pokecrystal-board/home/text.asm
2018-01-19 02:30:19 -05:00

1155 lines
16 KiB
NASM

ClearBox:: ; fb6
; Fill a c*b box at hl with blank tiles.
ld a, " "
; fallthrough
FillBoxWithByte::
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
; fc8
ClearTileMap:: ; fc8
; Fill TileMap with blank tiles.
hlcoord 0, 0
ld a, " "
ld bc, TileMapEnd - TileMap
call ByteFill
; Update the BG Map.
ld a, [rLCDC]
bit rLCDC_ENABLE, a
ret z
jp WaitBGMap
; fdb
ClearScreen:: ; fdb
ld a, PAL_BG_TEXT
hlcoord 0, 0, AttrMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
jr ClearTileMap
; fe8
TextBox:: ; fe8
; Draw a text box at hl with room for b lines of c characters each.
; Places a border around the textbox, then switches the palette to the
; text black-and-white scheme.
push bc
push hl
call TextBoxBorder
pop hl
pop bc
jr TextBoxPalette
; ff1
TextBoxBorder:: ; ff1
; Top
push hl
ld a, "┌"
ld [hli], a
inc a ; "─"
call .PlaceChars
inc a ; "┐"
ld [hl], a
pop hl
; Middle
ld de, SCREEN_WIDTH
add hl, de
.row
push hl
ld a, "│"
ld [hli], a
ld a, " "
call .PlaceChars
ld [hl], "│"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .row
; Bottom
ld a, "└"
ld [hli], a
ld a, "─"
call .PlaceChars
ld [hl], "┘"
ret
; 101e
.PlaceChars: ; 101e
; Place char a c times.
ld d, c
.loop
ld [hli], a
dec d
jr nz, .loop
ret
; 1024
TextBoxPalette:: ; 1024
; Fill text box width c height b at hl with pal 7
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
ld a, PAL_BG_TEXT
.col
push bc
push hl
.row
ld [hli], a
dec c
jr nz, .row
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .col
ret
; 103e
SpeechTextBox:: ; 103e
; Standard textbox.
hlcoord TEXTBOX_X, TEXTBOX_Y
ld b, TEXTBOX_INNERH
ld c, TEXTBOX_INNERW
jp TextBox
; 1048
TestText:: ; 1048
text "ゲームフりーク!"
done
; 1052
RadioTerminator:: ; 1052
ld hl, .stop
ret
.stop db "@"
; 1057
PrintText:: ; 1057
call SetUpTextBox
BuenaPrintText:: ; 105a
push hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
pop hl
PrintTextBoxText:: ; 1065
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
call PlaceHLTextAtBC
ret
; 106c
SetUpTextBox:: ; 106c
push hl
call SpeechTextBox
call UpdateSprites
call ApplyTilemap
pop hl
ret
; 1078
PlaceString:: ; 1078
push hl
PlaceNextChar:: ; 1079
ld a, [de]
cp "@"
jr nz, CheckDict
ld b, h
ld c, l
pop hl
ret
pop de
NextChar:: ; 1083
inc de
jp PlaceNextChar
CheckDict:: ; 1087
dict: MACRO
if \1 == 0
and a
else
cp \1
endc
jp z, \2
ENDM
dict2: MACRO
cp \1
jr nz, ._\@
ld a, \2
._\@:
ENDM
dict TX_DAY, DayOfWeekChar
dict "<LINE>", LineChar
dict "<NEXT>", NextLineChar
dict TX_FAR, TextFar
dict TX_START, NullChar
dict "<SCROLL>", _ContTextNoPause
dict "<_CONT>", _ContText
dict "<PARA>", Paragraph
dict "<MOM>", PrintMomsName
dict "<PLAYER>", PrintPlayerName
dict "<RIVAL>", PrintRivalName
dict "<ROUTE>", PlaceJPRoute
dict "<WATASHI>", PlaceWatashi
dict "<KOKO_WA>", PlaceKokoWa
dict "<RED>", PrintRedsName
dict "<GREEN>", PrintGreensName
dict "#", PlacePOKe
dict "<PC>", PCChar
dict "<ROCKET>", RocketChar
dict "<TM>", TMChar
dict "<TRAINER>", TrainerChar
dict "<KOUGEKI>", PlaceKougeki
dict "<LNBRK>", LineBreakChar
dict "<CONT>", ContText
dict "<……>", SixDotsChar
dict "<DONE>", DoneText
dict "<PROMPT>", PromptText
dict "<PKMN>", PlacePKMN
dict "<POKE>", PlacePOKE
dict "%", NextChar
dict2 "¯", " "
dict "<DEXEND>", PlaceDexEnd
dict "<TARGET>", PlaceMoveTargetsName
dict "<USER>", PlaceMoveUsersName
dict "<ENEMY>", PlaceEnemysName
dict "<PLAY_G>", PlaceGenderedPlayerName
cp "゚"
jr z, .place ; should be .diacritic
cp "゙"
jr z, .place ; should be .diacritic
jr .not_diacritic
.diacritic
ld b, a
call Diacritic
jp NextChar
.not_diacritic
cp FIRST_REGULAR_TEXT_CHAR
jr nc, .place
cp "パ"
jr nc, .handakuten
.dakuten
cp FIRST_HIRAGANA_DAKUTEN_CHAR
jr nc, .hiragana_dakuten
add "カ" - "ガ"
jr .katakana_dakuten
.hiragana_dakuten
add "か" - "が"
.katakana_dakuten
ld b, "゙" ; dakuten
call Diacritic
jr .place
.handakuten
cp "ぱ"
jr nc, .hiragana_handakuten
add "ハ" - "パ"
jr .katakana_handakuten
.hiragana_handakuten
add "は" - "ぱ"
.katakana_handakuten
ld b, "゚" ; handakuten
call Diacritic
.place
ld [hli], a
call PrintLetterDelay
jp NextChar
; 0x117b
DayOfWeekChar:: ; 117b
ld c, l
ld b, h
farcall Function17f036
jp PlaceNextChar
; 1186
print_name: MACRO
push de
ld de, \1
jp PlaceCommandCharacter
ENDM
PrintMomsName: print_name MomsName ; 1186
PrintPlayerName: print_name PlayerName ; 118d
PrintRivalName: print_name RivalName ; 1194
PrintRedsName: print_name RedsName ; 119b
PrintGreensName: print_name GreensName ; 11a2
TrainerChar: print_name TrainerCharText ; 11a9
TMChar: print_name TMCharText ; 11b0
PCChar: print_name PCCharText ; 11b7
RocketChar: print_name RocketCharText ; 11be
PlacePOKe: print_name PlacePOKeText ; 11c5
PlaceKougeki: print_name KougekiText ; 11cc
SixDotsChar: print_name SixDotsCharText ; 11d3
PlacePKMN: print_name PlacePKMNText ; 11da
PlacePOKE: print_name PlacePOKEText ; 11e1
PlaceJPRoute: print_name PlaceJPRouteText ; 11e8
PlaceWatashi: print_name PlaceWatashiText ; 11ef
PlaceKokoWa: print_name PlaceKokoWaText ; 11f6
PlaceMoveTargetsName:: ; 11fd
ld a, [hBattleTurn]
xor 1
jr PlaceMoveUsersName.place
PlaceMoveUsersName:: ; 1203
ld a, [hBattleTurn]
.place: ; 1205
push de
and a
jr nz, .enemy
ld de, BattleMonNick
jr PlaceCommandCharacter
.enemy
ld de, EnemyText
call PlaceString
ld h, b
ld l, c
ld de, EnemyMonNick
jr PlaceCommandCharacter
PlaceEnemysName:: ; 121b
push de
ld a, [wLinkMode]
and a
jr nz, .linkbattle
ld a, [TrainerClass]
cp RIVAL1
jr z, .rival
cp RIVAL2
jr z, .rival
ld de, OTClassName
call PlaceString
ld h, b
ld l, c
ld de, String_Space
call PlaceString
push bc
callfar Battle_GetTrainerName
pop hl
ld de, StringBuffer1
jr PlaceCommandCharacter
.rival
ld de, RivalName
jr PlaceCommandCharacter
.linkbattle
ld de, OTClassName
jr PlaceCommandCharacter
PlaceGenderedPlayerName:: ; 1252
push de
ld de, PlayerName
call PlaceString
ld h, b
ld l, c
ld a, [wPlayerGender]
bit 0, a
ld de, KunSuffixText
jr z, PlaceCommandCharacter
ld de, ChanSuffixText
jr PlaceCommandCharacter
PlaceCommandCharacter:: ; 126a
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
; 0x1273
TMCharText:: db "TM@"
TrainerCharText:: db "TRAINER@"
PCCharText:: db "PC@"
RocketCharText:: db "ROCKET@"
PlacePOKeText:: db "POKé@"
KougekiText:: db "こうげき@"
SixDotsCharText:: db "……@"
EnemyText:: db "Enemy @"
PlacePKMNText:: db "<PK><MN>@"
PlacePOKEText:: db "<PO><KE>@"
String_Space:: db " @"
; These strings have been dummied out.
PlaceJPRouteText::
PlaceWatashiText::
PlaceKokoWaText:: db "@"
KunSuffixText:: db "@"
ChanSuffixText:: db "@"
; 12a7
NextLineChar:: ; 12a7
pop hl
ld bc, SCREEN_WIDTH * 2
add hl, bc
push hl
jp NextChar
; 12b0
LineBreakChar:: ; 12b0
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
push hl
jp NextChar
; 12b9
TextFar:: ; 12b9
pop hl
push de
ld bc, -TileMap + $10000
add hl, bc
ld de, -SCREEN_WIDTH
ld c, 1
.loop
ld a, h
and a
jr nz, .next
ld a, l
cp SCREEN_WIDTH
jr c, .done
.next
add hl, de
inc c
jr .loop
.done
hlcoord 0, 0
ld de, SCREEN_WIDTH
ld a, c
.loop2
and a
jr z, .done2
add hl, de
dec a
jr .loop2
.done2
pop de
inc de
ld a, [de]
ld c, a
ld b, 0
add hl, bc
push hl
jp NextChar
; 12ea
LineChar:: ; 12ea
pop hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
push hl
jp NextChar
; 0x12f2
Paragraph:: ; 12f2
push de
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .linkbattle
cp LINK_MOBILE
jr z, .linkbattle
call LoadBlinkingCursor
.linkbattle
call Text_WaitBGMap
call ButtonSound
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
call UnloadBlinkingCursor
ld c, 20
call DelayFrames
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
pop de
jp NextChar
; 131f
_ContText:: ; 131f
ld a, [wLinkMode]
or a
jr nz, .communication
call LoadBlinkingCursor
.communication
call Text_WaitBGMap
push de
call ButtonSound
pop de
ld a, [wLinkMode]
or a
call z, UnloadBlinkingCursor
; fallthrough
_ContTextNoPause:: ; 1337
push de
call TextScroll
call TextScroll
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
pop de
jp NextChar
; 1345
ContText:: ; 1345
push de
ld de, .cont
ld b, h
ld c, l
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
.cont: db "<_CONT>@"
; 1356
PlaceDexEnd:: ; 1356
; Legacy: ends a Pokédex entry (Red).
; Dex entries are now regular strings.
ld [hl], "."
pop hl
ret
; 135a
PromptText:: ; 135a
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .ok
cp LINK_MOBILE
jr z, .ok
call LoadBlinkingCursor
.ok
call Text_WaitBGMap
call ButtonSound
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, DoneText
cp LINK_MOBILE
jr z, DoneText
call UnloadBlinkingCursor
DoneText:: ; 137c
pop hl
ld de, .stop
dec de
ret
.stop: db "@"
; 1383
NullChar:: ; 1383
ld a, "?"
ld [hli], a
call PrintLetterDelay
jp NextChar
; 138c
TextScroll:: ; 138c
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
ld a, TEXTBOX_INNERH - 1
.col
push af
ld c, TEXTBOX_INNERW
.row
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .row
inc de
inc de
inc hl
inc hl
pop af
dec a
jr nz, .col
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ld a, " "
ld bc, TEXTBOX_INNERW
call ByteFill
ld c, 5
call DelayFrames
ret
; 13b6
Text_WaitBGMap:: ; 13b6
push bc
ld a, [hOAMUpdate]
push af
ld a, 1
ld [hOAMUpdate], a
call WaitBGMap
pop af
ld [hOAMUpdate], a
pop bc
ret
; 13c6
Diacritic:: ; 13c6
ret
; 13c7
LoadBlinkingCursor:: ; 13c7
ld a, "▼"
ldcoord_a 18, 17
ret
; 13cd
UnloadBlinkingCursor:: ; 13cd
lda_coord 17, 17
ldcoord_a 18, 17
ret
; 13d4
FarString:: ; 13d4
ld b, a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
; 13e0
PokeFluteTerminatorCharacter:: ; 13e0
ld hl, .stop
ret
.stop: db "@"
; 13e5
PlaceHLTextAtBC:: ; 13e5
ld a, [TextBoxFlags]
push af
set NO_TEXT_DELAY_F, a
ld [TextBoxFlags], a
call DoTextUntilTerminator
pop af
ld [TextBoxFlags], a
ret
; 13f6
DoTextUntilTerminator:: ; 13f6
ld a, [hli]
cp "@"
ret z
call .TextCommand
jr DoTextUntilTerminator
.TextCommand:
push hl
push bc
ld c, a
ld b, 0
ld hl, TextCommands
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
pop bc
pop hl
; jp de
push de
ret
; 1410
TextCommands:: ; 1410
; entries correspond to TX_* constants (see macros/scripts/text.asm)
dw Text_TX ; TX_START
dw Text_TX_RAM ; TX_RAM
dw Text_TX_BCD ; TX_BCD
dw Text_TX_MOVE ; TX_MOVE
dw Text_TX_BOX ; TX_BOX
dw Text_TX_LOW ; TX_LOW
dw Text_WAIT_BUTTON ; WAIT_BUTTON
dw Text_TX_SCROLL ; TX_SCROLL
dw Text_START_ASM ; START_ASM
dw Text_TX_NUM ; TX_NUM
dw Text_TX_EXIT ; TX_EXIT
dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_50_79
dw Text_TX_DOTS ; TX_DOTS
dw Text_LINK_WAIT_BUTTON ; TX_LINK_WAIT_BUTTON
dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_20_49
dw Text_PlaySound ; TX_SOUND_ITEM
dw Text_PlaySound ; TX_SOUND_CAUGHT_MON
dw Text_PlaySound ; TX_SOUND_DEX_FANFARE_80_109
dw Text_PlaySound ; TX_SOUND_FANFARE
dw Text_PlaySound ; TX_SOUND_SLOT_MACHINE_START
dw Text_TX_STRINGBUFFER ; TX_STRINGBUFFER
dw Text_TX_DAY ; TX_DAY
dw Text_TX_FAR ; TX_FAR
; 143e
Text_TX:: ; 143e
; TX
; write text until "@"
; [$00]["...@"]
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
ld h, d
ld l, e
inc hl
ret
; 1449
Text_TX_RAM:: ; 1449
; text_from_ram
; write text from a ram address
; little endian
; [$01][addr]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1455
Text_TX_FAR:: ; 1455
; text_jump
; write text from a different bank
; little endian
; [$16][addr][bank]
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
push hl
ld h, d
ld l, e
call DoTextUntilTerminator
pop hl
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
; 1470
Text_TX_BCD:: ; 1470
; TX_BCD
; write bcd from address, typically ram
; [$02][addr][flags]
; flags: see PrintBCDNumber
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld c, a
call PrintBCDNumber
ld b, h
ld c, l
pop hl
ret
; 1480
Text_TX_MOVE:: ; 1480
; TX_MOVE
; move to a new tile
; [$03][addr]
ld a, [hli]
ld [wMenuScrollPosition + 2], a
ld c, a
ld a, [hli]
ld [wMenuScrollPosition + 2 + 1], a
ld b, a
ret
; 148b
Text_TX_BOX:: ; 148b
; TX_BOX
; draw a box
; little endian
; [$04][addr][height][width]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
push hl
ld h, d
ld l, e
call TextBox
pop hl
ret
; 149b
Text_TX_LOW:: ; 149b
; TX_LOW
; write text at (1,16)
; [$05]
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 149f
Text_WAIT_BUTTON:: ; 149f
; TX_WAITBUTTON
; wait for button press
; show arrow
; [06]
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jp z, Text_LINK_WAIT_BUTTON
cp LINK_MOBILE
jp z, Text_LINK_WAIT_BUTTON
push hl
call LoadBlinkingCursor
push bc
call ButtonSound
pop bc
call UnloadBlinkingCursor
pop hl
ret
; 14ba
Text_TX_SCROLL:: ; 14ba
; pushes text up two lines and sets the BC cursor to the border tile
; below the first character column of the text box.
push hl
call UnloadBlinkingCursor
call TextScroll
call TextScroll
pop hl
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 14c9
Text_START_ASM:: ; 14c9
; TX_ASM
bit 7, h
jr nz, .not_rom
jp hl
.not_rom
ld a, "@"
ld [hl], a
ret
; 14d2
Text_TX_NUM:: ; 14d2
; TX_NUM
; [$09][addr][hi:bytes lo:digits]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
set PRINTNUM_RIGHTALIGN_F, a
ld b, a
call PrintNum
ld b, h
ld c, l
pop hl
ret
; 14ed
Text_TX_EXIT:: ; 14ed
push hl
push bc
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .done
ld c, 30
call DelayFrames
.done
pop bc
pop hl
ret
; 1500
Text_PlaySound:: ; 1500
; chars:
; $0b, $0e, $0f, $10, $11, $12, $13
; see TextSFX
push bc
dec hl
ld a, [hli]
ld b, a
push hl
ld hl, TextSFX
.loop
ld a, [hli]
cp -1
jr z, .done
cp b
jr z, .play
inc hl
inc hl
jr .loop
.play
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlaySFX
call WaitSFX
pop de
.done
pop hl
pop bc
ret
; 1522
Unreferenced_Function1522:: ; 1522
; TX_CRY
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlayMonCry
pop de
pop hl
pop bc
ret
; 152d
TextSFX:: ; 152d
dbw TX_SOUND_DEX_FANFARE_50_79, SFX_DEX_FANFARE_50_79
dbw TX_SOUND_FANFARE, SFX_FANFARE
dbw TX_SOUND_DEX_FANFARE_20_49, SFX_DEX_FANFARE_20_49
dbw TX_SOUND_ITEM, SFX_ITEM
dbw TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
dbw TX_SOUND_DEX_FANFARE_80_109, SFX_DEX_FANFARE_80_109
dbw TX_SOUND_SLOT_MACHINE_START, SFX_SLOT_MACHINE_START
db -1
; 1543
Text_TX_DOTS:: ; 1543
; [$0C][num]
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
.loop
push de
ld a, "…"
ld [hli], a
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .next
ld c, 10
call DelayFrames
.next
pop de
dec d
jr nz, .loop
ld b, h
ld c, l
pop hl
ret
; 1562
Text_LINK_WAIT_BUTTON:: ; 1562
; wait for key down
; display arrow
push hl
push bc
call ButtonSound
pop bc
pop hl
ret
; 156a
Text_TX_STRINGBUFFER:: ; 156a
; Print a string from one of the following:
; 0: StringBuffer3
; 1: StringBuffer4
; 2: StringBuffer5
; 3: StringBuffer2
; 4: StringBuffer1
; 5: EnemyMonNick
; 6: BattleMonNick
; [$14][id]
ld a, [hli]
push hl
ld e, a
ld d, 0
ld hl, StringBufferPointers
add hl, de
add hl, de
ld a, BANK(StringBufferPointers)
call GetFarHalfword
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1582
Text_TX_DAY:: ; 1582
; TX_DAY
call GetWeekday
push hl
push bc
ld c, a
ld b, 0
ld hl, .Days
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
pop hl
ret
.Days: ; 15a2
dw .Sun
dw .Mon
dw .Tues
dw .Wednes
dw .Thurs
dw .Fri
dw .Satur
.Sun: db "SUN@"
.Mon: db "MON@"
.Tues: db "TUES@"
.Wednes: db "WEDNES@"
.Thurs: db "THURS@"
.Fri: db "FRI@"
.Satur: db "SATUR@"
.Day: db "DAY@"
; 15d8