pokecrystal-board/maps/OlivineLighthouse6F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

302 lines
5.3 KiB
NASM

OlivineLighthouse6F_MapScriptHeader: ; 0x60b8f
; trigger count
db 0
; callback count
db 0
; 0x60b91
JasmineScript_0x60b91: ; 0x60b91
faceplayer
loadfont
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
checkevent $0037
iftrue UnknownScript_0x60ba5
writetext UnknownText_0x60c81
keeptextopen
setevent $0037
UnknownScript_0x60ba5: ; 0x60ba5
writetext UnknownText_0x60d64
closetext
loadmovesprites
end
; 0x60bab
UnknownScript_0x60bab: ; 0x60bab
writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
writetext UnknownText_0x60dc3
keeptextopen
takeitem SECRETPOTION, 1
writetext UnknownText_0x60dea
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
playmusic MUSIC_HEAL
writetext UnknownText_0x60e44
pause 60
keeptextopen
loadmovesprites
special RestartMapMusic
cry AMPHAROS
special Function8c084
pause 10
special Function8c079
loadfont
writetext UnknownText_0x60f3d
closetext
loadmovesprites
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
faceplayer
loadfont
writetext UnknownText_0x60e6c
closetext
loadmovesprites
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent $06d3
checkcode $9
if_equal $0, UnknownScript_0x60c17
if_equal $3, UnknownScript_0x60c1e
applymovement $2, MovementData_0x60c68
disappear $2
end
; 0x60c17
UnknownScript_0x60c17: ; 0x60c17
applymovement $2, MovementData_0x60c70
disappear $2
end
; 0x60c1e
UnknownScript_0x60c1e: ; 0x60c1e
applymovement $2, MovementData_0x60c79
disappear $2
end
; 0x60c25
UnknownScript_0x60c25: ; 0x60c25
writetext UnknownText_0x60edf
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
writetext UnknownText_0x60ef1
closetext
loadmovesprites
end
; 0x60c39
UnknownScript_0x60c39: ; 0x60c39
end
; 0x60c3a
MonsterScript_0x60c3a: ; 0x60c3a
faceplayer
loadfont
checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
writetext UnknownText_0x60f03
writebyte AMPHAROS
special Functionfb841
keeptextopen
writetext UnknownText_0x60f19
closetext
loadmovesprites
end
; 0x60c51
UnknownScript_0x60c51: ; 0x60c51
writetext UnknownText_0x60f3d
cry AMPHAROS
closetext
loadmovesprites
special Function8c084
special Function8c079
special Function8c084
special Function8c079
end
; 0x60c66
ItemFragment_0x60c66: ; 0x60c66
db SUPER_POTION, 1
; 0x60c68
MovementData_0x60c68: ; 0x60c68
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
accelerate_last
accelerate_last
step_end
; 0x60c70
MovementData_0x60c70: ; 0x60c70
slow_step_down
slow_step_right
slow_step_right
slow_step_right
slow_step_up
slow_step_right
slow_step_right
slow_step_right
step_end
; 0x60c79
MovementData_0x60c79: ; 0x60c79
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
accelerate_last
step_end
; 0x60c81
UnknownText_0x60c81: ; 0x60c81
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
; 0x60d64
UnknownText_0x60d64: ; 0x60d64
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
; 0x60d99
UnknownText_0x60d99: ; 0x60d99
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
; 0x60dc3
UnknownText_0x60dc3: ; 0x60dc3
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
; 0x60dea
UnknownText_0x60dea: ; 0x60dea
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
; 0x60e44
UnknownText_0x60e44: ; 0x60e44
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
; 0x60e6c
UnknownText_0x60e6c: ; 0x60e6c
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
; 0x60edf
UnknownText_0x60edf: ; 0x60edf
text "JASMINE: …I see…"
done
; 0x60ef1
UnknownText_0x60ef1: ; 0x60ef1
text "…AMPHY, hang on!"
done
; 0x60f03
UnknownText_0x60f03: ; 0x60f03
text "AMPHY: …"
line "…Pa… paloo…"
done
; 0x60f19
UnknownText_0x60f19: ; 0x60f19
text "Its breathing is"
line "terribly labored…"
done
; 0x60f3d
UnknownText_0x60f3d: ; 0x60f3d
text "AMPHY: Palu!"
line "Palulu!"
done
; 0x60f53
OlivineLighthouse6F_MapEventHeader: ; 0x60f53
; filler
db 0, 0
; warps
db 3
warp_def $f, $9, 1, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $10, 6, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
warp_def $5, $11, 7, GROUP_OLIVINE_LIGHTHOUSE_5F, MAP_OLIVINE_LIGHTHOUSE_5F
; xy triggers
db 0
; signposts
db 0
; people-events
db 3
person_event SPRITE_JASMINE, 12, 12, $6, $0, 255, 255, $80, 0, JasmineScript_0x60b91, $06d2
person_event SPRITE_MONSTER, 12, 13, $6, $0, 255, 255, $b0, 0, MonsterScript_0x60c3a, $ffff
person_event SPRITE_POKE_BALL, 8, 7, $1, $0, 255, 255, $1, 0, ItemFragment_0x60c66, $0668
; 0x60f8f