Use
call Random
cp 1 + 50 percent
jp c, .DontUse
jp .Use
.notfirstturnout
ld a, [bc]
bit ALWAYS_USE_F, a
jp z, .DontUse
call Random
cp -1 + 20 percent
jp nc, .DontUse
jp .Use
.DontUse:
scf
ret
.Use:
and a
ret
AIUpdateHUD: ; 38387
call UpdateEnemyMonInParty
callba UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ld hl, wEnemyItemState
dec [hl]
scf
ret
; 3839a
AIUsedItemSound: ; 3839a
push de
ld de, SFX_FULL_HEAL
call PlaySFX
pop de
ret
; 383a3
EnemyUsedFullHeal: ; 383a3 (e:43a3)
call AIUsedItemSound
call AI_HealStatus
ld a, FULL_HEAL
jp PrintText_UsedItemOn_AND_AIUpdateHUD
EnemyUsedMaxPotion: ; 383ae (e:43ae)
ld a, MAX_POTION
ld [CurEnemyItem], a
jr FullRestoreContinue
EnemyUsedFullRestore: ; 383b5 (e:43b5)
call AI_HealStatus
ld a, FULL_RESTORE
ld [CurEnemyItem], a
ld hl, EnemySubStatus3
res SUBSTATUS_CONFUSED, [hl]
xor a
ld [EnemyConfuseCount], a
FullRestoreContinue: ; 383c6
ld de, wCurHPAnimOldHP
ld hl, EnemyMonHP + 1
ld a, [hld]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
ld hl, EnemyMonMaxHP + 1
ld a, [hld]
ld [de], a
inc de
ld [wCurHPAnimMaxHP], a
ld [EnemyMonHP + 1], a
ld a, [hl]
ld [de], a
ld [wCurHPAnimMaxHP + 1], a
ld [EnemyMonHP], a
jr EnemyPotionFinish
; 383e8 (e:43e8)
EnemyUsedPotion: ; 383e8
ld a, POTION
ld b, 20
jr EnemyPotionContinue
EnemyUsedSuperPotion: ; 383ee
ld a, SUPER_POTION
ld b, 50
jr EnemyPotionContinue
EnemyUsedHyperPotion: ; 383f4 (e:43f4)
ld a, HYPER_POTION
ld b, 200
EnemyPotionContinue: ; 383f8
ld [CurEnemyItem], a
ld hl, EnemyMonHP + 1
ld a, [hl]
ld [wCurHPAnimOldHP], a
add b
ld [hld], a
ld [wCurHPAnimNewHP], a
ld a, [hl]
ld [wCurHPAnimOldHP + 1], a
ld [wCurHPAnimNewHP + 1], a
jr nc, .ok
inc a
ld [hl], a
ld [wCurHPAnimNewHP + 1], a
.ok
inc hl
ld a, [hld]
ld b, a
ld de, EnemyMonMaxHP + 1
ld a, [de]
dec de
ld [wCurHPAnimMaxHP], a
sub b
ld a, [hli]
ld b, a
ld a, [de]
ld [wCurHPAnimMaxHP + 1], a
sbc b
jr nc, EnemyPotionFinish
inc de
ld a, [de]
dec de
ld [hld], a
ld [wCurHPAnimNewHP], a
ld a, [de]
ld [hl], a
ld [wCurHPAnimNewHP + 1], a
EnemyPotionFinish: ; 38436
call PrintText_UsedItemOn
hlcoord 2, 2
xor a
ld [wWhichHPBar], a
call AIUsedItemSound
predef AnimateHPBar
jp AIUpdateHUD
AI_TrySwitch: ; 3844b
; Determine whether the AI can switch based on how many Pokemon are still alive.
; If it can switch, it will.
ld a, [OTPartyCount]
ld c, a
ld hl, OTPartyMon1HP
ld d, 0
.SwitchLoop:
ld a, [hli]
ld b, a
ld a, [hld]
or b
jr z, .fainted
inc d
.fainted
push bc
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop bc
dec c
jr nz, .SwitchLoop
ld a, d
cp 2
jp nc, AI_Switch
and a
ret
; 3846c
AI_Switch: ; 3846c
ld a, $1
ld [wEnemyIsSwitching], a
ld [wEnemyGoesFirst], a
ld hl, EnemySubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
ld [hBattleTurn], a
callab PursuitSwitch
push af
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld d, h
ld e, l
ld hl, EnemyMonStatus
ld bc, MON_MAXHP - MON_STATUS
call CopyBytes
pop af
jr c, .skiptext
ld hl, TextJump_EnemyWithdrew
call PrintText
.skiptext
ld a, 1
ld [wBattleHasJustStarted], a
callab NewEnemyMonStatus
callab ResetEnemyStatLevels
ld hl, PlayerSubStatus1
res SUBSTATUS_IN_LOVE, [hl]
callba EnemySwitch
callba ResetBattleParticipants
xor a
ld [wBattleHasJustStarted], a
ld a, [wLinkMode]
and a
ret nz
scf
ret
; 384d0
TextJump_EnemyWithdrew: ; 384d0
text_jump Text_EnemyWithdrew
db "@"
; 384d5
Function384d5: ; This appears to be unused
call AIUsedItemSound
call AI_HealStatus
ld a, X_SPEED
jp PrintText_UsedItemOn_AND_AIUpdateHUD
; 384e0
AI_HealStatus: ; 384e0
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
xor a
ld [hl], a
ld [EnemyMonStatus], a
ld hl, EnemySubStatus5
res SUBSTATUS_TOXIC, [hl]
ret
; 384f7
EnemyUsedXAccuracy: ; 384f7
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_X_ACCURACY, [hl]
ld a, X_ACCURACY
jp PrintText_UsedItemOn_AND_AIUpdateHUD
; 38504
EnemyUsedGuardSpec: ; 38504
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_MIST, [hl]
ld a, GUARD_SPEC
jp PrintText_UsedItemOn_AND_AIUpdateHUD
; 38511
EnemyUsedDireHit: ; 38511
call AIUsedItemSound
ld hl, EnemySubStatus4
set SUBSTATUS_FOCUS_ENERGY, [hl]
ld a, DIRE_HIT
jp PrintText_UsedItemOn_AND_AIUpdateHUD
; 3851e
Function3851e: ; This appears to be unused
ld [hDivisor], a
ld hl, EnemyMonMaxHP
ld a, [hli]
ld [hDividend], a
ld a, [hl]
ld [hDividend + 1], a
ld b, 2
call Divide
ld a, [hQuotient + 2]
ld c, a
ld a, [hQuotient + 1]
ld b, a
ld hl, EnemyMonHP + 1
ld a, [hld]
ld e, a
ld a, [hl]
ld d, a
ld a, d
sub b
ret nz
ld a, e
sub c
ret
; 38541
EnemyUsedXAttack: ; 38541
ld b, ATTACK
ld a, X_ATTACK
jr EnemyUsedXItem
; 38547
EnemyUsedXDefend: ; 38547
ld b, DEFENSE
ld a, X_DEFEND
jr EnemyUsedXItem
; 3854d
EnemyUsedXSpeed: ; 3854d
ld b, SPEED
ld a, X_SPEED
jr EnemyUsedXItem
; 38553
EnemyUsedXSpecial: ; 38553
ld b, SP_ATTACK
ld a, X_SPECIAL
; Parameter
; a = ITEM_CONSTANT
; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
EnemyUsedXItem:
ld [CurEnemyItem], a
push bc
call PrintText_UsedItemOn
pop bc
callba CheckIfStatCanBeRaised
jp AIUpdateHUD
; 38568
; Parameter
; a = ITEM_CONSTANT
PrintText_UsedItemOn_AND_AIUpdateHUD: ; 38568
ld [CurEnemyItem], a
call PrintText_UsedItemOn
jp AIUpdateHUD
; 38571
PrintText_UsedItemOn: ; 38571
ld a, [CurEnemyItem]
ld [wd265], a
call GetItemName
ld hl, StringBuffer1
ld de, wMonOrItemNameBuffer
ld bc, ITEM_NAME_LENGTH
call CopyBytes
ld hl, TextJump_EnemyUsedOn
jp PrintText
; 3858c
TextJump_EnemyUsedOn: ; 3858c
text_jump Text_EnemyUsedOn
db "@"
; 38591