pokecrystal-board/maps/BurnedTowerB1F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

281 lines
5.5 KiB
NASM

BurnedTowerB1F_MapScriptHeader: ; 0x186151
; trigger count
db 2
; triggers
dw UnknownScript_0x18615e, $0000
dw UnknownScript_0x18615f, $0000
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x186160
; 0x18615e
UnknownScript_0x18615e: ; 0x18615e
end
; 0x18615f
UnknownScript_0x18615f: ; 0x18615f
end
; 0x186160
UnknownScript_0x186160: ; 0x186160
checkevent EVENT_RELEASED_THE_BEASTS
iftrue UnknownScript_0x18616a
changeblock $6, $e, $2
UnknownScript_0x18616a: ; 0x18616a
return
; 0x18616b
UnknownScript_0x18616b: ; 0x18616b
playmusic MUSIC_NONE
pause 30
appear $3
spriteface $0, UP
pause 5
disappear $6
pause 15
cry RAIKOU
appear $4
spriteface $0, UP
pause 5
disappear $7
pause 15
cry ENTEI
appear $5
spriteface $0, UP
pause 5
disappear $8
pause 15
cry SUICUNE
pause 15
playsound SFX_WARP_FROM
spriteface $0, LEFT
applymovement $3, MovementData_0x186236
disappear $3
waitbutton
playsound SFX_WARP_FROM
spriteface $0, RIGHT
applymovement $4, MovementData_0x18623b
disappear $4
waitbutton
pause 15
playsound SFX_WARP_FROM
spriteface $0, UP
applymovement $5, MovementData_0x186241
playsound SFX_WARP_FROM
spriteface $0, DOWN
applymovement $5, MovementData_0x186248
spriteface $0, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement $5, MovementData_0x186253
spriteface $0, DOWN
disappear $5
waitbutton
special RestartMapMusic
dotrigger $1
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
domaptrigger GROUP_ECRUTEAK_GYM, MAP_ECRUTEAK_GYM, $1
domaptrigger GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, $1
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent $07a8
clearevent $07a9
setevent $0764
setevent $0765
appear $a
refreshscreen $0
changeblock $6, $e, $1b
reloadmappart
loadmovesprites
dotrigger $1
end
; 0x186212
SuperNerdScript_0x186212: ; 0x186212
faceplayer
loadfont
writetext UnknownText_0x18626a
closetext
loadmovesprites
checkcode $9
if_equal $1, UnknownScript_0x186226
applymovement $a, MovementData_0x186263
jump UnknownScript_0x18622a
; 0x186226
UnknownScript_0x186226: ; 0x186226
applymovement $a, MovementData_0x18625c
UnknownScript_0x18622a: ; 0x18622a
disappear $a
playsound SFX_EXIT_BUILDING
waitbutton
end
; 0x186231
ItemFragment_0x186231: ; 0x186231
db TM_20, 1
; 0x186233
BurnedTowerB1FBoulder:
jumpstd strengthboulder
MovementData_0x186236: ; 0x186236
db $39 ; movement
fast_jump_step_down
fast_jump_step_left
db $38 ; movement
step_end
; 0x18623b
MovementData_0x18623b: ; 0x18623b
db $39 ; movement
fast_jump_step_right
fast_jump_step_down
fast_jump_step_right
db $38 ; movement
step_end
; 0x186241
MovementData_0x186241: ; 0x186241
db $39 ; movement
fast_jump_step_right
fast_jump_step_down
fast_jump_step_down
fast_jump_step_left
db $38 ; movement
step_end
; 0x186248
MovementData_0x186248: ; 0x186248
db $39 ; movement
fast_jump_step_left
fast_jump_step_up
big_step_up
fast_jump_step_right
db $38 ; movement
step_end
; 0x18624f
MovementData_0x18624f: ; 0x18624f
db $39 ; movement
big_step_down
db $38 ; movement
step_end
; 0x186253
MovementData_0x186253: ; 0x186253
db $39 ; movement
big_step_up
fast_jump_step_right
fast_jump_step_down
fast_jump_step_down
fast_jump_step_down
fast_jump_step_down
db $38 ; movement
step_end
; 0x18625c
MovementData_0x18625c: ; 0x18625c
step_left
step_left
step_down
step_down
step_left
step_down
step_end
; 0x186263
MovementData_0x186263: ; 0x186263
step_down
step_left
step_left
step_left
step_down
step_down
step_end
; 0x18626a
UnknownText_0x18626a: ; 0x18626a
text "EUSINE: I dug a"
line "hole here, too…"
para "I was shocked!"
para "SUICUNE raced by"
line "like a blur, right"
para "in front of my"
line "eyes!"
para "For ten years I"
line "chased SUICUNE,"
para "and I finally got"
line "to see it."
para "I'm all choked up!"
para "<PLAYER>, I owe"
line "this all to you!"
para "Thank you!"
para "I heard that the"
line "legendary #MON"
para "of ECRUTEAK test"
line "chosen humans by"
para "allowing them to"
line "get close."
para "I'm going to track"
line "SUICUNE."
para "<PLAYER>, let's"
line "meet again!"
para "Farewell!"
done
; 0x1863de
BurnedTowerB1F_MapEventHeader: ; 0x1863de
; filler
db 0, 0
; warps
db 6
warp_def $9, $a, 3, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
warp_def $7, $11, 7, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
warp_def $8, $a, 9, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
warp_def $d, $3, 10, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
warp_def $e, $11, 12, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
warp_def $f, $7, 14, GROUP_BURNED_TOWER_1F, MAP_BURNED_TOWER_1F
; xy triggers
db 1
xy_trigger 0, $6, $a, $0, UnknownScript_0x18616b, $0, $0
; signposts
db 0
; people-events
db 9
person_event SPRITE_BOULDER, 12, 21, $19, $0, 255, 255, $0, 0, BurnedTowerB1FBoulder, $ffff
person_event SPRITE_RAIKOU, 7, 11, $16, $0, 255, 255, $b0, 0, ObjectEvent, $074a
person_event SPRITE_ENTEI, 7, 16, $16, $0, 255, 255, $80, 0, ObjectEvent, $074a
person_event SPRITE_SUICUNE, 8, 14, $16, $0, 255, 255, $90, 0, ObjectEvent, $074a
person_event SPRITE_RAIKOU, 7, 11, $6, $0, 255, 255, $d0, 0, ObjectEvent, $074b
person_event SPRITE_ENTEI, 7, 16, $6, $0, 255, 255, $d0, 0, ObjectEvent, $074b
person_event SPRITE_SUICUNE, 8, 14, $6, $0, 255, 255, $d0, 0, ObjectEvent, $074b
person_event SPRITE_POKE_BALL, 8, 20, $1, $0, 255, 255, $1, 0, ItemFragment_0x186231, $0657
person_event SPRITE_SUPER_NERD, 16, 14, $7, $0, 255, 255, $90, 0, SuperNerdScript_0x186212, $07aa
; 0x18647f