pokecrystal-board/maps/RadioTower1F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

563 lines
9.9 KiB
NASM

RadioTower1F_MapScriptHeader: ; 0x5cd27
; trigger count
db 0
; callback count
db 0
; 0x5cd29
ReceptionistScript_0x5cd29: ; 0x5cd29
faceplayer
loadfont
checkflag $0013
iftrue UnknownScript_0x5cd37
writetext UnknownText_0x5ce77
closetext
loadmovesprites
end
; 0x5cd37
UnknownScript_0x5cd37: ; 0x5cd37
writetext UnknownText_0x5ce81
closetext
loadmovesprites
end
; 0x5cd3d
GentlemanScript_0x5cd3d: ; 0x5cd3d
faceplayer
loadfont
writetext UnknownText_0x5ceba
keeptextopen
special Functionc434
iffalse UnknownScript_0x5cd4c
special Functionc422
UnknownScript_0x5cd4c: ; 0x5cd4c
special Function4d9d3
checkflag $004e
iftrue UnknownScript_0x5cd84
writetext UnknownText_0x5cf3a
keeptextopen
loadmovesprites
applymovement $6, MovementData_0x5ce71
loadfont
writetext UnknownText_0x5cf5a
keeptextopen
waitbutton
writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
waitbutton
keeptextopen
special Function4d87a
loadmovesprites
applymovement $6, MovementData_0x5ce74
loadfont
if_equal $1, UnknownScript_0x5cd8a
if_equal $2, UnknownScript_0x5cd9f
if_equal $3, UnknownScript_0x5cdb4
jump UnknownScript_0x5cdc9
; 0x5cd84
UnknownScript_0x5cd84: ; 0x5cd84
writetext UnknownText_0x5cf7e
closetext
loadmovesprites
end
; 0x5cd8a
UnknownScript_0x5cd8a: ; 0x5cd8a
writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
waitbutton
keeptextopen
giveitem MASTER_BALL, $1
iffalse UnknownScript_0x5cdcf
itemnotify
setflag $004e
jump UnknownScript_0x5cd84
; 0x5cd9f
UnknownScript_0x5cd9f: ; 0x5cd9f
writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
waitbutton
keeptextopen
giveitem EXP_SHARE, $1
iffalse UnknownScript_0x5cdcf
itemnotify
setflag $004e
jump UnknownScript_0x5cd84
; 0x5cdb4
UnknownScript_0x5cdb4: ; 0x5cdb4
writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
waitbutton
keeptextopen
giveitem PP_UP, $1
iffalse UnknownScript_0x5cdcf
itemnotify
setflag $004e
jump UnknownScript_0x5cd84
; 0x5cdc9
UnknownScript_0x5cdc9: ; 0x5cdc9
writetext UnknownText_0x5d0c0
closetext
loadmovesprites
end
; 0x5cdcf
UnknownScript_0x5cdcf: ; 0x5cdcf
writetext UnknownText_0x5d0e6
closetext
loadmovesprites
end
; 0x5cdd5
CooltrainerFScript_0x5cdd5: ; 0x5cdd5
faceplayer
loadfont
checkflag $0000
iftrue UnknownScript_0x5ce2d
writetext UnknownText_0x5d12d
yesorno
iffalse UnknownScript_0x5ce4b
writetext UnknownText_0x5d1f2
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
writetext UnknownText_0x5d231
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
writetext UnknownText_0x5d282
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
writetext UnknownText_0x5d2bc
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
writetext UnknownText_0x5d30e
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitbutton
writetext UnknownText_0x5d37b
keeptextopen
stringtotext RadioCardText, $1
scall UnknownScript_0x5ce3e
writetext UnknownText_0x5d3c0
keeptextopen
setflag $0000
UnknownScript_0x5ce2d: ; 0x5ce2d
writetext UnknownText_0x5d3e5
closetext
loadmovesprites
end
; 0x5ce33
RadioCardText: ; 0x5ce33
db "RADIO CARD@"
; 0x5ce3d
UnknownScript_0x5ce3e: ; 0x5ce3e
jumpstd $002f
end
; 0x5ce42
UnknownScript_0x5ce42: ; 0x5ce42
playsound SFX_WRONG
writetext UnknownText_0x5d409
closetext
loadmovesprites
end
; 0x5ce4b
UnknownScript_0x5ce4b: ; 0x5ce4b
writetext UnknownText_0x5d443
closetext
loadmovesprites
end
; 0x5ce51
LassScript_0x5ce51: ; 0x5ce51
jumptextfaceplayer UnknownText_0x5d476
; 0x5ce54
YoungsterScript_0x5ce54: ; 0x5ce54
jumptextfaceplayer UnknownText_0x5d4ac
; 0x5ce57
TrainerGruntM3: ; 0x5ce57
; bit/flag number
dw $4f3
; trainer group && trainer id
db GRUNTM, 3
; text when seen
dw GruntM3SeenText
; text when trainer beaten
dw GruntM3BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM3Script
; 0x5ce63
GruntM3Script: ; 0x5ce63
talkaftercancel
loadfont
writetext UnknownText_0x5d5a2
closetext
loadmovesprites
end
; 0x5ce6b
MapRadioTower1FSignpost0Script: ; 0x5ce6b
jumptext UnknownText_0x5d5e7
; 0x5ce6e
MapRadioTower1FSignpost1Script: ; 0x5ce6e
jumptext UnknownText_0x5d631
; 0x5ce71
MovementData_0x5ce71: ; 0x5ce71
step_right
turn_head_up
step_end
; 0x5ce74
MovementData_0x5ce74: ; 0x5ce74
step_left
turn_head_up
step_end
; 0x5ce77
UnknownText_0x5ce77: ; 0x5ce77
text "Welcome!"
done
; 0x5ce81
UnknownText_0x5ce81: ; 0x5ce81
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
; 0x5ceba
UnknownText_0x5ceba: ; 0x5ceba
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
; 0x5cf3a
UnknownText_0x5cf3a: ; 0x5cf3a
text "This week's ID"
line "number is @"
text_from_ram StringBuffer3
text "."
done
; 0x5cf5a
UnknownText_0x5cf5a: ; 0x5cf5a
text "Let's see if you"
line "have a match."
done
; 0x5cf79
UnknownText_0x5cf79: ; 0x5cf79
text $56
line $56
done
; 0x5cf7e
UnknownText_0x5cf7e: ; 0x5cf7e
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
; 0x5cfb5
UnknownText_0x5cfb5: ; 0x5cfb5
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
; 0x5d023
UnknownText_0x5d023: ; 0x5d023
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
; 0x5d076
UnknownText_0x5d076: ; 0x5d076
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
; 0x5d0c0
UnknownText_0x5d0c0: ; 0x5d0c0
text "Nope, none of your"
line "ID numbers match."
done
; 0x5d0e6
UnknownText_0x5d0e6: ; 0x5d0e6
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
; 0x5d12d
UnknownText_0x5d12d: ; 0x5d12d
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
; 0x5d1f2
UnknownText_0x5d1f2: ; 0x5d1f2
text "Question 1:"
para "Is there a #MON"
line "that appears only"
cont "in the morning?"
done
; 0x5d231
UnknownText_0x5d231: ; 0x5d231
text "Correct!"
line "Question 2:"
para "Is this statement"
line "correct?"
para "You can't buy a"
line "BERRY at a MART."
done
; 0x5d282
UnknownText_0x5d282: ; 0x5d282
text "Bull's-eye!"
line "Question 3:"
para "Does HM01 contain"
line "the move FLASH?"
done
; 0x5d2bc
UnknownText_0x5d2bc: ; 0x5d2bc
text "So far so good!"
line "Question 4:"
para "Is FALKNER the"
line "VIOLET GYM LEADER"
para "who uses bird"
line "#MON?"
done
; 0x5d30e
UnknownText_0x5d30e: ; 0x5d30e
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "Do GOLDENROD GAME"
line "CORNER's slots"
para "have CHARMANDER"
line "on their reels?"
done
; 0x5d37b
UnknownText_0x5d37b: ; 0x5d37b
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
; 0x5d3c0
UnknownText_0x5d3c0: ; 0x5d3c0
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
; 0x5d3e5
UnknownText_0x5d3e5: ; 0x5d3e5
text "Please tune in to"
line "our radio shows."
done
; 0x5d409
UnknownText_0x5d409: ; 0x5d409
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
; 0x5d443
UnknownText_0x5d443: ; 0x5d443
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
done
; 0x5d476
UnknownText_0x5d476: ; 0x5d476
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
; 0x5d4ac
UnknownText_0x5d4ac: ; 0x5d4ac
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
; 0x5d4f4
GruntM3SeenText: ; 0x5d4f4
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
; 0x5d582
GruntM3BeatenText: ; 0x5d582
text "Too strong! We"
line "must watch you…"
done
; 0x5d5a2
UnknownText_0x5d5a2: ; 0x5d5a2
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
; 0x5d5e7
UnknownText_0x5d5e7: ; 0x5d5e7
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
; 0x5d631
UnknownText_0x5d631: ; 0x5d631
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
; 0x5d68e
RadioTower1F_MapEventHeader: ; 0x5d68e
; filler
db 0, 0
; warps
db 3
warp_def $7, $2, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
warp_def $7, $3, 11, GROUP_GOLDENROD_CITY, MAP_GOLDENROD_CITY
warp_def $0, $f, 2, GROUP_RADIO_TOWER_2F, MAP_RADIO_TOWER_2F
; xy triggers
db 0
; signposts
db 2
signpost 0, 3, $0, MapRadioTower1FSignpost0Script
signpost 0, 13, $0, MapRadioTower1FSignpost1Script
; people-events
db 6
person_event SPRITE_RECEPTIONIST, 10, 9, $8, $0, 255, 255, $80, 0, ReceptionistScript_0x5cd29, $ffff
person_event SPRITE_LASS, 8, 20, $8, $0, 255, 255, $80, 0, LassScript_0x5ce51, $06cf
person_event SPRITE_YOUNGSTER, 8, 19, $9, $0, 255, 255, $90, 0, YoungsterScript_0x5ce54, $06cf
person_event SPRITE_ROCKET, 5, 18, $6, $0, 255, 255, $2, 3, TrainerGruntM3, $06ce
person_event SPRITE_GENTLEMAN, 10, 12, $7, $0, 255, 255, $90, 0, GentlemanScript_0x5cd3d, $06cf
person_event SPRITE_COOLTRAINER_F, 10, 16, $7, $0, 255, 255, $a0, 0, CooltrainerFScript_0x5cdd5, $06cf
; 0x5d6fb