pokecrystal-board/maps/VictoryRoad.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

299 lines
5.6 KiB
NASM

VictoryRoad_MapScriptHeader: ; 0x74486
; trigger count
db 2
; triggers
dw UnknownScript_0x74490, $0000
dw UnknownScript_0x74491, $0000
; callback count
db 0
; 0x74490
UnknownScript_0x74490: ; 0x74490
end
; 0x74491
UnknownScript_0x74491: ; 0x74491
end
; 0x74492
UnknownScript_0x74492: ; 0x74492
moveperson $2, $12, $b
spriteface $0, DOWN
showemote $0, $0, 15
special Functionc48f
pause 15
appear $2
applymovement $2, MovementData_0x74539
scall UnknownScript_0x744d4
applymovement $2, MovementData_0x7454c
disappear $2
dotrigger $1
playmapmusic
end
; 0x744b5
UnknownScript_0x744b5: ; 0x744b5
spriteface $0, DOWN
showemote $0, $0, 15
special Functionc48f
pause 15
appear $2
applymovement $2, MovementData_0x74542
scall UnknownScript_0x744d4
applymovement $2, MovementData_0x74555
disappear $2
dotrigger $1
playmapmusic
end
; 0x744d4
UnknownScript_0x744d4: ; 0x744d4
spriteface $0, DOWN
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
writetext UnknownText_0x7455f
closetext
loadmovesprites
setevent $06c2
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue UnknownScript_0x744ff
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue UnknownScript_0x7450f
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
setlasttalked $2
loadtrainer RIVAL1, RIVAL1_15
startbattle
reloadmapmusic
returnafterbattle
jump UnknownScript_0x7451f
; 0x744ff
UnknownScript_0x744ff: ; 0x744ff
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
setlasttalked $2
loadtrainer RIVAL1, RIVAL1_13
startbattle
reloadmapmusic
returnafterbattle
jump UnknownScript_0x7451f
; 0x7450f
UnknownScript_0x7450f: ; 0x7450f
winlosstext UnknownText_0x7463d, UnknownText_0x747aa
setlasttalked $2
loadtrainer RIVAL1, RIVAL1_14
startbattle
reloadmapmusic
returnafterbattle
jump UnknownScript_0x7451f
; 0x7451f
UnknownScript_0x7451f: ; 0x7451f
playmusic MUSIC_RIVAL_AFTER
loadfont
writetext UnknownText_0x746ce
closetext
loadmovesprites
end
; 0x74529
ItemFragment_0x74529: ; 0x74529
db TM_26, 1
; 0x7452b
ItemFragment_0x7452b: ; 0x7452b
db MAX_REVIVE, 1
; 0x7452d
ItemFragment_0x7452d: ; 0x7452d
db FULL_RESTORE, 1
; 0x7452f
ItemFragment_0x7452f: ; 0x7452f
db FULL_HEAL, 1
; 0x74531
ItemFragment_0x74531: ; 0x74531
db HP_UP, 1
; 0x74533
MapVictoryRoadSignpostItem0: ; 0x74533
dw $009e
db MAX_POTION
; 0x74536
MapVictoryRoadSignpostItem1: ; 0x74536
dw $009f
db FULL_HEAL
; 0x74539
MovementData_0x74539: ; 0x74539
step_left
step_left
step_left
step_left
step_left
step_left
step_up
step_up
step_end
; 0x74542
MovementData_0x74542: ; 0x74542
step_up
step_up
step_left
step_left
step_left
step_left
step_left
step_up
step_up
step_end
; 0x7454c
MovementData_0x7454c: ; 0x7454c
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_end
; 0x74555
MovementData_0x74555: ; 0x74555
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_down
step_down
step_end
; 0x7455f
UnknownText_0x7455f: ; 0x7455f
text "Hold it."
para "…Are you going to"
line "take the #MON"
cont "LEAGUE challenge?"
para "…Don't make me"
line "laugh."
para "You're so much"
line "weaker than I am."
para "I'm not like I was"
line "before."
para "I now have the"
line "best and strongest"
para "#MON with me."
line "I'm invincible!"
para "<PLAYER>!"
line "I challenge you!"
done
; 0x7463d
UnknownText_0x7463d: ; 0x7463d
text "…I couldn't win…"
para "I gave it every-"
line "thing I had…"
para "What you possess,"
line "and what I lack…"
para "I'm beginning to"
line "understand what"
para "that dragon master"
line "said to me…"
done
; 0x746ce
UnknownText_0x746ce: ; 0x746ce
text "…I haven't given up"
line "on becoming the"
cont "greatest trainer…"
para "I'm going to find"
line "out why I can't"
para "win and become"
line "stronger…"
para "When I do, I will"
line "challenge you."
para "And I'll beat you"
line "down with all my"
cont "power."
para "…Humph! You keep"
line "at it until then."
done
; 0x747aa
UnknownText_0x747aa: ; 0x747aa
text "…Humph!"
para "When it comes down"
line "to it, nothing can"
cont "beat power."
para "I don't need any-"
line "thing else."
done
; 0x74802
VictoryRoad_MapEventHeader: ; 0x74802
; filler
db 0, 0
; warps
db 10
warp_def $43, $9, 5, GROUP_VICTORY_ROAD_GATE, MAP_VICTORY_ROAD_GATE
warp_def $31, $1, 3, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $23, $1, 2, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $1f, $d, 5, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $11, $d, 4, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $21, $11, 7, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $13, $11, 6, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $b, $0, 9, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $1b, $0, 8, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD
warp_def $5, $d, 3, GROUP_ROUTE_23, MAP_ROUTE_23
; xy triggers
db 2
xy_trigger 0, $8, $c, $0, UnknownScript_0x74492, $0, $0
xy_trigger 0, $8, $d, $0, UnknownScript_0x744b5, $0, $0
; signposts
db 2
signpost 29, 3, $7, MapVictoryRoadSignpostItem0
signpost 65, 3, $7, MapVictoryRoadSignpostItem1
; people-events
db 6
person_event SPRITE_SILVER, 17, 22, $7, $0, 255, 255, $0, 0, ObjectEvent, $06c2
person_event SPRITE_POKE_BALL, 32, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x74529, $06a3
person_event SPRITE_POKE_BALL, 52, 16, $1, $0, 255, 255, $1, 0, ItemFragment_0x7452b, $06a4
person_event SPRITE_POKE_BALL, 33, 22, $1, $0, 255, 255, $1, 0, ItemFragment_0x7452d, $06a5
person_event SPRITE_POKE_BALL, 52, 19, $1, $0, 255, 255, $1, 0, ItemFragment_0x7452f, $06a6
person_event SPRITE_POKE_BALL, 42, 11, $1, $0, 255, 255, $1, 0, ItemFragment_0x74531, $06a7
; 0x748a2