mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
0e470bc785
Create linker script and float all sections
580 lines
7.9 KiB
NASM
Executable File
580 lines
7.9 KiB
NASM
Executable File
_OptionsMenu: ; e41d0
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ld hl, hInMenu
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ld a, [hl]
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push af
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ld [hl], $1
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call ClearBGPalettes
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hlcoord 0, 0
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ld b, 16
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ld c, 18
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call TextBox
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hlcoord 2, 2
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ld de, StringOptions
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call PlaceString
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xor a
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ld [wJumptableIndex], a
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ld c, $6 ; number of items on the menu minus 1 (for cancel)
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.print_text_loop ; this next will display the settings of each option when the menu is opened
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push bc
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xor a
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ld [hJoyLast], a
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call GetOptionPointer
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pop bc
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ld hl, wJumptableIndex
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inc [hl]
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dec c
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jr nz, .print_text_loop
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call UpdateFrame
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xor a
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ld [wJumptableIndex], a
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inc a
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ld [hBGMapMode], a
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call WaitBGMap
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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call SetPalettes
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.joypad_loop
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call JoyTextDelay
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ld a, [hJoyPressed]
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and START | B_BUTTON
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jr nz, .ExitOptions
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call OptionsControl
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jr c, .dpad
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call GetOptionPointer
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jr c, .ExitOptions
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.dpad
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call Options_UpdateCursorPosition
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ld c, 3
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call DelayFrames
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jr .joypad_loop
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.ExitOptions:
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ld de, SFX_TRANSACTION
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call PlaySFX
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call WaitSFX
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pop af
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ld [hInMenu], a
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ret
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; e4241
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StringOptions: ; e4241
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db "TEXT SPEED<LNBRK>"
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db " :<LNBRK>"
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db "BATTLE SCENE<LNBRK>"
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db " :<LNBRK>"
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db "BATTLE STYLE<LNBRK>"
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db " :<LNBRK>"
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db "SOUND<LNBRK>"
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db " :<LNBRK>"
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db "PRINT<LNBRK>"
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db " :<LNBRK>"
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db "MENU ACCOUNT<LNBRK>"
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db " :<LNBRK>"
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db "FRAME<LNBRK>"
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db " :TYPE<LNBRK>"
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db "CANCEL@"
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; e42d6
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GetOptionPointer: ; e42d6
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ld a, [wJumptableIndex] ; load the cursor position to a
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ld e, a ; copy it to de
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ld d, 0
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ld hl, .Pointers
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl ; jump to the code of the current highlighted item
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; e42e5
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.Pointers:
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dw Options_TextSpeed
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dw Options_BattleScene
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dw Options_BattleStyle
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dw Options_Sound
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dw Options_Print
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dw Options_MenuAccount
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dw Options_Frame
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dw Options_Cancel
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; e42f5
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Options_TextSpeed: ; e42f5
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call GetTextSpeed
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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ld a, c ; right pressed
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cp SLOW_TEXT
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jr c, .Increase
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ld c, FAST_TEXT +- 1
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.Increase:
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inc c
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ld a, e
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jr .Save
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.LeftPressed:
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ld a, c
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and a
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jr nz, .Decrease
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ld c, SLOW_TEXT + 1
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.Decrease:
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dec c
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ld a, d
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.Save:
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ld b, a
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ld a, [Options]
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and $f0
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or b
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ld [Options], a
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.NonePressed:
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ld b, 0
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ld hl, .Strings
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add hl, bc
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add hl, bc
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ld e, [hl]
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inc hl
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ld d, [hl]
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hlcoord 11, 3
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call PlaceString
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and a
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ret
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; e4331
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.Strings:
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dw .Fast
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dw .Mid
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dw .Slow
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.Fast:
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db "FAST@"
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.Mid:
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db "MID @"
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.Slow:
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db "SLOW@"
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; e4346
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GetTextSpeed: ; e4346
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ld a, [Options] ; This converts the number of frames, to 0, 1, 2 representing speed
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and 7
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cp 5 ; 5 frames of delay is slow
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jr z, .slow
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cp 1 ; 1 frame of delay is fast
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jr z, .fast
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ld c, MED_TEXT ; set it to mid if not one of the above
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lb de, 1, 5
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ret
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.slow
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ld c, SLOW_TEXT
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lb de, 3, 1
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ret
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.fast
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ld c, FAST_TEXT
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lb de, 5, 3
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ret
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; e4365
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Options_BattleScene: ; e4365
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ld hl, Options
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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bit BATTLE_SCENE, [hl]
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jr nz, .ToggleOn
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jr .ToggleOff
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.LeftPressed:
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bit BATTLE_SCENE, [hl]
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jr z, .ToggleOff
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jr .ToggleOn
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.NonePressed:
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bit BATTLE_SCENE, [hl]
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jr z, .ToggleOn
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jr .ToggleOff
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.ToggleOn:
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res BATTLE_SCENE, [hl]
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ld de, .On
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jr .Display
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.ToggleOff:
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set BATTLE_SCENE, [hl]
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ld de, .Off
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.Display:
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hlcoord 11, 5
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call PlaceString
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and a
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ret
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; e4398
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.On:
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db "ON @"
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.Off:
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db "OFF@"
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; e43a0
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Options_BattleStyle: ; e43a0
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ld hl, Options
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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bit BATTLE_SHIFT, [hl]
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jr nz, .ToggleShift
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jr .ToggleSet
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.LeftPressed:
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bit BATTLE_SHIFT, [hl]
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jr z, .ToggleSet
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jr .ToggleShift
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.NonePressed:
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bit BATTLE_SHIFT, [hl]
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jr nz, .ToggleSet
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.ToggleShift:
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res BATTLE_SHIFT, [hl]
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ld de, .Shift
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jr .Display
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.ToggleSet:
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set BATTLE_SHIFT, [hl]
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ld de, .Set
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.Display:
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hlcoord 11, 7
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call PlaceString
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and a
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ret
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; e43d1
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.Shift:
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db "SHIFT@"
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.Set:
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db "SET @"
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; e43dd
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Options_Sound: ; e43dd
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ld hl, Options
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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bit STEREO, [hl]
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jr nz, .SetMono
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jr .SetStereo
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.LeftPressed:
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bit STEREO, [hl]
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jr z, .SetStereo
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jr .SetMono
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.NonePressed:
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bit STEREO, [hl]
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jr nz, .ToggleStereo
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jr .ToggleMono
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.SetMono:
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res STEREO, [hl]
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call RestartMapMusic
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.ToggleMono:
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ld de, .Mono
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jr .Display
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.SetStereo:
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set STEREO, [hl]
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call RestartMapMusic
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.ToggleStereo:
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ld de, .Stereo
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.Display:
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hlcoord 11, 9
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call PlaceString
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and a
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ret
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; e4416
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.Mono:
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db "MONO @"
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.Stereo:
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db "STEREO@"
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; e4424
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Options_Print: ; e4424
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call GetPrinterSetting
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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ld a, c
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cp 4
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jr c, .Increase
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ld c, -1
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.Increase:
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inc c
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ld a, e
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jr .Save
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.LeftPressed:
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ld a, c
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and a
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jr nz, .Decrease
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ld c, 5
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.Decrease:
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dec c
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ld a, d
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.Save:
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ld b, a
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ld [GBPrinter], a
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.NonePressed:
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ld b, $0
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ld hl, .Strings
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add hl, bc
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add hl, bc
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ld e, [hl]
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inc hl
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ld d, [hl]
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hlcoord 11, 11
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call PlaceString
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and a
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ret
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; e445a
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.Strings:
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dw .Lightest
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dw .Lighter
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dw .Normal
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dw .Darker
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dw .Darkest
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.Lightest:
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db "LIGHTEST@"
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.Lighter:
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db "LIGHTER @"
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.Normal:
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db "NORMAL @"
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.Darker:
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db "DARKER @"
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.Darkest:
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db "DARKEST @"
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; e4491
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GetPrinterSetting: ; e4491
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ld a, [GBPrinter] ; converts from the stored printer setting to 0,1,2,3,4
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and a
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jr z, .IsLightest
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cp PRINT_LIGHTER
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jr z, .IsLight
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cp PRINT_DARKER
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jr z, .IsDark
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cp PRINT_DARKEST
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jr z, .IsDarkest
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ld c, 2 ; normal if none of the above
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lb de, PRINT_LIGHTER, PRINT_DARKER ; the 2 values next to this setting
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ret
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.IsLightest:
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ld c, 0
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lb de, PRINT_DARKEST, PRINT_LIGHTER ; the 2 values next to this setting
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ret
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.IsLight:
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ld c, 1
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lb de, PRINT_LIGHTEST, PRINT_NORMAL ; the 2 values next to this setting
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ret
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.IsDark:
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ld c, 3
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lb de, PRINT_NORMAL, PRINT_DARKEST ; the 2 values next to this setting
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ret
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.IsDarkest:
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ld c, 4
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lb de, PRINT_DARKER, PRINT_LIGHTEST ; the 2 values next to this setting
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ret
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; e44c1
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Options_MenuAccount: ; e44c1
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ld hl, Options2
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr z, .NonePressed
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bit MENU_ACCOUNT, [hl]
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jr nz, .ToggleOff
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jr .ToggleOn
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.LeftPressed:
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bit MENU_ACCOUNT, [hl]
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jr z, .ToggleOn
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jr .ToggleOff
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.NonePressed:
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bit MENU_ACCOUNT, [hl]
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jr nz, .ToggleOn
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.ToggleOff:
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res MENU_ACCOUNT, [hl]
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ld de, .Off
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jr .Display
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.ToggleOn:
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set MENU_ACCOUNT, [hl]
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ld de, .On
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.Display:
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hlcoord 11, 13
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call PlaceString
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and a
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ret
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; e44f2
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.Off:
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db "OFF@"
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.On:
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db "ON @"
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; e44fa
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Options_Frame: ; e44fa
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ld hl, TextBoxFrame
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ld a, [hJoyPressed]
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bit D_LEFT_F, a
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jr nz, .LeftPressed
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bit D_RIGHT_F, a
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jr nz, .RightPressed
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and a
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ret
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.RightPressed:
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ld a, [hl]
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inc a
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jr .Save
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.LeftPressed:
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ld a, [hl]
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dec a
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.Save:
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and $7
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ld [hl], a
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UpdateFrame: ; e4512
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ld a, [TextBoxFrame]
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hlcoord 16, 15 ; where on the screen the number is drawn
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add "1"
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ld [hl], a
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call LoadFontsExtra
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and a
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ret
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; e4520
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Options_Cancel: ; e4520
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ld a, [hJoyPressed]
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and A_BUTTON
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jr nz, .Exit
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and a
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ret
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.Exit:
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scf
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ret
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; e452a
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OptionsControl: ; e452a
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ld hl, wJumptableIndex
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ld a, [hJoyLast]
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cp D_DOWN
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jr z, .DownPressed
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cp D_UP
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jr z, .UpPressed
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and a
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ret
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.DownPressed:
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ld a, [hl] ; load the cursor position to a
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cp $7 ; maximum number of items in option menu
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jr nz, .CheckFive
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ld [hl], $0
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scf
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ret
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.CheckFive: ; I have no idea why this exists...
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cp $5
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jr nz, .Increase
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ld [hl], $5
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.Increase:
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inc [hl]
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scf
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ret
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.UpPressed:
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ld a, [hl]
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cp $6
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jr nz, .NotSix
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ld [hl], $5 ; Another thing where I'm not sure why it exists
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scf
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ret
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.NotSix:
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and a
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jr nz, .Decrease
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ld [hl], $8 ; number of option items +1
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.Decrease:
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dec [hl]
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scf
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ret
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; e455c
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Options_UpdateCursorPosition: ; e455c
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hlcoord 1, 1
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ld de, SCREEN_WIDTH
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ld c, $10
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.loop
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ld [hl], " "
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add hl, de
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dec c
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jr nz, .loop
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hlcoord 1, 2
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ld bc, 2 * SCREEN_WIDTH
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ld a, [wJumptableIndex]
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call AddNTimes
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ld [hl], "▶"
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ret
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; e4579
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