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67 lines
1002 B
NASM
67 lines
1002 B
NASM
BattleCommand_Conversion2: ; 359e6
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; conversion2
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ld a, [wAttackMissed]
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and a
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jr nz, .failed
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ld hl, wBattleMonType1
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ld a, [hBattleTurn]
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and a
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jr z, .got_type
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ld hl, wEnemyMonType1
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.got_type
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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push hl
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dec a
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ld hl, Moves + MOVE_TYPE
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call GetMoveAttr
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ld d, a
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pop hl
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cp CURSE_T
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jr z, .failed
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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.loop
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call BattleRandom
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maskbits NUM_TYPES
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cp UNUSED_TYPES
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jr c, .okay
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cp UNUSED_TYPES_END
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jr c, .loop
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cp TYPES_END
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jr nc, .loop
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.okay
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ld [hli], a
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ld [hld], a
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push hl
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ld a, BATTLE_VARS_MOVE_TYPE
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call GetBattleVarAddr
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push af
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push hl
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ld a, d
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ld [hl], a
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call BattleCheckTypeMatchup
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pop hl
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pop af
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ld [hl], a
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pop hl
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ld a, [wTypeMatchup]
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cp EFFECTIVE
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jr nc, .loop
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call BattleCommand_SwitchTurn
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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predef GetTypeName
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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.failed
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jp FailMove
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; 35a53
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