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38 lines
663 B
NASM
38 lines
663 B
NASM
BattleCommand_Nightmare:
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; nightmare
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; Can't hit an absent opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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; Can't hit a substitute.
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call CheckSubstituteOpp
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jr nz, .failed
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; Only works on a sleeping opponent.
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ld a, BATTLE_VARS_STATUS_OPP
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call GetBattleVarAddr
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and SLP
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jr z, .failed
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; Bail if the opponent is already having a nightmare.
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr nz, .failed
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; Otherwise give the opponent a nightmare.
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set SUBSTATUS_NIGHTMARE, [hl]
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call AnimateCurrentMove
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ld hl, StartedNightmareText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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